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Callum123456789

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Everything posted by Callum123456789

  1. Make dew collectors not require the water filter to be crafted but without the filter it produces murky water I'm thinking if the dew collector had slots like the forge does this could be done and would help alleviate the people who are unable to find it in loot or don't want to rely on the trader to be able to craft one.
  2. huh thanks for telling me, the descriptions seem to be lacking this information.
  3. In alpha 20 when you maxed out physician you could craft items at a chemist station 40% faster as well as the stuff we currently have in alpha 21 I.e crafting items 20% faster with a forge cement mixer and workbench with the required levels of advanced engineering. With this point made in alpha 21 none of the perks available decrease crafting times for the chem station I am rather curious was this a silent nerf or an overlooked thing?
  4. I've also noticed demolisher head hit boxes are bugged most just past through when shooting him.
  5. When playing on insane using other melee weapons that you aren't perked into is a huge detriment but I'll use ranged weapons if my perked one doesn't have a ton of ammo or don't have that one.
  6. That's likely due to the knifes getting a buff against zombie corpses so I'm imagining you get soke kills with glancing blows then your main strike lands as they die and destroys their corpse.
  7. 90,894 players on steam right now for 7 days and is currently 9th on the most played steam games....100,000 is getting closer and closer.
  8. Same here unless the auger gets more block damage its basically pointless to use sure you can get slightly more resources with a tier 6 auger versus tier 6 steel pickaxe versus metal but the effort of screamers isn't worth it nervermind that gas also doesn't craft as much as it used to in a20 per shale e.g 10 per shale now it's 5. So for me the steel pickaxe rains king as it is much safer to use and honestly much more cheaper at that.
  9. apologies for it being in 360p im not sure why it didnt do it in 720p never mind youtube fixed it.
  10. Game Version: (A21 b313) OS/Version: (Windows} CPU Model: (Intel core I7-3770 3.4GHZ 4 cores) System Memory: (16 GB) GPU Model and VRAM: (nVidia GTX 1050TI 4 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (Lowest)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: the shape stated can be used in combination with some regular cubes to exploit the ai and can avoid conflict (exceptions for vultures and cops to an extent but the point still stands) not only that the block thats creating this force field seems to be preventing the zombies from seeing a valid point to destroy a block to get to me furthermore they just pile up and you can leisurely sit there shooting down at them. Detailed steps to reproduce the bug: 1)follow what i present on the video (this may work with any size of the shape just something like that and also please use a material type of concrete or above for structural support) 2) use the dev gun to make this easier get some concrete block or steel block variable helper shapes. 3)test it on blood moon cops will spit and vultures will attack but the other zombies are rendered useless (PLEASE make it at least 7 or 8 blocks high or above to allow the zombies to pile up but cannot reach you. Actual result: (ai is confused and will not attempt to attack the supporting block ) Expected result: (result stated above) EAC on Status: NEW Log File: 7dtd cube hole 1m exploit a21 - Pastebin.com Video Evidence:
  11. Broke a new record for player count? I wasn't aware until I saw that honestly it's awesome to see this game still growing its player base even after 10 years.
  12. heres some video evidence too to highlight this issue same results here.
  13. one last comment to emphasise that it doesn't happen all the time but it certainly does i will reiterate that im not sure if this is a bug but the quality 2 armours slipping into quests especially tier 6 doesn't seem right i could however be wrong. ahem information fail Alpha 21 B317
  14. Game Version: (A21 b313) OS/Version: (Windows} CPU Model: (Intel core I7-3770 3.4GHZ 4 cores) System Memory: (16 GB) GPU Model and VRAM: (nVidia GTX 1050TI 4 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (Lowest)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: this may not be a bug but i have reason to believe it is when i complete higher tier quests i seem to be getting a mix of tier 1 and tier 2 quest rewards which should not be happening as each quest tier should have their own quest reward pool as i saw in the quests.xml file for example as a test i have took many quest tickets and turned them into the trader and seem to be getting a level 2 leather hood from a tier 6 quest (which is clear evidence the rewards pool is messed up) sometime still be fine and show the regular quest rewards other times it will have a mix of both and sometimes it will have tier 1 rewards e.g. ammo and pipe bombs. (whatever is happening with the quest reward options also affects daring adventurer and without it) Detailed steps to reproduce the bug: 1)load into any game world and enter cm or and dm for convenience 2)select a bunch of tier 1-6 quest tickets and turn in at least 15 of each and store them in a box labelled tier 1 to 6 and document results 3) Actual result: (the quest reward are very inconsistent between tiers tier 1 seems fine however but you find tier 2 armour from tier 2 quests in things like tier 3 and above this shouldn't happen and pipe bombs also make their way in same with Molotov's.) Expected result: (result stated above) EAC on Status: NEW log file 7dtd quest reward oddities - Pastebin.com Video Evidence highlighting the issues (may not be a bug but results are documented 14 times for each tier.)
