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Blazha

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About Blazha

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  1. You start new game, and delete all saves/data from previous alphas to avoid bugs/crashes. Or you continue to play A18 until you feel ready to start again in new version. I doubt that you could even load a save from A18 to A19 without 24652323 errors.
  2. "Random biomes!" Wow, that's amazing! You really outdid yourselves there. While you are at it, would you be able to make terrain look random instead of placing same 5 hill stamps everywhere? Maybe get rid of stamps, they are cool on 1 world, but all other worlds look pretty much the same - barren swamps and hills with 1 tree/square kilometer (towns have more trees than forests) and gravel roads leading to nowhere. RWG gets worse with every alpha, you should do something about it. PS: You can make random biomes in A18 too, it doesn't have to wait until A19...
  3. Hey Khaine, I was wondering if I could somehow add back "knock down nearby zombies" with sledgehammer power attacks. I was relying lot on that perk? And I found that auger has missing Block damage bonus from installed mods: <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage"/> Shouldn't it be: <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/> Or is that done on purpose? Love DF generally, it prolonged 7DTD life for me, great work!!
  4. You need to generate a world in the game to create Generated Worlds folder. Or make it yourself, like Mods folder for example.
  5. Can you post a screenshot of not being able to spend skill points?
  6. Blazha

    Working Stove.

    Any news on that stove modlet?
  7. Blazha

    Claymore's Modlets

    Snowberries are no longer used for anything, you kinda wasted your time making that one
  8. "There are many ways to play the game, but we believe players primarily play as one or more play-style archetypes that we have identified as The Killer/Looter, The Quest/Builder, The Builder/Gatherer, and/or The Miner. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. We believe the game now supports all the current play-styles. We plan to collect telemetry data in the future to help us further improve this aspect of the game." This is text from official release notes, and while you balanced XP earning for different play-styles, you made some play-styles impossible to get to T6 gear, like for example The Builder/Gatherer, and/or The Miner. Even impossible to get to steel tools, which are essential for that build, by adding "steel tool parts" which can only be looted and have 30 times lower drop rate than guns or gun parts. I'm still waiting for someone to explain me what those parts are, because I have a shovel, pickaxe and axe at home and they only have 2 parts - wooden handle and metal toolhead. While trying to balance the game you made the only viable choice Quest/Looter. Another thing that bothers me is that now you find vehicles at traders from day 1 game stage 1, and it's pretty easy to craft any vehicle during first few days. I managed to craft 4x4 on day 6 all by myself, but I couldn't get enough parts to craft T5 steel pickaxe. Somehow seems way off balance imo. And another thing that ruins mentioned play-style is crafting time. It takes longer to craft steel bars than mining and melting all together. The rest is pretty much covered in previous posts, I hope for some changes in future updates.
  9. Hey there Damocles, I used Nitrogen for A17 a lot because vanilla maps were just horrible. Now I like landscape in A18 very much (especially desert), but cities are worse than ever. You made every city have traders and skyscrapers like back in A16 so I was wondering is there a way to generate a vanilla map with your cities? Thanks for great tool, cheers!
  10. If you are using your own import_HM make sure it's good quality, I tried with 500x500 image on 8k map and everything is square like minecraft.
  11. Hi there, I was wondering is there a way to access settings on your rwgmixer or are you gonna add more options for landscape, I created mountains and flatlands and maps are 80% or more high mountains, can we adjust the ratio or make desert/forest/mountain maps somehow? I would also like to add big or huge lakes instead of many small ones.
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