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dragonslayer770

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Posts posted by dragonslayer770

  1. So I'm trying to fix my modslots mod, not sure what I need to change to get it to work, but this is what I have,

     

    Items

    <set xpath="/items/item/effect_group/passive_effect[contains(@name, 'ModSlots')][@value='1,1,2,2,3,4']/@value">2,3,4,5,6,7</set>

     

    windows

    <set xpath="/windows/window[@name='windowAssemble']/panel[@name='content']/rect/rect/grid[@name='parts']/@rows">6</set>

     

  2. is there a new way to install modlets for a 21.2 b(30)? my server will not show up in the server list if modded.

    if it's not modded my friends can find my server in the server list.

    here's the mods I'm using 

    EpicSpire's 91 Slot backpack and Pack Mule fix A21

    KHA21-3SlotForge

    KHA21-12CraftQueue

    KHA21-HPBars

    KHA21-PickupPlants

  3. hi all I'm trying to make the bedroll heal you when you steep on it but my code don't work

    heres what i have 

    blocks

    <configs>
        
        <append xpath="/blocks/block[@name='bedroll']">
        <property name="BuffsWhenWalkedOn" value="buffHealHealth"/>
        </append>
        
    </configs>

    can omeone help please and thank you

  4. hello, I've been getting this now and thin

    yes, I started a new game

    yes, I tried with and without mods

    I turned the aec off and the same

    yes, I have validated my files through Steam and started a new game

    I uninstalled the game, and I deleted the 7 days to die folder in appdata 

    here is the log

    https://www.dropbox.com/s/umt3c5vb1hv5wtw/output_log__2022-01-11__16-34-42.txt?dl=0

     

    IOException: Sharing violation on path C:\Users\DRAGO\AppData\Roaming\7DaysToDie\GeneratedWorlds\Old Cogufuwi Valley\dtm_processed.raw
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0

     

  5. as I'm looking throw the items xml, I found that an item with Mparts have a weight to tell how much parts to give like the gunRifleT1HuntingRifle, I thank when we scrap it, we get 3 MRifleParts since the value starts at 0. so, it go's 0,1,2,3, exc.

    where a weight value of 4 would give you 3 MRifleParts.

    <property name="Material" value="MRifleParts"/> <property name="Weight" value="4"/>

    but what I can't found is the Mresource  weight value to tell how mush resource to give like the 

    gunRifleT0PipeRifle it has a Mmetal but no weight value, and you can scrap it, you get 30 scrap iron from it.

    so what part of the code says its scrapable and how much MResources to giv?

  6. 2 hours ago, stallionsden said:

    The eos isepic games things is a vanilla thing I don't see any error here with what you provided could you find the error on the actual mod at all please.

    In your output log or players.log

    i thought the stump was the error sry.

  7. On 7/6/2020 at 5:01 AM, stallionsden said:

    LOOTABLE OBJECTS

     

    Adds blocks that arent lootable in the vanilla game but should be -

     

    Stage 1 -

     

    Body Bags 7 types

    Some have been cleared before the bodies were placed inside the bags others have been looted by people before your arrival. And others are still lootable.

     

    Still to do -

     

    Add more objects to the loot

     

     

    not sure but i thank the stump is mest up here the log

     