  15. Hmmm ziplines...wrenching a land mine eating broken glass are all great features to me.
  16. yeah whenever i play with people i tell them about this because it goes under the radar and most reply with huh i didnt know that so definitely if the game told you this it would really benefit many people.
  17. Apologies i will provide video evidence to show what i mean by a material value mismatch. Game Version: (A21 b317) OS/Version: (Windows} CPU Model: (Intel core I7-3770 3.4GHZ 4 cores) System Memory: (16 GB) GPU Model and VRAM: (nVidia GTX 1050TI 4 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (Lowest)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (NO) EAC on Status: NEW Bug Description: bacon and eggs are using more materials then needed when maxing out master chef. Detailed steps to reproduce the bug: 1)load into the world compare bacon and eggs with other items that have meat 2)perk once into master chef then compare them they should be correct 3)finally fully perk into master chef and compare them for a final time this time you will see bacon and eggs doesnt follow the rules of master chef rank 3 where you should use 40% less of a recipes main ingredient aka meat. Actual result: you would think it's gonna take 3 meats and 2 eggs with it maxed out rather than 2 eggs but 4 meats even though master chef is maxed out Expected result: (result stated above) Video provided below comparing the recipes at each master chef ranks 1 and 3 for items costing meat. @TSBX sufficient bug report complete i hope the evidence helps. and of course the log file i dont think itll be that helpful but its here. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4017 MB Driver: 31.0.15.3179 Begin MonoManager ReloadAssembly - Completed reload, in 4.921 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.909900 ms 2023-06-16T22:10:18 0.039 INF Version: Alpha 21 (b317) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit 2023-06-16T22:10:18 0.040 INF System information: 2023-06-16T22:10:18 0.041 INF OS: Windows 10 (10.0.19045) 64bit 2023-06-16T22:10:18 0.041 INF CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (cores: 😎 2023-06-16T22:10:18 0.041 INF RAM: 16353 MB 2023-06-16T22:10:18 0.041 INF GPU: NVIDIA GeForce GTX 1050 Ti (4017 MB) 2023-06-16T22:10:18 0.048 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2023-06-16T22:10:18 0.089 INF Last played version: Alpha 21 2023-06-16T22:10:18 0.091 INF Local UTC offset: 1 hours 2023-06-16T22:10:18 0.114 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -window-mode exclusive -force-d3d11 -logfile C:\Users\annes\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-06-16__22-09-40.txt 2023-06-16T22:10:18 0.128 INF [Platform] Init 2023-06-16T22:10:19 0.218 INF [Platform] Using native platform: Steam 2023-06-16T22:10:19 0.220 INF [Platform] Using cross platform: EOS 2023-06-16T22:10:19 0.220 INF [Platform] Using server platform: Steam 2023-06-16T22:10:19 0.220 INF [Platform] Using server platform: XBL 2023-06-16T22:10:19 0.230 INF Starting PlayerInputManager... 