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gizmomelb

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Everything posted by gizmomelb

  1. ahh.. I think my multiplayer game was set to kill enemies only, so that may have been the cause of eating glass not killing me.
  2. Thank you for the info and update. Unity 2021.3 has numerous optimisations which will hopefully also mean better performance for the 'average' PC gamer (GTX 1060 and urgh Intel HD 4000 iGPU according to steam hardware survey). I don't know what upscaling technique is being used by the 7D2D 'dynamic resolution' shader but with FSR source code being freely available maybe that might be worthwhile looking at? Intel's XeSS is also GPU independent and is supposedly going to be open source as well. Also I really hope development path includes multi-threading at least zombie A.I. (running in sync with the world clock would be an obvious global event in my mind) for the future at least, since again according to the steam hardware survery 60% of users have 4-6 CPUs (10% have dual core CPU systems), so multi-threading is available to the majority of systems that would run this game. These comments are not meant as criticism but rather as an end user's hope (with some background programming and game dev experience) to see the game improve (with frame rate being one of the most common end user complaints - especially on horde nights) for the future. Thank you.
  3. thank you - will do. My brother in law (who I play on the server with) had mentioned a 'bug' where the pinned recipes mod wasn't getting enough parts to make whatever it was he was crafting at the time, but he was unable to reproduce it - I'm guessing it was an item that had a skill level dependent, dynamic `CraftingIngredientCount`. We'll both be online and playing in maybe 6 hours so I'll pre-load the .DLL on the dedicated server and pass to him to install locally as client as well, then report back here how it goes. Thank you for looking at this so promptly. I hope my years of working Software QA were of help EDIT: ok we played for approx. 4 hours this afternoon with no issues to report. I tried making stuff that uses dynamic amount of materials, bulk ammo, fuel etc. all with no issues. Thank you!
  4. firstly, I'm not criticising - I'm simply asking if the version of unity was going to be updated so it could accomodate FSR (or similar upscalers) for faster frame rates - which would also benefit the upcoming console versions. Not having FSR or similar being a 'shame' is not a disparaging word or comment, it means it is slightly disappointing that it's not planned (especially when it would benefit the consoles ports, as well as speed up rendering for every PC out there). The number of HD assets and HD remodelling over the past 2 alphas was giving me the indication that it was also to 'modernize' the game's assets for a HD 4K console version. I've been with 7D2D since alpha 7.8 (bought it on the 23rd March 2014) as I was unsure about jumping on the kickstarter (I'd also kickstarted a few other zombie games around the same time and some eventually came out and have been great (Project Zomboid) and others never made it past early access). I've enjoyed every alpha so far (though I do have reservations about the major rpg mechanic changes going to be in alpha 21, but we'll see what it's like when it finally arrives) and do appreciate the work that has gone into the game because I *HAVE* worked in the video game industry (Torus Games, Bluetongue Software and Stromlo Entertainment) which is exactly why I'm curious when the engine will be updated (knowing what a large amount of work that can entail) because to my eyes all of the work improving the assets is directly about giving the game ultra modern graphics. While it would look amazing, I doubt we'll see ray tracing or physical based rendering ever happen in THIS game - but anything to speed up and upscale rendering would certainly be of use to the entire player base (most of whom aren't running the game on laptop or built in GPUs - or at least I hope they aren't).
  5. Thanks for the reply. No updating to HDRP is a shame, I would have thought that would be perfect for the XBOX X and PS5 releases in the future.
  6. Hi, a mod idea if it's permitted - an in game key which essentially performs the "talk to drone and asks drone to 'heal me'" without needing to click on drone, select 'heal me' option etc. so you can get healing FAST during battles when the drone doesn't heal you by it's own choice. thank you.
