scubahalo
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Posts posted by scubahalo
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53 minutes ago, Dope M.S.R. said:
But was this just for local only or did it contain server side as well?
On 12/25/2021 at 11:43 AM, KhaineGB said:These files will also work for servers for anyone who wants to run one. No more seperate builds!
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22 hours ago, haaammit said:
Hallo, me again. Currently having fun with the mod. I've turned all the graphics settings up but things like gunsafes, wallsafes, vendingmachines etc are still showing very low quality. What am I missing? Textures are fine in vanilla. I've selected the Ultra setting, but it's not changing those items. Below is a screenie of a wall safe in Darkness Falls (3.5) and then a gunsafe in 19.6 Vanilla.
What have I done wrong? lolYou can try toggling texture streaming and see if it makes a difference:
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16 hours ago, KhaineGB said:
And guards are being removed.
Cool, thank you. Been removing them manually with Pille's Prefab Editor for several iterations now. A bit tedious to say the least. Worth it though. Cheers!
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1 hour ago, Lumpus said:
Yes, tried regular phone number. Nope. Even managed to talk to a live support tech (a real pita to do) and explained problem - they didn't care, policies are policies.
FYI, If you Google the keywords "sms online free" you will discover a solution to your problem. I've done this several times in situations where I want to sign up for something but remain anonymous (there's a few other steps that need to be taken in that case). For your situation this would work well. You might have to try a few different numbers before it works but it's not nearly as painful as dealing with tech support. And do not pay or give them any personal info as some of these services are a bit shady . Cheers!
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Bravo, bravo. Mash some potatoes, Khaine.
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3 hours ago, DaddyZaddyJake said:
Hi, Im sorry im new to PC and mods in general how do i install this mod? I cant figure it out
There's basic installation instructions for manual install on the first page. Also, Khaine made this handy video a few months back:
You can also use the Mod Launcher, but it's pretty buggy. Manual install is the way to go, IMHO.
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26 minutes ago, KhaineGB said:
You potato.
LOL!
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2 hours ago, Tru3Valor90 said:
Yeah I just can't get used to it personally. I play on a gaming laptop I have a wireless mouse but like I said I just can't seem to get the hang of M/K controller is just easier for me to control seeing how I've been consol my whole life and just recently (1yr) playing on PC
Lol! Yeah, I'm the exact opposite. Can't stand or get used to a controller. Check out that Razer Tartarus though, much easier than a regular keyboard and the keys are fully programmable. Cheers!
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1 hour ago, Tru3Valor90 said:
I've downloaded your 7d2d darkness falls mod. I'm playing it on Pc and trying to use the controller. When the game does register im playing with a controller. The movement is spotty, doesn't register the movement very well. I've disconnected the controller restarted steam and even removed the check box from BP mode and went back in after exiting BP mode and it is still laggy. Is there a certain thing I can do to make the controller more fluid? I'm not exactly the most computer literate person so stel by step would be greatly appreciated.
Bit of advice - use a keyboard and mouse - only way to go. You ever see a professional gamer play with a controller? Personally, I use a Razer Tartarus and a mouse to play and the keyboard for mundane things. Great combo!
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4 hours ago, _-Phoenix-_ said:
Hi has any thought been given to putting together a wiki for this mod? I see a lot of people asking similar questions and as a newish person myself I would love to have a place that documents all the details. I would be interested in helping to contribute to such a wiki, if it existed.
You're not the first one to suggest this, but I think it would be way more trouble than it's worth. Too many changes to the game to keep up with. Even the "Official" wiki is ridiculously out of date. I'd rather see Khain spend his time on the mod itself (which, I gather, is already pretty much a full-time job). And you couldn't do a proper wiki without his input. Maybe once the game actually gets out of Alpha it would be plausible, but since it's already been in Alpha for over 7 years, I wouldn't hold my breath - LOL!
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8 hours ago, ryan8438 said:
How embarrassing. Thanks for the reminder.
Hey, don't be embarrassed. I've got over 1500 hours in this game and I still do stupid @%$# like that, too. LOL!
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4 hours ago, KhaineGB said:
I uploaded it to my discord, but I think this link will work. It's about 100mb.
https://cdn.discordapp.com/attachments/414452645521260546/794494628783063040/DF-V3.3A-Client.zip
Awesome! Thanks, Khaine.
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16 hours ago, KhaineGB said:
Completely forgot to post here. Darkness Falls V3.3A is out! Patch notes as follows.
- Fixed a lot of forge craft times to be as close to vanilla as possible (for normal forges, advanced forges are often faster)
- Added a workaround for AP ammo not correctly reducing armor on soldiers and bikers.
- Fixed the first Blunt Weapons localization saying it causes bleed when it doesn't.
- Fixed steel ammo not properly applying the 25% accuracy penalty.
- Increased Apple and Orange tree size to make them easier to spot.
- Remade the wheat plant.
- Increased collider on the tomato plant so it's easier to pick up.
- Small and Large tank mods can now be installed on the flamethrower.
- memcl command changed to run every hour instead of every 30 mins, and now only runs for local players, NOT for the server.