2023-06-16T22:10:19 0.472 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-06-16T22:10:19 0.491 INF [Platform] Initializing Steam 2023-06-16T22:10:20 2.199 INF [Steamworks.NET] SteamAPI_Init() ok 2023-06-16T22:10:20 2.201 INF [Steamworks.NET] Registering auth callbacks 2023-06-16T22:10:20 2.203 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-06-16T22:10:20 2.203 INF [Platform] Initializing EOS 2023-06-16T22:10:21 2.667 INF [EOS] Initialize: Success 2023-06-16T22:10:21 2.951 INF [Platform] Initializing XBL 2023-06-16T22:10:22 3.209 INF Localization language from platform: english 2023-06-16T22:10:22 3.212 INF Texture quality is set to 3 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.814500 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-00000205586C00A0.dll 2023-06-16T22:10:31 12.958 INF Awake IsFocused: True 2023-06-16T22:10:31 12.958 INF Awake 2023-06-16T22:10:32 13.398 INF Occlusion: Awake 2023-06-16T22:10:32 13.413 WRN Device name for flag StandaloneWindows is unknown 2023-06-16T22:10:32 13.414 INF ApplyAllOptions streaming budget 3615.3 MB 2023-06-16T22:10:32 13.415 INF ApplyAllOptions current screen 1600 x 900, 60hz, window 1600 x 900, mode FullScreenWindow 2023-06-16T22:10:32 13.416 INF Texture quality is set to 3 2023-06-16T22:10:32 13.417 INF ApplyTextureFilter 0, AF Disable 2023-06-16T22:10:32 13.418 INF ApplyTerrainOptions 0 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6563. Total: 10.429800 ms (FindLiveObjects: 0.372900 ms CreateObjectMapping: 0.184100 ms MarkObjects: 9.828400 ms DeleteObjects: 0.043800 ms) 2023-06-16T22:10:33 14.988 INF [MODS] No mods folder found 2023-06-16T22:10:33 14.988 INF [MODS] Initializing mod code 2023-06-16T22:10:33 14.988 INF [MODS] Loading done 2023-06-16T22:10:33 15.055 INF Loading permissions file at 'C:\Users\annes\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-06-16T22:10:33 15.107 INF Loading permissions file done. 2023-06-16T22:10:34 15.248 INF GameSense server not found (no props file), disabling 2023-06-16T22:10:34 15.251 INF [PartyQuests] Initialized 2023-06-16T22:10:34 15.252 INF Awake done in 2293 ms 2023-06-16T22:10:34 15.774 INF Reloading serveradmin.xml 2023-06-16T22:10:34 15.774 INF Loading permissions file at 'C:\Users\annes\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-06-16T22:10:34 15.775 INF Loading permissions file done. 2023-06-16T22:10:34 15.818 INF [XUi] Instantiating XUi from default prefab. 2023-06-16T22:10:34 15.839 INF [XUi] XUi instantiation completed in 20 ms 2023-06-16T22:10:34 16.078 INF [XUi] Loading XUi asynchronously 2023-06-16T22:10:34 16.099 INF Updated culture for display texts 2023-06-16T22:10:35 16.961 INF [XUi] Parsing all window groups completed in 811 ms total. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Joystick connected ("Controller (Xbox One For Windows)"). 2023-06-16T22:10:39 21.075 INF Change in attached Unity joysticks detected; refreshing device list. 2023-06-16T22:10:39 21.078 INF Device 1 matching profile XboxOneWindows10AEUnityProfile (XBox One Controller) is hidden and will not be attached. 2023-06-16T22:10:40 21.256 INF [XUi] Initialized all window groups completed in 1850 ms total. 2023-06-16T22:10:41 22.425 INF LoadTextureArraysForQuality quality -1 to 2, reload False 2023-06-16T22:11:03 45.038 INF LoadTextureArraysForQuality took 22.612 2023-06-16T22:11:03 45.090 INF Loaded (local): rwgmixer in 0.04 2023-06-16T22:11:04 45.283 INF Loaded (local): archetypes in 0.19 2023-06-16T22:11:04 45.355 INF Loaded (local): loadingscreen in 0.03 2023-06-16T22:11:04 45.356 INF WorldStaticData.Init() needed 27.000s 2023-06-16T22:11:04 45.376 INF [Steamworks.NET] Login ok. 2023-06-16T22:11:04 45.377 INF [EOS] Login 2023-06-16T22:11:04 45.709 INF AchievementManager: Received stats and achievements from Steam 2023-06-16T22:11:04 45.926 WRN [Steam] Tick took exceptionally long: 238 ms 2023-06-16T22:11:06 