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Ramethzer0

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Everything posted by Ramethzer0

  1. That video gave me goosebumps. I have secretly wished for a Dying Light / 7 Days crossover for years! You let me know when this map is available. I will never download anything as fast as I would this.
  2. Then we definitely need to bring the dance from the Twitch integration into the vanilla game.
  3. I would also like to see some form of antivenom happening. the poison debuff wouldn't need to be terribly nasty, but annoying enough to make you wanna get that antivenom going.
  4. Crucible was one that I had considered, but my brain could not grasp the possibility of finding it earlier than my other two choices. I play 120 minutes / day and it's usually between day 30 and 40 that I might get a whiff of one.
  5. I definitely has been a long time coming, and I am pretty happy to finally get a gander at the final show.
  6. I play Valheim with the exact same crew I play 7 Days with, except my buddy let's his kids jump in every now and then.
  7. Ooof. If I was forced at gun point to pick just one? I think it would depend first which one I got, but I'd lean towards Reflex Sight or Drum Mag. Both of those are very much worth the effort.
  8. Oh man, this thread has turned into comedy I didn't think I needed. lol thank you for all this AI wizardry
  9. I mean this tongue-in-cheek, but you're doing God's work. lol
  10. You know, no one complained that we could loot gas without the benefit of a Jerry Can. But, we let go of water jars - and now its grown into so many threads that just have gotten repetitive. And I want to be clear and re-iterate for those that haven't seen the other threads that water is not nearly as scarce as people make it out to be. I know because I've tested this over and over again, and I've really no interest in ruining someone's day by stating so. If you make a concerted effort to seek out water, its not so bad. I say this in lieu of 'Git gud', but I'd be lying if that's not what the issue actually is. People want water, but they want it easy. Unfortunately, some folks always want something easy. I've read so many hardcores kicking this can around, waxing poetic about how hard is water to come by in the same thread they talk about playing on higher difficulties with lower loot percentages and it's like watching people kicking themselves in the shins and blaming TFP for it. Early game water is an absolutely solvable problem, but it IS a problem. There's meant to be meaning in that problem. I mean I empathize that some folks could have a really bad go at it, if RNG goes bad - but that also adds to the desperation of survival. I'm kinda over the idea that some folks think this is not a survival game. Water scarcity is a defining characteristic of survival gameplay.
  11. Worthy to test this with someone's end game saves that are in the current patch cycle. I've deleted all of mine.
  12. Now, if only we would be willing to pin this statement at the top of the forums as a scarecrow to prevent more threads on the same issue, we'd be set!
  13. I kinda concur with this notion. I think their AI has gotten better at being scary, part of which has a lot to do with their "Find it. Kill it. Eat it. Can't find it? DESTROY EVERYTHING." While it seems formulaic in shorthand, I find myself a bit surprised when they do stuff I don't expect. For example, when zombies duck my shots or melee swings and instantly get a shot at my knees at close range. Now, my opinion of that AI behaviour is literally couched in a coding issue that has been left to fix later, so naturally I hate it. It's not the way its supposed to be! But, what I love about it is the impact it has on my psyche lol. It's an insult that can only be responded to with pixel violence, which i'm more than happy to dish out to the offending zed. The opposing discussion is how easy it is to manipulate the zeds into doing precisely what you expect them to do. Despite all this, I'm happy that the OP is happy with the state of things. I remember when this game used to scare the @%$# outta me, and I kinda miss that sometimes.
  14. *intenalizing doomerism intensifies* I rather enjoy certain nuances, and I have my picky bits that I wrestle with too. I just don't see the need to force a fruitless war of head canons, as I've never seen any good come from them. Usually, the one person that considers themselves a 'winner' of such battles is 100% the last person I'd ever want to dictate to me what my head canons should be. Ergo, my reaction. One person's immersion can often be another's torture. This is why mod options exist, to scratch that itch.
  15. You know what's really funny?

     

    Mark Twain once famously said:

    Never argue with stupid people, they will drag you down to their level and then beat you with experience.

     

    A stunning example of the Dunning-Kruger Effect in action.  I'm literally watching someone throw themselves onto the floor and then blame me for whatever hurt they caused themselves.  It's got all the energy of "look what you made me do!" kinda reactionary stuff.  I take zero responsibility for the war someone else is suffering inside their own head.

    1. Ramethzer0

      Ramethzer0

      I am going to paraphrase this but I love his parting shot:  "Edit all you like, everyone can see you're the evil prick."

       

      I'm absolutely counting on it.

  16. And that's fair to say too. I guess just speaking for me I more inclined to just craft and use another connector to lengthen the circuit. I'm not confident enough to meddle with code for the same reason. I'll likely shoot my eye out.
  17. As someone who plays a lot of INT and subsequent hybridizations of INT, I couldn't disagree with you more. Your examples are consistent with a very narrow view of what INT is capable of. But, this attitude is not that uncommon. Plenty of people familiar with FPS style gameplay simply do not want to spend more time than they feel they need to in order to clear a structure. INT builds are cohesion builds, that focus upon improving quality of life in game, have group establishing methodologies, and the lions share of area denial combat gameplay. There are lots of little features as well, to mitigate what it looses out by not being a harvesting spec. You make it up by the cost reduction of processing materials to a certain extent. The concept of exploring Robotics is also not entirely true. It's been thoroughly explored, but it needs to be re-balanced. Many have made videos (including myself) where properly placed turrets and traps absolutely wreck and in some cases are VERY OP. Just because you didn't find it useful, doesn't mean others haven't. When using any attribute build you are not just simply bound to the weapons of any given perk tree. I've employed non perked rifles, shotguns, and explosives to devastating effect when required to make up for a loss in crowd control. A side by side comparison shows that the other perk lines do share a little bit of overlap, whereas none of them can do what INT does. That makes it pretty unique.
  18. You absolutely lost me again with these two critically opposed viewpoints. Also, I didn't read anywhere about you crying about it specifically. It's just an ongoing thing where you choose the unpopular opinion. I'm going to give you a wordy monologue to help you settle this internally if you need it: The Fun Pimps have a track record of never moving backwards on this game. The most of us often hear the constant thrum of posts saying much of what you have said, "This is logical, why is it not in game!?" And the gist of those discussions always seem to return to the same square in recognition that LOTS of things are logical, but the ones that have been chosen are in play for a reason, even if you don't understand why that reason doesn't resemble yours or mine. So naturally, many of these sort of threads come off as some sort of ill-informed projection of player expectations and frustration. I'll even go so far as to say some of their viewpoints actually make sense, and I wouldn't necessarily disagree with them on paper. That doesn't always mean its worthwhile to implement due to a host of factors that can be elusive to us as players. Some things seem easy on the outside, but on the inside it could be a nightmare in waiting, or worse yet... a nightmare that unfolds down the line and one might not have the ability to put out that fire. Compromises sometimes have to made.
  19. Did you know that if you go the max length of the wire, but are still within connection range of the electrical item, you can still connect the circuit?
  20. You know what else is also logical? Looting water and using dew collectors.
  21. May flights of angels wing thee to thy rest. ❤️
  22. I imagine newer players might find this a bit more in line with their experiences. As a seasoned vet, I've yet to have water troubles both in MP/SP.
  23. Well, finding cookbooks in a cupboard doesn't sound too far off from reality.
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