    ERR [EOS] [LogEOSMessaging - Error] Failed to connect to Stomp! Could not initialize connection
    2022-01-05T20:48:06 392.850 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/product/85fffb61212b491999cd7fc03eb09bf6?platformId=WIN&deploymentId=30b9e9e5f58b4f4e82930b3bef76d9e1, HTTP code: 0, content length: 0, actual payload size: 0
    2022-01-05T20:48:06 392.851 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: request failed, libcurl error: 6 (Couldn't resolve host name)
    2022-01-05T20:48:06 392.851 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: libcurl info message cache 0 (Found bundle for host api.epicgames.dev: 0x1c39e53d0a0 [can pipeline])
    2022-01-05T20:48:06 392.851 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: libcurl info message cache 1 (Hostname in DNS cache was stale, zapped)
    2022-01-05T20:48:06 392.851 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: libcurl info message cache 2 (Could not resolve host: api.epicgames.dev)
    2022-01-05T20:48:06 392.851 WRN [EOS] [LogHttp - Warning] 000001C39E3C4AB0: libcurl info message cache 3 (Closing connection 2)
    2022-01-05T20:48:06 392.851 ERR [EOS] [LogEOSMessaging - Error] Failed to connect to Stomp! Could not initialize connection
    2022-01-05T20:48:06 392.852 WRN [EOS] [LogHttp - Warning] Lockout of 2.117618s on https://api.epicgames.dev/sdk/v1/product/85fffb61212b491999cd7fc03eb09bf6?platformId=WIN&deploymentId=30b9e9e5f58b4f4e82930b3bef76d9e1
    2022-01-05T20:48:08 394.986 WRN [EOS] [LogHttp - Warning] Retry 1 on https://api.epicgames.dev/sdk/v1/product/85fffb61212b491999cd7fc03eb09bf6?platformId=WIN&deploymentId=30b9e9e5f58b4f4e82930b3bef76d9e1
    2022-01-05T20:48:30 417.519 WRN [EOS] [LogHttp - Warning] Success on https://api.epicgames.dev/sdk/v1/product/85fffb61212b491999cd7fc03eb09bf6?platformId=WIN&deploymentId=30b9e9e5f58b4f4e82930b3bef76d9e1
    2022-01-05T20:49:44 491.066 INF Writing data files time passed: 112.7531364 seconds
    2022-01-05T20:50:45 552.172 ERR [EOS] [LogEOSMessaging - Error] Failed to connect to Stomp!

  8. hello all I'm having a problem I'm getting a sharing violation here's the code

     

    IOException: Sharing violation on path C:\Users\DRAGO\AppData\Roaming\7DaysToDie\GeneratedWorlds\Suyovihu Mountains\dtm_processed.raw
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <2ba1bc1bbbe64fe49f53fe5235fb7038>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0

     

    I'm not sure way I'm getting it I had a mod that worked and I added this line of code

     

    <set xpath="/items/item/property[@name='Weight' and (@value='0')]/@value">10</set>

    and now it doesn't work. but if I tack out that line of code it still don't work. any thoughts, and thanks.

     -----Update-----

    i thank i fixed it, the mod folder name was different from the mod name.

  9. On 7/6/2020 at 5:01 AM, stallionsden said:

    LOOTABLE OBJECTS

     

    Adds blocks that arent lootable in the vanilla game but should be -

     

    Stage 1 -

     

    Body Bags 7 types

    Some have been cleared before the bodies were placed inside the bags others have been looted by people before your arrival. And others are still lootable.

     

    Still to do -

     

    Add more objects to the loot

     

     

    hi, just wanted to tell you that there's a problem with the wildWestWagon, found some errors with the farmCrops and medicine does not exist or has not been defined before being reference by lootcontainer/lootgroup name='wildWestWagon'. not sure if there's more.

    I commend it out for now.

  10. 9 hours ago, BFT2020 said:

    I think you have a different issue than the code above.

     

    If you installed Doughs modlets and started getting that error, there might be an issue with the files going from Alpha19 to Alpha20.

    i found what the problem was, it was z30k-itemstack mod.

    thanks for the help.

     

     

    5 hours ago, doughphunghus said:
    <triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200">
    	<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1"/>
    	<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
    </triggered_effect>

    I'm not sure if you'd be able to use this logic with ModSlots... like make several of these rules and say 1 slot if 10%, 2 if 11-20%, 3 is 21-40%...etc. . I almost thing you'd need cvar or something to keep track of/set the ModSlots string, but I am not well versed on their usage.  I may be talking gibberish at this point...sorry

    i will look into it thanks for the heads up.

  11. so im getting this 

    IOException: Sharing violation on path C:\Users\DRAGO\AppData\Roaming\7DaysToDie\GeneratedWorlds\Xasavuja Valley\dtm_processed.raw
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
      at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <121d1e4a719c47f49c224fa4fc9d63b1>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0

    no sure what it is does anyone know what this means

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