47.794 INF [EOS] Login succeeded, PUID: 000267a8c33545628d6fbf3bdfc9e892 2023-06-16T22:11:06 47.796 INF [EOS] Getting native user for 000267a8c33545628d6fbf3bdfc9e892 2023-06-16T22:11:06 47.798 INF [EOS] CopyIdToken result: Success 2023-06-16T22:11:08 50.112 INF [EOS] TransferProgress: News.xml, 3424 / 3424 2023-06-16T22:11:09 50.292 INF [EOS] Read (News.xml) completed: Success, received 3366 bytes 2023-06-16T22:11:43 84.909 INF NET: Starting server protocols 2023-06-16T22:11:43 85.182 INF NET: LiteNetLib: MTU Override enabled (1024) 2023-06-16T22:11:44 85.224 INF NET: LiteNetLib server started 2023-06-16T22:11:44 85.228 INF [Steamworks.NET] NET: Server started 2023-06-16T22:11:44 85.228 INF Started thread SteamNetworkingServer 2023-06-16T22:11:44 85.228 INF [EOS-P2PS] Server started 2023-06-16T22:11:44 85.229 INF StartGame 2023-06-16T22:11:44 85.230 INF NetPackageManager Init 2023-06-16T22:11:44 85.307 INF [XUi] Instantiating XUi from default prefab. 2023-06-16T22:11:44 85.320 INF [XUi] XUi instantiation completed in 12 ms 2023-06-16T22:11:44 85.334 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = False GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = nav a21 test GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = aaa_all_loot_test GamePref.LastLoadingTipRead = 2 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 7 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 0 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 67 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 0 GamePref.OptionsGfxLODDistance = 0 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 0 GamePref.OptionsGfxSSAO = False GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = False GamePref.OptionsGfxTerrainQuality = 0 GamePref.OptionsGfxTexFilter = 0 GamePref.OptionsGfxTexQuality = 3 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 3 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0 GamePref.OptionsGfxWaterQuality = 0 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = True GamePref.OptionsLookSensitivity = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 0.7042843 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4708738 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 1.753879 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {f69a250e-d80e-4cf7-a056-6acc55618bcd} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{310243ec-2658-4242-a0ee-29b600da4050} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = KillStrangersOnly GamePref.PlayerName = Sweaty Callum GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\Users\annes\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = 104.59.128.195$27015:1686596266$False;172.89.188.106$26909:1686880727$False GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\annes\AppData\Roaming/7DaysToDie GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2023-06-16T22:11:44 85.376 INF StartAsServer 2023-06-16T22:11:45 86.475 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray) 2023-06-16T22:11:45 86.475 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray) 2023-06-16T22:11:45 86.475 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray) 2023-06-16T22:11:45 86.506 INF Loaded (local): materials in 1.10 2023-06-16T22:11:45 86.572 INF Loaded (local): physicsbodies in 0.07 2023-06-16T22:11:45 86.672 INF Loaded (local): painting in 0.10 2023-06-16T22:11:45 86.921 INF Loaded (local): shapes in 0.25 2023-06-16T22:12:47 149.066 