- Fixed incorrect localization on farmer quest 4.
- Added a corn meal recipe for Super Corn (gives 4 instead of 2).
- Removed eggs and feathers from the animal snare loot list.
- Removed christmas items.
No restart needed. Fully save compatible.
Client (Gitlab/Launcher Primary Download): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
Server (Gitlab/Launcher Primary Download): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zipClient (Gitlab/Launcher Alternate Download): https://5.9.209.22/KhaineGB/darkness-falls-a19-client/-/archive/master/darkness-falls-a19-client-master.zip
Server (Gitlab/Launcher Alternate Download): https://5.9.209.22/KhaineGB/darkness-falls-a19-server/-/archive/master/darkness-falls-a19-server-master.zipNexus: https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=9
Any chance we could get an incremental patch rather than having to download the whole mod every time there's a few fixes?
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Hey Khaine, it looks like you lowered the initial skill books from one to two on single player. I'm playing on Survivalist - so maybe it's based on difficulty level now? That would be cool, actually. I always thought that two skill books were a little much in the beginning, at least on the higher difficulty levels.
Never mind. I never noticed before that you get an additional blank class paper when you open the backpack. My suggestion still stands though, maybe limit ti to one on the higher difficulty levels.
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42 minutes ago, KhaineGB said:
Huh. I have no idea then, i'm afraid.
LOL! Yeah, I know. In the grand scheme of things, that one is pretty low on the "Do I really give a f*ck?" meter. But, for me, it added a little bit to the game. I'm sure TFP had their reasons.
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They used to, but it changed a while back ( at least with the bicycle - I haven't tried any of the other vehicles). I don't know when, because I got into the habit of avoiding them, and then one day I accidentally hit a rock in the road and nothing happened. So I ran over some other stuff and, same thing, nothing happens. It's like there's nothing there. The only object that reacts like it used to is the driftwood. Next time I play I'll try some other vehicles - maybe it's just the bike.
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Hey Khaine. Do you know of a way to turn collision back on for objects in the road, i.e, rocks, garbage, roadkill, etc? Is that hard coded by TFP? Those objects used to cause damage to a vehicle or disintegrate on impact. I liked trying to avoid them (especially at night). Thanks!
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1 hour ago, KhaineGB said:
Run your ass off and go do something else for a bit. They usually forget after a while, don't remember exactly how long off the top of my head.
Or just kill them all. They're useless and annoying anyway.
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It's a Texture Streaming issue. See here:
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1 hour ago, Axonius said:
Recently, I've been partial to the spear. You can follow a heavy attack with a very quick light attack before they hit the ground (If you even need it). I have not tested, but my feeling is that the spear has the best DPS.
Ditto. I have "Random Walk" turned on in my game, so I get a LOT of crawlers (really creepy stuff). I use the spear on them because of the extra reach. It keeps them off my legs. But, my favorite is the baseball bat with the "Metal Spikes" mod. With all the "Blunt Weapons" skills maxed it's pretty devastating. Normal zombies are usually one-hit kills, and I'm playing on Survivalist difficulty, so they're pretty tough.
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1 hour ago, Aldebaran12345 said:
I tried it, Didn't work. I don't want to spend 10 skillpoints just for that.
Understood. I just wait until one turns up in the loot. More fun that way!
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13 minutes ago, Aldebaran12345 said:
@KhaineGB How is there any other way to get the Master level skill books (Red ones) besides spending 10 points or looting it? Do the traders teach them? I know there are specific specialties on the traders.
AFAIK, you need to have 100k dukes in your inventory before the traders will offer them for sale. But they DO sell them.
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41 minutes ago, Falaffel said:
oh fuuuu... i am finally able to travel the wasteland and don't want to restart atm. otoh i don't want to miss the fixes ... are you sure?
You can always make a backup copy and then try it - if it doesn't work no harm no foul.
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7 hours ago, KhaineGB said:
I mean.... silencing a laser beam would be kinda daft...
LOL!
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Darkness Falls: They mostly come out at night...
in Mods
Posted · Edited by scubahalo
Figured it out (see edit history)
Hey Khaine, great job on the mod as usual. One thing I can't seem to figure out though is how to disable the health bar. Here's what I've tried so far:
- changed "ShowTargetHealthBar" from true to false in blocks.xml (that used to work but it was a different name)
- commented out lines 505 to 511 in styles.xml
- deleted the HealthBar folder under UI
- all of the above together
I see there's a XUiC_TargetBar C# file in Harmony. Is that it? Or is it something the Pimps did?
Sure would be nice to be able to turn that thing off. Cheers!
Never mind. I figured it out. For anyone else that wants to turn it off go to:
7 Days To Die\Mods\0-DarknessFallsCore\Config\XUi\windows.xml line 113 and change visibility="always" to visibility="never".
And you still need to change "ShowTargetHealthBar" from true to false in 7 Days To Die\Mods\2-SCore\Config\blocks.xml line 101.
The other two steps I tried aren't necessary. Might need to start a new game for it to take effect. Have fun!