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Callum123456789

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Everything posted by Callum123456789

  1. its been 10 years since the game originally launched and every year it has gained more popularity than the last iteration if that doesn't call for some celebration i don't know what does.
  2. yes please an in game tribute would be awesome to see.
  3. i occasionally see hipower/armour piercing ammo as tier 3/4 quest rewards be it at only 45 bullets but still in quest loot.
  4. this is very unfortunate news that i never really thought i would be seeing....send my condolences to TFP and to all who knew this great man may the memories made be cherished and forever go unforgotten.
  5. for me personally it's gotta be wondering sleepers i found that idea to be really interesting especially for stealth.
  6. ah i see, that's a fan favourite form of progression.
  7. for sure the crack a book the benefits are much greater than the clothes from the clothing store early on.
  8. Game Version: (A21.2 b30 EXP) OS/Version: (Windows} CPU Model: (Intel core i9 11900k @3.50 ghz) System Memory: (16 GB) GPU Model and VRAM: (nVidia RTX 3060TI 12 GB) Screen Resolution: (Width and Height such as 1920x1080) Video Settings: (ultra)) Game mode: (SP Navezgane) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) Bug Description: as the title implies i have tested this in alpha 20 too and it seems jumping for whatever reason cushions your impact almost every time.(to note i haven't got the structural brace installed or any armour on) Detailed steps to reproduce the bug: 1)open the creative menu place wooden blocks up to 14 (or more to see where the damage doesn't add up or just test around general heights) 2)jump off the blocks 20 times and record results 3)sprint off without jumping 20 times and finalise the results shown Actual result: Expected result: (result stated above) EAC on Status: NEW Log File:7dtd fall damage bugged. 21.2 B30 EXP - Pastebin.com video evidence: p.s. i may have not jumped once on the wooden block poles but you probably get the general gist of it.
  9. awesome honestly all qol is always appreciated 🙂
  10. mod launcher discussion is supposed to go in the correct topic area ibag.
  11. Like java said do the above however if its a dedicated server it'll only work if the server is shut down or if someone else is hosting the game they'll have to shut down the game just to add a few extra details.
  12. I think jawoodle catched onto that I think he made up the name lozza for her as she looked like Lois especially in alpha 18 with the light green shirt compared to the now mire drab green.
  13. Not the bees! The busy mutant bees that used to sting us to death and fly around docile as ever.
  14. The power of ragdoll and its ability to make for funny moments is always great.
  15. I think the only way to combat this would be to double or triple the quests needed to progress them or make quest rewards tied to a specific game stage/loot stage group let's say you have a trader stage of 120 you may get higher tier rewards for a tier 5 like a level 5 smg but if you do a tier 5 quest at trader stage 40 it will only be a low level pistol for an example so there'd be less incentive to quest rush for good gear early on. I'm not entirely sure if this idea of Mine would work but ever since quests were introduced I always thought the rewards should be based on the player level so that thr rewards aren't fixed and can be guaranteed for end game gear.
  16. This is what an ai text application thinks about why glass jars should return this is a joke post because I'm surprised this thread isn't dead yet. Glass jars should return to 7 Days to Die because they are an essential component in crafting several items, including the infamous molotov cocktail. Without glass jars, players would be forced to scavenge for other items to use in crafting, inhibiting their ability to survive. Additionally, the return of glass jars would add an extra layer of realism to the game, as glass containers are commonly found in abandoned buildings and houses. The player's ability to find small, everyday items, like glass jars, is an important aspect of scavenging and survival in the post-apocalyptic world of 7 Days to Die.
  17. The other issue you had may be something bugging out with the respawn delay I haven't had that yet but that's my main reason why I don't play populated dedicated servers as its something I don't want to deal with I don't really think it's something that can be dealt with easily unless they change things up with that quite a lot like sending the player to the next tier 4 that's available like you said (but has to be a city/town as countrytowns only have like 2 or 3 I think) and cities have much more higher tier ones.
  18. I agree with the above we have a choice not to double loot it's making a problem out of something that is optional and is up to the player and I would say player choice is important about how they go with things.
  19. I haven't used them properly since alpha 17 when they'd give 25 food and 25 health each lol I never craft grandpas stuff (sorry grandpa) and I always have stacks of bones spare.
  20. Born and noble...wasn't that the old crack a book name?
  21. I only use machine guns most times i often only use up 44, shells and 9mm later game as i barely have issues getting 7.62 that and i use whatever weapon i can and save my chosen perked weapons for when its really needed.
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