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 12) 2023-06-16T22:12:47 149.079 INF Block IDs total 22097, terr 29, last 22319 2023-06-16T22:12:47 149.098 INF Loaded (local): blocks in 62.18 Unloading 64821 unused Assets to reduce memory usage. Loaded Objects now: 120990. Total: 501.080100 ms (FindLiveObjects: 12.539600 ms CreateObjectMapping: 19.560900 ms MarkObjects: 442.982900 ms DeleteObjects: 25.995800 ms) 2023-06-16T22:12:48 149.764 INF Loaded (local): progression in 0.67 2023-06-16T22:12:49 150.690 INF Loaded (local): buffs in 0.93 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2023-06-16T22:12:49 150.756 INF Loaded (local): misc in 0.07 2023-06-16T22:12:50 151.529 INF Loaded (local): items in 0.77 2023-06-16T22:12:50 151.657 INF Item IDs with mapping 2023-06-16T22:12:50 151.658 INF ItemIDs from Mapping 2023-06-16T22:12:50 151.737 INF Loaded (local): item_modifiers in 0.21 2023-06-16T22:12:50 151.911 INF Loaded (local): entityclasses in 0.17 2023-06-16T22:12:50 151.957 INF Loaded (local): qualityinfo in 0.05 2023-06-16T22:12:50 152.137 INF Loaded (local): sounds in 0.18 2023-06-16T22:12:51 152.269 INF Loaded (local): recipes in 0.13 2023-06-16T22:12:51 152.375 INF Loaded (local): blockplaceholders in 0.11 2023-06-16T22:12:51 152.522 INF Loaded (local): loot in 0.15 2023-06-16T22:12:51 152.623 INF Loaded (local): entitygroups in 0.10 2023-06-16T22:12:51 152.673 INF Loaded (local): utilityai in 0.05 2023-06-16T22:12:51 152.723 INF Loaded (local): vehicles in 0.05 2023-06-16T22:12:51 152.773 INF Loaded (local): rwgmixer in 0.05 2023-06-16T22:12:51 152.823 INF Loaded (local): weathersurvival in 0.05 2023-06-16T22:12:51 152.890 INF Loaded (local): archetypes in 0.07 2023-06-16T22:12:51 153.061 INF Loaded (local): quests in 0.17 2023-06-16T22:12:51 153.156 INF Loaded (local): traders in 0.09 2023-06-16T22:12:51 153.206 INF Loaded (local): npc in 0.05 2023-06-16T22:12:52 153.256 INF Loaded (local): dialogs in 0.05 2023-06-16T22:12:52 153.362 INF Loaded (local): ui_display in 0.11 2023-06-16T22:12:52 153.474 INF Loaded (local): nav_objects in 0.11 2023-06-16T22:12:52 153.540 INF Loaded (local): gamestages in 0.07 2023-06-16T22:12:52 153.915 INF Loaded (local): gameevents in 0.37 2023-06-16T22:12:52 154.080 INF Loaded (local): twitch in 0.17 2023-06-16T22:12:52 154.173 INF Loaded (local): twitch_events in 0.09 2023-06-16T22:12:53 154.260 INF Loaded (local): dmscontent in 0.09 2023-06-16T22:12:53 154.306 INF Loaded (local): XUi_Common/styles in 0.05 2023-06-16T22:12:53 154.356 INF Loaded (local): XUi_Common/controls in 0.05 2023-06-16T22:12:53 154.406 INF Loaded (local): XUi/styles in 0.05 2023-06-16T22:12:53 154.474 INF Loaded (local): XUi/controls in 0.07 2023-06-16T22:12:53 154.606 INF Loaded (local): XUi/windows in 0.13 2023-06-16T22:12:53 154.657 INF [XUi] Loading XUi asynchronously 2023-06-16T22:12:53 154.695 INF Loaded (local): XUi/xui in 0.09 2023-06-16T22:12:53 154.897 INF Loaded (local): biomes in 0.20 2023-06-16T22:12:53 155.079 INF Loaded (local): worldglobal in 0.18 2023-06-16T22:12:54 155.303 INF Loaded (local): spawning in 0.22 2023-06-16T22:12:54 155.438 INF Loaded (local): loadingscreen in 0.13 2023-06-16T22:12:54 155.548 INF createWorld: Navezgane, nav a21 test, GameModeSurvival 2023-06-16T22:12:54 155.549 INF Occlusion: Enabled 2023-06-16T22:12:54 155.610 INF Started thread ChunkRegeneration 2023-06-16T22:12:54 155.614 INF Started thread ChunkCalc 2023-06-16T22:12:54 155.617 INF Started thread ChunkMeshBake 2023-06-16T22:12:54 155.762 INF World.Load: Navezgane 2023-06-16T22:12:54 155.766 INF Loading base world file header... 