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Callum123456789

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Everything posted by Callum123456789

  1. Use the 6x6 tarp shape and place it pick it up rinse and repeat is the best way
  2. There are texture types for asphalt and gravel blocks (blood, gore newspaper etc) you'll notice the ones you place dont have that since they arent made in rwg there isnt another way to change this as far as i know digging them out and replacing them
  3. abrasions lower crit resist too treated and untreated they are just a pain in the ass i often ignore them its one of the main reasons i dont often use melee mid to late game
  4. Yes that is a good fact only upside to using the machete is light attack damage (which no one does) isnt it only like a 5 or 6 point power attack difference at tier 5? The stamina used and attacks per minute is better in that case (op could have said the hunting knife needs nerfing rather than 'knife') your lack of common decency is laughable my friend.
  5. Yeah it kind of made things trivial if people chose to do this if i wanted those dukes that easy id just go into cm i agree being overly powerful is fine but straight up exploits is what i dont like in many games but hey it is optional so there are a lot of counter arguments.
  6. i also play insane nightmare and i can use clubs any time of the game i want doesnt mean its op, not everyone has the same success with weapons knives are fine as they im sure a lot of people could agree.
  7. Unoriginal but I called the burnt guy bacon boy lol
  8. I hope that this never goes through it's a really dumb move and will likely lead to a decline in developers choosing their tools.
  9. i try to make my rwg maps as random as possible by altering terrain generation values i.e messing with hills lakes and canyons to create some stunning maps with a huge lake going across an area with pois on the lake sides and a big gulch drop into the lake i have used teragon a decent amount too both have their pros and cons but with an altered rwg file its often enough for me.
  10. I personally wouldn't recommend them the 10% extra damage they provide is rather too little for the cost ap on the other hand is much better as it has unique properties unlike only doing more damage (which it does 20% rather than 10%)
  11. tier 5 infestation quests are an ammo farm i would say so.
  12. weighted head simply has a chance to slow it has no rag doll property so i would say easily ergonomic grip
  13. oh i meant new lootable vehicle models in forms of a motorbike or two but yeah im also excited about how the new model for player use is gonna look.
  14. motorbikes to go along with the new vehicle models you find in the world.
  15. difficulties spawn wise only raise game stage at a higher multiplier so this would only affect cop cars when breaking into them, blood moon hordes and poi spawns.
  16. Game Version: (A21.1 B16) OS/Version: (Windows} CPU Model: (Intel core i9 11900k @3.50 ghz) System Memory: (16 GB) GPU Model and VRAM: (nVidia RTX 3060TI 12 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (ultra)) Game mode: (SP RWG) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (Yes Inventory lock slots shouldnt cause the issue stated.) Bug Description: Weird UI abnormality Detailed steps to reproduce the bug: 1)get a weapon to mod 2)get a treasure map 3)go into the modifier menu then read a map and see for yourself Actual result:isnt a huge issue but makes the ui broken Expected result: (result stated above) EAC on Status: NEW Log File:7dtd A21.1 B16 UI oddity - Pastebin.com
  17. cool to come out to say that thank you for helping refine the game and creating an experience that is at best bug free for users
  18. guppycur had a pretty good tutorial for a17 but there hasnt been one that goes into depth for a while tallman brad did a fantastic job with a tool called maptoolz but i have no idea if its updated for a21.
  19. i think if we have added options for the menu above the console port will have more customisability over game settings and player preferred options (assuming console wont get mods to choose from since they cannot mod the spawn rates of enemies themselves.) a common argument made is if you want extra zombie spawn amounts the answer is they are easily moddable (which is very true on pc) but console folk do not have the same privilege
  20. Game Version: (A21.1 b15 EXP) OS/Version: (Windows} CPU Model: (Intel core i9 11900k @3.50 ghz) System Memory: (16 GB) GPU Model and VRAM: (nVidia RTX 3060TI 12 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (ultra)) Game mode: (MP RWG the fun pimps test server) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: unexpected crash Detailed steps to reproduce the bug: 1)N/A 2) 3) Actual result: unexpected crash to desktop (game hard crash) Expected result: (result stated above) EAC on Status: NEW Log File:7dtd crash a21.1 b15 - Pastebin.com
  21. Game Version: (A21.1 b6 EXP) OS/Version: (Windows} CPU Model: (Intel core i9 11900k @3.50 ghz) System Memory: (16 GB) GPU Model and VRAM: (nVidia RTX 3060TI 12 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (ultra)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: gore piles within a quest reset area will not properly disappear and cause results that do not look intended. Detailed steps to reproduce the bug: 1)login to 7 days to die and find a poi that has a gore pile within its generated area (make sure its quest able and that IT IS NOT a gore placed with the poi e.g. gore piles randomly generated on asphalt within poi roads that reset etc.) 2)mark where the gore pile was and walk over it repeatedly to hear that the gore pile sound is still there and hinders movement even though it is invisible. 3) get the super digger up and destroy the block it was on and it will fall and break (strange results) Actual result: Expected result: (result stated above) EAC on Status: NEW Log File: 7dtd gore pile oddity - Pastebin.com Video Evidence: Report Record
  22. Game Version: (A21.1 b6 EXP) OS/Version: (Windows} CPU Model: (Intel core i9 11900k @3.50 ghz) System Memory: (16 GB) GPU Model and VRAM: (nVidia RTX 3060TI 12 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (ultra)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: Physician incorrectly states what it does. the ranks in question here are ranks 2 and 4 they both tell you their respective bonuses like rank 2 for the treated crits healing faster more xp etc and rank 4 getting a higher decap chance with the stun baton but you get a crafting speed bonus of -20% at rank 2 and -40^ at rank 4 yet the game doesnt tell you this in the perk description. Detailed steps to reproduce the bug: 1)simply login to a fresh game of navezgane and you can get a chem station out look at some of the stacked item craftables at level 0 physician 2)put a point into physician each time and check if the recipe has been cut down by a percentage and see that the perk doesnt mention this 3)specifically look out for rank 10:25 for 1 stack of 5000 gas units at level 0 8:20 at level 2 and finally 6:15 at level 4 regardless of the perk not mentioning the crafting time bonus. Actual result: (the above stated perk ranks do not show they give a crafting time speed up means ranks 2 doesnt show you getting a 20% crafting speed bonus and rank 4 doesnt tell you for 40%) Expected result: (result stated above) EAC on Status: NEW Log File:7dtd alpha 21 b6 EXP physician perk description discrepency. - Pastebin.com
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