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legionpete

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About legionpete

  • Birthday 03/10/1978

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    Cadet, Missouri, USA

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  1. When attempting to place a torch, it only attaches in 1 direction. It places, but no matter where you look it doesn't auto rotate so that the torch back is against the surface you are facing.
  2. This has the potential to introduce an accepted form of duping where 2 allied factions simply raid each other in order to increase their stock piles. I have suggested having a single faction claim block where you invest duke coins into it to purchase perks. Those perks give faction members bonuses maybe even special skills. Players purchase those upgrades for their faction from a trader joel. Faction claims don't get destroyed but become temporarily indestructible once their dropped to zero. The coins used to purchase the upgrades are what is awarded to the raiding team. Not all, but a set percentage. The raided party may lose a few perks due to the loss and the raiding party can use the money to purchase perks. For items the player is carrying, allow them to insure those items at a cost. Anything not insured can be looted and insured items reward the duke coins it cost to ensure those items. Players must return to trader joel to retrieve their insured items. And I'd also allow players to rent storage crates from trader Joel so they can store items they may need later or as backup so that all their items won't be stolen from them. The more items trader Joel stores, the more duke coins it cost. A perk of the faction block could even be access to trader joel chest.
  3. This is the kind of pvp I like most. Its the reason I enjoy multiplayer. When I hosted a Rust server, we had a group of 8. We did raids in small groups but, if we had a group who was trashing buildings with salt the earth tactics, we'd do a full group raid. My same group also played on another server where we got raided by the alpha team, who we picked a fight with. It was a one sided battle, but it was a blast and we knew we had it coming. That being said, most Rust servers tended to lead to the dark side where you were always getting raided, unless you were so far out of town nothing could be looted or killed and took all day just to get back on to the map. (old rust). At that point, it was just pointless to play and no fun.
  4. Since TFP develop in such a way that features can be turned off/on, claim blocks being one of them, then it should be a non-issue for the most part. I say, figure out what hard core gamers are looking for, then add in the special claim blocks that provide a set of benefits or whatever that can be turned on or off. I'm not so sure whats wrong with that concept? If there is an issue with that, then it would have to be that more people would probably play pvp on servers that provide more protection than on the hard core servers, thus reducing the hard core pvp servers overall population. I personally don't care for hardcore pvp servers. So I'm one who'd only play on pvp servers where a good community is established.
  5. Just some off the wall ideas. Sorry if I"m a bit all over the place, have a head cold. I"m sure more experienced pvp'ers could easily come up with better ways to implement these. Make a specialized faction claim block that gets perks by being purchased from trader joel. Such as increased land claim distance, tougher defenses, energy gird, bonuses to mined ores within the radius, bonuses for players mining, attacking, etc. The list can go on and on. Make the fight be over the faction claim block. Destroying it gives the winning factiona set number of duke coins. This will be based on the raided factions claim block rank that they purchased. Having their block destroyed reduces the raided teams benefits that were purchased from the trader. Allow players to sell back benefits in order to purhase different benefits. Once the faction block is destroyed it ghost making it impossible to hit. Also allow the claim block to open like a chest where its stores the players bed rolls. They have to remove their own bed roll in order to stop spawning there. Once the claim block is ghosted, that faction is auto flipped to pvp passive mode and their base becomes 100% indestructible. Either until a cool down is reached or a visit to trader Joel to pay to have it flipped back on immediately. A faction block, once placed, can't be moved without losing all the current perks. This prevents factions from needlessly move their claim block around. Designated team leaders would also be the only ones able to move the block. Trader Joels insurance on equipment. Allow players to purchase insurance to attach to their equipment. If a player is killed via pvp, only items on them that can be looted are those without insurance. The killing player instead recieves a set number of duke coins in place of insured items. The respawned player must reinsure his items again in order to recieve the item protection. If the player is killed and belongs to a faction, he respawns at his bases faction block. IF he is a new player who flipped his pvp flag, he is sent back to his bed roll. If a bed roll doesn't exist he is respawned at the nearest trader joel. If he was flipped to pvp when he died, then his bag is lootable. New players joining the server who don't belong to a faction will have the pvp flag off by default. In order for them to be able to attack any one, they would have to flip their pvp on in order to engage in pvp prior to joining a faction. If its on and the a player rolls their cursor over the other player they recieve a warning that the new player is in pvp mode. Also, when the player flips to pvp mode, have it make a lound noise. This warns other players an attack is imminent. This will prevent a new player from just walking up and flipping to pvp next to a player in faction mode. Past that, they would be under friendly fire off mode unable to do any damage to players or buildings that have a faction claim block. Also, maybe a system that warns new players that they have entered a pvp claim area and put them on a set timer. If they stay too long, they can be shot. This prevents them from waltzing around players bases in order to shout out locations, orders, or to come up with a plan of attack. Also, if you don't belong to a clan/have a claim block you can't place any objects down in the protected areas x amount of spaces from a faction claim block. Players who don't belong to a faction can place a bed roll anywhere outside of claimed areas.
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