2023-06-16T22:12:54 155.802 INF Loaded world file from different version: 'Alpha 22 (b4)' 2023-06-16T22:12:54 155.866 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2023-06-16T22:12:54 155.890 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2023-06-16T22:12:54 155.949 INF Started thread WaterSimulationApplyChanges 2023-06-16T22:12:55 156.750 INF [XUi] Parsing all window groups completed in 1102 ms total. 2023-06-16T22:12:59 160.309 INF ShapeControllers: 96 2023-06-16T22:13:01 162.250 INF [XUi] Initialized all window groups completed in 1663 ms total. 2023-06-16T22:13:37 198.583 INF Started thread GenerateChunks 2023-06-16T22:13:42 203.265 INF Calculating world hashes took 4620 ms (world size 189 MiB) 2023-06-16T22:13:42 203.397 INF Loading dtm raw file took 4804ms 2023-06-16T22:13:42 203.552 INF Biomes image size w= 3072, h = 3072 2023-06-16T22:13:43 204.430 INF Loading and creating biomes took 1032ms 2023-06-16T22:13:45 206.256 INF Loading and creating shader control textures took 1826ms 2023-06-16T22:13:45 206.759 INF Loading and parsing of generator took 502ms 2023-06-16T22:13:45 206.787 INF Computed 398 chunk groups containing a total of 7815 chunks. Largest group contains 462 chunks. 2023-06-16T22:13:45 206.797 INF Started thread SaveChunks C:\Users\annes\AppData\Roaming\7DaysToDie\Saves\Navezgane\nav a21 test\Region 2023-06-16T22:13:47 208.658 INF [DECO] read 2023-06-16T22:13:47 208.673 INF Decorating chunks 2023-06-16T22:13:48 209.236 INF Dynamic Music Initialized on Server 2023-06-16T22:13:48 209.255 INF Dynamic Music Initialized on Client 2023-06-16T22:13:48 209.546 INF AstarManager Init 2023-06-16T22:13:49 211.059 INF WeatherManager: Init 8 weather packages 2023-06-16T22:13:50 211.492 INF WeatherManager: ApplySavedPackages 2023-06-16T22:13:50 211.496 INF createWorld() done 2023-06-16T22:13:50 211.499 INF Loading players.xml 2023-06-16T22:13:51 212.772 INF Created player with id=171 2023-06-16T22:13:51 212.787 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=Sweaty Callum, id=171] 2023-06-16T22:13:51 212.832 INF Loaded player 2023-06-16T22:13:53 214.356 INF [EOS] Registering server 2023-06-16T22:13:53 214.499 INF [DECO] written 75873, in 23ms 2023-06-16T22:13:53 214.507 INF [DECO] write thread 7ms 2023-06-16T22:13:53 214.589 INF OpenSpawnWindow 2023-06-16T22:13:54 215.933 INF Loading dymesh settings 2023-06-16T22:13:54 215.933 INF Dynamic Mesh Settings 2023-06-16T22:13:54 215.933 INF Use Imposter Values: False 2023-06-16T22:13:54 215.933 INF Only Player Areas: True 2023-06-16T22:13:54 215.934 INF Player Area Buffer: 3 2023-06-16T22:13:54 215.934 INF Max View Distance: 1000 2023-06-16T22:13:54 215.934 INF Regen all on new world: False 2023-06-16T22:13:54 215.941 INF Dynamic mesh disabled on world start 2023-06-16T22:13:54 215.941 INF StartGame done 2023-06-16T22:13:54 216.005 INF [Steamworks.NET] GameServer.Init successful 2023-06-16T22:13:54 216.013 INF [Steamworks.NET] Making server public Calling Animator.GotoState on Synchronize layer 2023-06-16T22:13:55 216.320 INF [EOS] Server registered, session: f5a598e1b24841ca9a3f27cb0eca572a 2023-06-16T22:13:55 216.329 INF [EOS] Session address: 82.47.133.106 2023-06-16T22:13:55 216.342 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic) 2023-06-16T22:13:55 216.732 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775243944587012, server