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BobbyLee298

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Posts posted by BobbyLee298

  1. could we see a 5skil point per level to come back, now of course the skills wouldnt have a max lvl of 5 like now but maybe 10-50-100. 

    I hate being shoehorned into 1 perk per lvl up, especially when your at the point leveling up isnt so common!

     

    i just feel the game is a bit dull when it comes to that, but i cant wait to try out the new LBL should make going out more fun!

    Like even if items had 10 tiers instead of 6 that would be a plus for me bc after day 15 on 1hr days its like alright so what am i doing all this for, i got all i need wither i made it or found it

     

    any funpimps like to gibe their 2 cents on this

  2. I used to farm when fertilizer was in the game, but thats no more.

    Also now you HAVE to use "farm plots" to do anything, so no more having your own corn field!

    I like farm plots but the removal of planting in the DIRT was odd 

     

    Farming is just super dull now with little reward, at this point if it was removed i wouldn't notice or care. Sucks because it was a fun part of the game when i had nothing better to do id just go out and make a farm. 

  3. I know LBD is gone but honestly it would been cool to see a comeback for the small things like looting and crafting speeds (not crafting tiers that was op). like yes people used to abuse the system and get their levels up fast but for something like looting, there's really no way of "boosting" because you have to loot a different containers every time so technically you just gotta go out and loot. Its was a fun PASSIVE mechanic in the game that whenever you saw something like "Looting Leveled up" it would be a "o nice" moment... 

     

     

    Also the new crafting system LBL sounds cool, but its also seems like a glorified schematic system with tiers tied to it... Honestly tho cant wait to try it out to get a real impression of it, for all i know this could be a nice add-on to the game! maybe... ha

     

     

    And since im ranting already.... This one is more of a question.

    Death in A19 is meh i can die and its not a big deal, heck my broken foot and infections are gone! All you lose is just some XP and yours stats are down until you make the xp back... Does TFP have any plans on updating the death system to be alittle more undesirable?       say like the old wellness system

  4. Alright so there are no conflicts, but youll need to put THIS MOD ABOVE MY MOD in the "LOAD ORDER" if your using nexus, if your aren't using nexus change HIS folder name from "MeanCloud__Mining" TO "111MeanCloud__Mining" this will make the game load his mod first.

     

    do that so you don't get two 9mm casings recipe's in the forge.

     

    currently my mod wont be patch to use his new resources(sadly), at least not untill 7T2D goes gold

  5. 4 hours ago, AndrewT said:

    psouz4 a mod i use thats finally been fixed for A20 is bobby's harrys new calibers mod cause blasting zombies with a big'ol 10 gauge shotgun is mega fun and it would be nice for your mining mod here to be able to work alongside it because bigger bullets means bigger needs for brass and this mod would help massively in that need however upon downloading the calibers mod the vanilla bullet casings and tips are removed and replaced with new casings and tips all in their respective calibers and Im concerned that may cause some tension between the mods.

    I never check the forums but here i am and ill try to help you shouldnt need a patch for my Harrys New Cal mod, im gonna give load order a try. will report back in a few

  6. On 1/22/2022 at 9:10 AM, Cronosus said:

    i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning

    (in some light, wrecks ale all black :( )

    would be nice to have them inside this mod instead, would be atleast maintained. :) 

     

    anyway, i wrote for something else :D

    this one looks weird with this glass and outdated

    wrd.thumb.JPG.25a46d9724adb4ad98f130fcb2184eb9.JPG

     

     

     

    also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. :D

    ss.thumb.JPG.f410c71dadaa5053ce5692e5bb78b669.JPG

     

     

    I never check these forums but here i am lol. I just released a update to my mod (Harry's Vehicles Mods) so your mod attachment problem is now fixed

  7. 20 hours ago, Listening said:

    Maharin,

    I have modded it out. That is not my point. The point is simply that it is offensive to some, that some being a gender.

    as you said "offensive to some"

    tho you want it to be like, if its not good to me its not good for anyone... thats a bit far. especially for just a strip club 🙃

  8. On 3/13/2021 at 8:11 PM, AndrewT said:

    once the game goes gold. i know a mod creator whos already made a calibers mod for the vanilla guns but when the game goes gold he plans to make a gun mod that adds several guns that will either use the bullets already in the game or even the calibers from his already available mod

    i think i know that person too

  9. 13 hours ago, Crater Creator said:

     

    Seems like a lot of programming/UI/AI/animation work.  Plus, non-intellect builds want to repair their bases, too.  They’ve already said they don’t want the drone to be so handy that everyone uses one.

     

    If a less tedious way to repair is desired, my solution would be to port the paintbrush’s ability to touch multiple blocks per click to the repair tools.

    I wasnt talking about the drone, im talking about eather repurpose the Land claim block to do this or make a station, you can still use a nail gun obviously because this feature is for later game. 

     

    Ya i probably is alot of programming but thats what happens when you make a game, heck if were waiting 2 years anyway i can wait another 2 months for a feature that would improve the building part of gameplay, and its a optional feature that im sure every person who says they wont use it, would at some point.

    And if ya really hate it, you can always use a nailgun to fix the 200 blocks even the ones out of sight

  10. 3 hours ago, MechanicalLens said:

     

    Nah thanks. I'd rather have control over repairing my base and not having the drone waste forged steel on repairing blocks that are missing 5 or 10 HP from a few grenades I had tossed down during the last horde.

    Edit: Backtracking. As a feature, sure, but I probably won't use it regardless. 😛

    IMO it should calculate the total damage done to each block variant, so say you have a bace made from wood, it will add up all the damages from each block into one number for it to then calculate total cost of repair. this would prevent it from blowing 1 steel on a steelblock that only took 5hp damage, and other setting could include, Fix most damage blocks first, Fix least damaged blocks first, and Equally repair all blocks.... and maybe filters for Doors,Traps,Electronics,Ect

  11. 1 hour ago, Blake_ said:

    Repairing a base is something I would rather not expend more than 30 seconds doing. An extremely boring and repetitive task that doesn't reward the player with the slightest xp. Some way to alleviate that task late game would indeed be to add a "gamey way" like that to reduce some time to it. Destroyed blocks should remain destroyed though. This is not a space survival. Don' t tell me you love to repair a 10000 concrete block base with a warm feeling in your heart.

     

    Grind can be ok, I love farming and the feeling of harvesting. But repairing  for more than an hour? Please, I prefer to build or craft or go sightseing with that time. 

    100% this is how i feel.

    I dont build a fortress because of every little block i gotta repair after a hoardnight, if theirs gonna be simplifying of the game this would be the one i think old and new players will enjoy. 

  12. 17 hours ago, VooDoo said:

    i remember reading or maybe one of the videos..  that the traders will only have one category per trader..

     

    like jen will just have the items to first aid..

    joel will have weapons

     

    etc...

     

    is this still the plan??

     

    me

     

    loving the game..

    Its already in the game, its just a bit weak. 

  13. For special infected their should be some sort of zombie that when the zombie hits you, you can 10%25% INSTANT not no 1% that builds up over time. Making antibiotics pills a great thing to know in later gamestages (tho i sure you fellas thought of something like that anyway)))))))

     

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