  7. Hi - yes I just logged into my server and reproduced it again (saved a small video clip if it's any help). Gyrocopyer accessories pinned, go to box, press G to grab all needed components. Open workbench and press the green build icon in the pinned recipie - building starts and is visible in workbench queue, exit workbench, go back into workbench and queue / item being built is gone. EDIT: ok I just removed pinned recipes 0.6.1 from both server and my local client, copied back version 0.6.0 and it works with no issues (queued items do not disappear from workbench when in production and I leave the workbench before they have finished (item tested - gyrocopter accessories)). link to recording of pinned recipe 0.6.1 reproducible issue of queued item production disappearing from workbench when workbench is exited: https://www.dropbox.com/s/cifijbtoks1a32v/7 Days to Die 2022.09.16 - 20.58.22.01.mp4?dl=0 list of mods and versions on my server: 2022-09-16T13:26:13 0.682 INF [MODS] Start loading from: '/home/sdtd53700/sdtd/bin/7DaysToDieServer_Data/../Mods' 2022-09-16T13:26:13 0.687 INF [MODS] Trying to load from folder: 'AGF-A20HUDPlus1.4.1' 2022-09-16T13:26:13 0.698 INF [MODS] Loaded Mod: AGF-HUDPlus (1.4.1) 2022-09-16T13:26:13 0.698 INF [MODS] Trying to load from folder: 'AGF-A20HUDPlus-EPatch1.0.1' 2022-09-16T13:26:13 0.699 WRN [MODS] No ModAPI found in mod DLLs 2022-09-16T13:26:13 0.699 INF [MODS] Loaded Mod: AGF-HUDPlus-EnhancedPatch (1.0.1) 2022-09-16T13:26:13 0.699 INF [MODS] Trying to load from folder: 'BadWindowsReplace_v1' 2022-09-16T13:26:13 0.700 INF [MODS] Loaded Mod: BadWindowsReplace (1.0) 2022-09-16T13:26:13 0.700 INF [MODS] Trying to load from folder: 'donovan-longerlootbags' 2022-09-16T13:26:13 0.700 INF [MODS] Loaded Mod: Donovan_LongerLootbags (20.0.0) 2022-09-16T13:26:13 0.700 INF [MODS] Trying to load from folder: 'KHA20-HPBars' 2022-09-16T13:26:13 0.701 INF [MODS] Loaded Mod: Khaine's HO Bar Mod (1.0.0) 2022-09-16T13:26:13 0.701 INF [MODS] Trying to load from folder: 'KHA20-LockableInvSlots' 2022-09-16T13:26:13 0.702 INF [MODS] Loaded Mod: Lockable Slots (1.0) 2022-09-16T13:26:13 0.702 INF [MODS] Trying to load from folder: 'MeanCloud__EnemyReachShortener' 2022-09-16T13:26:13 0.702 INF [MODS] Loaded Mod: MeanCloud's Enemy Reach Shortener (1.03) 2022-09-16T13:26:13 0.702 INF [MODS] Trying to load from folder: 'OcbPinRecipes' 2022-09-16T13:26:13 0.704 INF [MODS] Found ModAPI in PinRecipes.dll, creating instance 2022-09-16T13:26:13 0.704 INF [MODS] Loaded Mod: OcbPinRecipes (0.6.0) 2022-09-16T13:26:13 0.704 INF [MODS] Trying to load from folder: 'Robeloto_LoudSoundsLowered' 2022-09-16T13:26:13 0.704 INF [MODS] Loaded Mod: RobelotoLoudSoundsLowered (20.0) 2022-09-16T13:26:13 0.704 INF [MODS] Trying to load from folder: 'ThunderSn1per Corpse Remover' 2022-09-16T13:26:13 0.704 INF [MODS] Loaded Mod: Corpse Remover (1.0) 2022-09-16T13:26:13 0.704 INF [MODS] Initializing mod code 2022-09-16T13:26:14 1.199 INF [MODS] Initialized code in mod 'OcbPinRecipes' from DLL 'PinRecipes.dll' 2022-09-16T13:26:14 1.200 INF [MODS] Loading done 2022-09-16T13:26:14 1.201 INF [MODS] Loading localization from mod: AGF-HUDPlus 2022-09-16T13:26:14 1.201 INF [MODS] Loading localization from mod: OcbPinRecipes
  8. bug report for 0.6.1 - I pinned the gyrocopter chassis and also the gyrocopter chassis, went to my resources boxes and pressed 'g' to grab all the needed parts, then went to my workbench and pressed the green build icon on the pinned recipe - item starts to be built, but as soon as i leave the workbench it stops being built, build in progress item disappears and of course I've lost all the resouces that were being used to build the chassis and accessories. This is under alpha 20.6b9 (current version) - mod is installed on the server and on the local client.
  9. hi - game mechanics aside, I was wondering if / when TFP were going to update the engine to a newer version of UNITY and hopefully it will be a version which supports FSR upscaling? This would help a lot of players as it would improve fps. Thank you.
  10. interesting you're still having phantom block issues in A20 - which make and model GPU do you have please? My son was having issues with phantom blocks in A20.6b9 and from a quick check I've done on his system turning OFF anisotropic filtering in the geforce control panel was the solution (latest drivers, RTX 2060).
  11. thanks for the info.. will go see what ray tracing support etc. is in 2020.3 (if any) - but hoping a Unity update will eventually mean ray tracing support for really impressive gfx and shadowing (and Unity 2021.2 beta has support for PS5 and XBOX X series - so TFP could end up producing console versions themselves).
  12. are there still plans to update the game to the newer version of Unity?
  13. cool.. thanks for the info. I was reading in the recent UNITY update there was mention of a Vulkan / DX12 issues which was fixed and thought that may have been the issue that the devs were waiting on so they could upgrade to the newest UNITY engine release.
  14. In the latest release notes it states: "While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19." Does that mean the game was upgrade to the newest version of UNITY? Thank you.
  15. so anyone who was having the issue, did alpha 19.5 fix it for you?
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