SteamID=, server public IP=8*.4*.13*.10*, server port=26900 2023-06-16T22:13:55 216.742 INF [Steamworks.NET] Lobby entered: 109775243944587012 2023-06-16T22:13:55 217.063 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90173503635733515, public IP=8*.4*.13*.10* 2023-06-16T22:13:55 217.070 INF [Steamworks.NET] Exiting Lobby 2023-06-16T22:13:55 217.073 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePublic) 2023-06-16T22:13:56 217.379 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775243944587031, server SteamID=90173503635733515, server public IP=8*.4*.13*.10*, server port=26900 2023-06-16T22:13:56 217.385 INF [Steamworks.NET] Lobby entered: 109775243944587031 2023-06-16T22:13:58 219.582 INF Respawn almost done 2023-06-16T22:13:58 219.601 INF PlayerSpawnedInWorld (reason: NewGame, position: -1972, 81, 1041): localplayer 2023-06-16T22:13:58 219.738 INF 12446+1 Origin Reposition (0.0, 0.0, 0.0) to (-1984.0, 80.0, 1040.0) 2023-06-16T22:14:00 222.043 INF Executing command 'dm' 2023-06-16T22:14:00 222.071 INF MinEventLogMessage: XP gained during the last level: 2023-06-16T22:14:00 222.072 INF CVarLogValue: $xpFromLootThisLevel == 0 2023-06-16T22:14:00 222.072 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2023-06-16T22:14:00 222.072 INF CVarLogValue: $xpFromKillThisLevel == 0 2023-06-16T22:14:01 222.591 INF Executing command 'cm' 2023-06-16T22:14:16 237.508 INF Executing command 'giveselfxp 100000' 2023-06-16T22:14:16 237.512 INF Sweaty Callum made level 8 (was 1), exp for next level 5275 2023-06-16T22:14:24 245.284 INF Time: 3.08m FPS: 57.00 Heap: 1573.9MB Max: 1573.9MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3366.2MB 2023-06-16T22:14:24 246.192 INF Executing command 'giveselfxp 500000' 2023-06-16T22:14:24 246.193 INF Sweaty Callum made level 27 (was 8), exp for next level 2713 2023-06-16T22:14:25 246.326 INF MinEventLogMessage: XP gained during the last level: 2023-06-16T22:14:25 246.326 INF CVarLogValue: $xpFromLootThisLevel == 0 2023-06-16T22:14:25 246.326 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2023-06-16T22:14:25 246.326 INF CVarLogValue: $xpFromKillThisLevel == 0 2023-06-16T22:14:54 275.293 INF Time: 3.58m FPS: 60.00 Heap: 1598.4MB Max: 1598.4MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3374.2MB 2023-06-16T22:14:54 275.650 INF [DECO] written 75884, in 24ms 2023-06-16T22:14:54 275.659 INF [DECO] write thread 9ms 2023-06-16T22:15:24 305.293 INF Time: 4.08m FPS: 59.59 Heap: 1619.6MB Max: 1619.6MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3392.9MB 2023-06-16T22:15:54 335.276 INF VehicleManager saving 0 (0 + 0) 2023-06-16T22:15:54 335.278 INF DroneManager saving 0 (0 + 0) 2023-06-16T22:15:54 335.282 INF VehicleManager saved 9 bytes 2023-06-16T22:15:54 335.286 INF DroneManager saved 9 bytes 2023-06-16T22:15:54 335.310 INF Time: 4.58m FPS: 60.06 Heap: 1642.8MB Max: 1642.8MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3417.2MB 2023-06-16T22:16:24 365.327 INF Time: 5.08m FPS: 60.00 Heap: 1666.0MB Max: 1666.0MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 4 (4) Items: 0 CO: 1 RSS: 3441.5MB 2023-06-16T22:16:54 395.328 INF Time: 5.58m FPS: 59.95 Heap: 1693.5MB Max: 1693.5MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 3 (4) Items: 0 CO: 1 RSS: 3471.8MB 2023-06-16T22:17:24 425.329 INF Time: 6.08m FPS: 59.80 Heap: 1711.8MB Max: 1711.8MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 3 (4) Items: 0 CO: 1 RSS: 3490.4MB 2023-06-16T22:17:45 