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Everything posted by Skullfracture
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This has to be a troll, it reads like a 4chin parody of Tumblr.
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The Fun Pimps really need a sound guy!
Skullfracture replied to geengaween's topic in General Discussion
The one that really salts my berries is the ambient breeze/wildlife sound that just cuts off abruptly; no loop, no fade, no wind-down, just... end track. Very jarring. -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
Oh yeah KingGen is great--and in development, which is a plus. I used to have modded versions of those waste PoI's that fixed the floating issues but I misplaced it at some point; they probably wouldn't work anyway (I believe it was from A17). -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
Ok this is weird but allowing the vanilla waste and remnant poi's I'd blocked from spawning to spawn fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved. Thanks to both for the assistance. These are the ones, for reference (which are the problem I have no idea): mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
I disabled the custom settlements deliberately. Too many, too much repetition. According to the first page: The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland. The allowed values for townships are: city, town, rural and wilderness. The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any. I haven't used any zones other than those (and oldwest not at all), so what zones won't work? -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
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Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
I updated the CP this morning. Edit: Just generated a vanilla poi map and no problem. I did change some of the zoning and disabled a number of PoI's in compopack I don't care for. What can cause that bug? -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
CP47 for KG. It was working fine with the last version. -
Tool KingGen - A Random World Generator for 7 Days to Die
Skullfracture replied to KingSlayerGM's topic in Tools
With 12.2 I am getting the bug where challenges with a Rally Marker (Blitz Defense, Silence of the Lambs, etc.) are all location 0.0 and cannot be completed. -
Nice, great for quickly scanning schematics (the default white is a bit of a pain if you are old and wear glasses like me). Although I agree with Green for unlearned, Red for learned. So thanks to Scomar as well.
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What are everyone’s thought on bleeding wounds?
Skullfracture replied to ShellHead's topic in General Discussion
My biggest gripe with bleeding (and to a lesser extent the burning shaft fire) is you frequently do not get XP for kills if the zombie dies from the DoT tick. Bugs the hell out of me. It's quite handy against tougher z's though, even early on. -
I can guarantee you his crapshack of a PoI reeks of cat pee despite having no cats. Paranoid, aggressive, lot's of cash (dukes) while living in remote squalor... Rekt is 100% a tweaker and a his craphole meth lab.
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Anyone have a 19.7b4 version?
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Would it be possible to get the name of the soundfile for the buzzing on the Sunset Sasparilla machines (and the Nuka one if it has one)? That buzzing sound gets on every one of my nerves, I use a mod called Peace and Quiet to disable it in the game at large, but the SS machines are loud and you can hear for 20+ blocks. For reference whatever file name I need to paste into this: <remove xpath="/Sounds/SoundDataNode[@name='NeonSignLP']" /> Thanks
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I have a couple of mods which alter progression.xml, it may have just been the known too many alterations to progression will wipe in progress characters coinciding with the uncapitalized value error. Thanks for the fast update.
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The Craftable Candy mod spits an error with from items.xml with dev not being a valid value. Also broke items in general and wiped my character. Presumably this is from the test item <item name="noCandy"> in the Craftable Candy mod items.xml to unlearn the recipes. a19b178 Edit: Changing dev to Dev fixes the error.
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This string does work, but the footprint is massive; it might not be spawning for you if there is not enough flat space? Check the prefablist in the generated world folder; it'll list any that spawned. My current world is Mostly Flat, Very Flat, several of them spawned. Thanks for that!
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Does anyone have the string to add Eden Center Mall by CaptainWhiskerBiscuits and MentalNinja to the pre-fab list? I cannot fiigure out how/where to get the right numbers.
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EDIT: Ok so this was just odd timing of adding this .dll and my headphones partially crapping out, enemy footsteps work fine. Do I have to do something specific to get enemy footsteps with this or is that not possible?
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I just installed the Classic Zombies Modlet (switching from a handful of others I disabled) but am getting a red text error on loading a (new) game. I did delete the entityclasses.xml (I use some other replacers and don't mind most of the oddballs) but did not touch the progression.xml. 2019-09-20T20:39:52 541.084 ERR Failed loading and parsing XML (progression.xml): 2019-09-20T20:39:52 541.084 EXC 'effect_group' is expected Line 16, position 7. XmlException: 'effect_group' is expected Line 16, position 7. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0 at XmlFile.toXml (System.String _data, System.String _filename) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlFile:toXml(String, String) XmlFile:.ctor(String, String, String) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2019-09-20T20:39:52 541.085 ERR XML loader: Patching 'progression.xml' from mod 'Ragsy Classic Style Zombies' failed 2019-09-20T20:39:52 541.085 EXC Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object at XmlPatcher.PatchXml (.XmlFile _xmlFile, .XmlFile _patchXml, System.String _patchName) [0x00000] in <filename unknown>:0 at XmlPatcher.LoadAndPatchConfig (System.String _configName) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Ah thanks, probably should have just tried it. Took 77 minutes (8k averages around 5), about to give it whirl. Also using thescarydudes img replacements; I've been pretty pleased with the results so far, kudos. Mountains are definitely better.
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So to clarify, to play a 16k map generated by Nitrogen, I copy the radiation.png and main.ttw from any 16k map I've generated with the games default RWG?