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The Blue Fox

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About The Blue Fox

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  • Birthday 11/11/1988

Personal Information

  • Biography
    I don't even know what to put here.
  • Location
    Manchester, England
  • Interests
    Nature, Animals, Trains
  1. I should clarify that I still say the player non-sprinting walking speed is too slow. Other than that, I'm good.
  2. I was thinking it could invlove some kinda minigame a lá and but not exactly the same. Maybe some kinda moving bar or something and you have to hit the green zone. And the locks can be random different levels of difficulty.
  3. It is kinda stupid it resets like that. I fully agree the lockpick timer should just start from where it left off.
  4. Consider my complaints pretty much dropped at this point. I was just a clueless n008 but you guys straightened me out.
  5. @Tahaan We're talking about a zombie apocalypse here. I don't think there would be trains just working and travelling around the place. Plus it and the tracks being indestructable has the potential to be quite inconvinient. They could spawn somewhere in the way of something you want to do. I get your point about my idea turning it into too much of a train management game. Perhaps my train idea should be scaled down a bit to something more hastily cobbled together if it's still to be implimented at all. Maybe something kinda similar to minecarts in Minecraft only they're pulled along by a powered train unit rather than launched by powered rails. And it's more like flatbed trucks that you build on to add storage boxes and defensive turrets and whatnot. I guess I got a little overeager with my original description since I'm just a big train nut. Hmm...though a game where you build a functioning railway from the ground up in the way I described would be a pretty cool idea. I would play the heck out of that. Which hand would take the tool belt weapon? Well by default the tool/weapon should appear in the right hand as you select it. Then there can be a quick button press to switch hands if you want like F does In Minecraft. As long as there's an open pool of water, the boat would float, so yeah, you can put a boat in a hotel pool for the lolz if you want. Yeah I suppose it would be possible for hostile ceocodiles/alligators or whatever to go wherever, even being washed down into yer mine by rushing water. Yeah I wasn't sure if there was any point to implimenting an endgame idea. I mean, the game is meant to be played indefinitely, right? Still, I like the idea of an airport POI and the idea of having the player set up a dedicated spot for the airdrop plane so it's not dropping at random locations.
  6. Saw a few people suggesting the ability to attatch turrets on the sides and underneath blocks. I have to 100% agree with them. Be a great way to add more turrets to a kill corridor. Another suggestion I saw is steel bars and yeah, why the heck do wooden / iron bars not go up to steel? It would make total sense.
  7. Yeah I had a feeling it's supposed to be the player character evacuating their digestive system one way or another. I don't have a lot of good food to eat in my game at the moment. I suicide to save food resources.
  8. I did have a look in the description of iron gut before posting this and I'm sure I didn't see anything about food poisoning. Maybe I didn't look at it properly. I'll have to have another read next time I play. I am such a n008, I had no idea vitamins protect against food poisoning. Woulda saved me having to suicide with broken glass every time food poisoning messed me up if I knew that. Walking speed doesn't have to be that much quicker. It just looks unnaturally slow to me right now. Okay I admit I haven't seen much of the proper bike and the car driving around and I haven't unlocked them myself yet so I didn't know they actually were faster. Shouldn't have complained about something I didn't know much about. *facepalm* By breaking down they mean the vehicles just stall or something if you drive them around too much, not they just break apart completely, right? If they just stall or something, yeah, that kinda makes sense, it's a vehicle you just threw together in the middle of a zombie apocalypse, you're no elite car manufacturer or anything, so points for realism there.
  9. I'm currently on Alpha 18.3 and here's a couple of things I've noticed about the game that I feel the need to complain about. First and foremost...food poisoning...any time I get food poisoning in my game it instantly drains my hunger bar down to starving levels, draining my max stamina to only around 30 points. Is that a bug or something? Is anyone else getting that? Coz the wiki (which I think is not fully up to date, by the way) says it's supposed to only drain 10 points a second for a few seconds. But if the way it's working in my game now is an actual feature TFP implimented recently, it's WAY too overpowered. Stupidly so. Either put it back to the way it was, a more gradual stamina drain, or impliment some anti-food poisoning perk, maybe as part of iron gut, so food poisoning chance below a certain percent doesn't give you food poisoning. Say, under 5% at level 1, 10% at level 2, 20% at level 3, and so on... or maybe even do both but the perk doesn't have such high percentages or reduces the stamina drain amount and/or duration instead for the sake of balance. Second...I feel like the player character's walking speed is too...damn...slow. And yes, I do mean the unencumbered speed. Like seriously it feels like the walking speed is way slower than it should be and the player has to sprint all the time to get anywhere within the present century. If it's trying to encourage players to get vehicles as soon as possible that's a stupid way to go about things. Vehicles should be faster than any foot speed anyway without the need for walking to be as slow as molasses. Also, is it just me or do all the land vehicles appear to have have the same exact top speed? Shouldn't the proper bike and the car have a faster top speed than the minibike, which, in turn, should have a top speed a bit faster than the top speed of the pedal bike? And there should be a gearbox system so the player can choose slower speeds for when they're navigating somewhere with a lot of obstacles like in a town so they're not crashing into everything, and then be able to gear up to top speeds for when out of town and travelling longer, open road/landscape distances. Those are two complaints I have so far. I may come up with some others which I will add to this thread in the future. Feel free to add your own, guys.
  10. I think I mentioned / agreed to somewhere else in this forum the idea of scythes and rideable lawnmowers so the player can cut large areas of grass if they so wish. The scythe could also trip zombies and have a chance to cut off their legs, and obviously if you ran them over with the rideable lawnmower they'd get chopped up by the blades. Another thing I think I mentioned / agreed to is the idea of having animal pens so you can keep and farm animals much more easily. If you manage to keep chickens they should occasionally drop eggs for you.
  11. +1 Maybe you have to craft some kinda ceiling attatchment doohicky for it. How about on the sides of blocks as well, if that's not a thing already?
  12. Could be good for while you're waiting for stuff that takes a while to craft / smelt.
  13. They added the proper machine gun after I started this thread. So just ignore that.
  14. I do wonder what the high demand list would look like if they updated it now. Does anybody know if anything other than what's already listed is being requested a lot?
  15. Maybe some triggerable traps that drop furniture on top of them
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