446.428 INF MinEventLogMessage: XP gained during the last level: 2023-06-16T22:17:45 446.428 INF CVarLogValue: $xpFromLootThisLevel == 0 2023-06-16T22:17:45 446.428 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2023-06-16T22:17:45 446.428 INF CVarLogValue: $xpFromKillThisLevel == 0 2023-06-16T22:17:54 455.295 INF VehicleManager saving 0 (0 + 0) 2023-06-16T22:17:54 455.295 INF DroneManager saving 0 (0 + 0) 2023-06-16T22:17:54 455.301 INF VehicleManager saved 9 bytes 2023-06-16T22:17:54 455.308 INF DroneManager saved 9 bytes 2023-06-16T22:17:54 455.377 INF Time: 6.58m FPS: 59.40 Heap: 1585.0MB Max: 1711.8MB Chunks: 289 CGO: 144 Ply: 1 Zom: 0 Ent: 3 (4) Items: 0 CO: 1 RSS: 3525.8MB 2023-06-16T22:17:58 459.544 INF Executing command 'giveselfxp 10000000' 2023-06-16T22:17:58 459.545 INF Sweaty Callum made level 93 (was 1), exp for next level 52986 2023-06-16T22:18:07 468.429 INF MinEventLogMessage: XP gained during the last level: 2023-06-16T22:18:07 468.429 INF CVarLogValue: $xpFromLootThisLevel == 0 2023-06-16T22:18:07 468.429 INF CVarLogValue: $xpFromHarvestingThisLevel == 0 2023-06-16T22:18:07 468.429 INF CVarLogValue: $xpFromKillThisLevel == 0 2023-06-16T22:18:12 474.098 INF Saving 180 of chunks took 1822ms
  18. sufficient bug reproduction steps have not been provided as this is a definite game value mismatch within the xml.
  19. title says the fact doing the math its quite simple 40% of 5 is 2 however the bacon and eggs recipe still costs 4 meat when it should cost 3 meat (of course alongside the 2 eggs as regular). this is only a small bug that i thought pointing out would be helpful. thanks, callum
  20. Yeah this can happen sometimes with it being an experimental release and all.
  21. this seed is here for the intent of a difficult playthrough the winter land with tis temperature dangerous predators and constant threat of lumberjacks and the wasteland with its overall sea of danger. 24 traders: 13 in the snow biome 11 in the wasteland biome tier 5's:20 13 in the snow 7 in the wasteland tier 4's:155 biome town majority: even split overall have fun with this one once im done with my playthrough this is gonna be the map i chose to play for a nice challenge.
  22. as the seed name implies it is an equal selection of the 3 more dangerous biomes i recommend this if you are comfortable without the forest. 19 traders: 6 in the desert 6 in the snow 7 in the wasteland tier 5's:17 3 in the desert 8 in the snow 6 in the wasteland tier 4's:131 biome town majority: wasteland and desert values arent too changed environmental wise but made each part of the map a third containing the harder biomes as this creates challenge but not to the extreme of wasteland only.
  23. 16 traders: all in the wasteland tier 5's:19 tier 4's: 134 biome town majority: wasteland this seed is if you like chaos and suffering in the wasteland only many towns and wilderness pois to explore in this hellish map overall an equalised environmental pick exceptions for less mountains and more flat areas.
  24. 15 Traders: 2 in the wasteland 4 in the snow 5 in the forest 4 in the desert Tier 5's: 16 8 in the wasteland 3 in the forest 4 in the snow 1 in the desert 134 Tier 4's biome town majorities: wasteland and forest. this seed will be fairly standard its a mix of each biome with the forest taking majority by a few % less mountains and hills for more towns but everything else isnt too changed.
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