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cdevine0104

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Posts posted by cdevine0104

  1. Not sure where to post as new post but playing Darkness Falls 7D2D 17.2 and even lights from the creative menu are turned off and won't turn on or be allowed to power with electricity. However when walking around or entering some buildings, some of the lights are on and some are not. Same with streetlights. Please advise how to get working lights.

     

    Did you follow all the steps? Build a generator or battery bank, fuel it with fuel, use a wire tool to connect a wire from the generator to the light, and then turn on the generator?

     

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    I have a question as well Is there a good source for the difference between experimental build and what it has versus stable?

  2. No, it's tied to your gamestage... and the wasteland. I've encountered one on day 9 (45min/day) with a GS of about 50. Bad luck.

    And I don't think they should move slower, you can outrun them by smart movement. That's how I've escaped and glad I didn't die.

     

    Cool. How do you tell what your gamestage is?

  3. I believe the fully grown (planted) trees always have 1200 life and are huge. Honestly though, it's hard to tell and probably needs changed to drop Essence at all stages.

     

    *playful sarcasm tone* Yes that is super important and you need to get right on that IMMEDIATELY. I know you aren't working on anything super big or important right now and reworking/adding to the spell system or anything like that. In all seriousness great job love the mod even if it does seem to make it quite a bit easier.

  4. you can buy the sewing kit from traders

     

    you can find the blowtorch in mechanic loot boxes

     

    i dont have the answer on the steel wrench but i believe it involves being a certain minimum level

     

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    we have found several of the first two in loot boxes and traders

     

    what are mechanic loot boxes?

  5. I'll look into this prior to the Lightning update. It's very odd some are having the issue and others not. You aren't using a "carried over" save file from RH or elsewhere, are you?

     

     

    I don't think so? I personally have never downloaded RH and this happened even with my first save game on a freshly downloaded DF experimental. Thank you so much I don't want to be a bother looking forward to lightning release haha

  6. Finally got experimental build up and running but still having the same problem that led to me finding out I wasn't using the most recent one. I'm also running the sorcery mod and even with points in the skills, sorcery armor equipped, and a spell cast equiped my stamina never goes past 100 to account for the "spirit" portion. I was wondering if anyone has any suggestions.

  7. It *should* be working in non-experimental / 17.2 DF too, I know there's a hand full of people playing both. Maybe that's where the mention of the UI not reflecting the Stamina change came in. If that's the case, the Character Stats UI may show it. DF Experimental is the next major release of DF, which Sorcery is fully compatible.

     

    Finally got experimental downloaded and working. Have 5 ranks in sorcery and a fire spell cast and sorcery armor equiped. Still only at 100 stamina no matter what i do. On both the bar and the character page. Should I ask in darkness falls instead/as well not sure where the issue is. Really appreciate the help and responses though! awesome mod as always.

  8. That's really odd... I've only heard of linux users having that issue.

     

    How are you installing and what OS?

     

    Windows 10 I installed from a copy. Also my instal got halted because it froze then i tried to continue when i reopened mod launcher. So i just deleted it all and am trying to install from steam instead.

     

    Edit: install form a copy as in copy from an exisiting copy

  9. Been loving this mod but just found out I should be trying experimental version instead of the other. I went to try to download it and it says failed to load mono when i try to load it. I also am getting an error message when trying to add mod saying error reading modlet data modlets unavailable. I also see this in the mod launcher window

     

    Checking for SDX...

    No Scripts or Patches found. Not running SDX.

    Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml

    Game Started

     

    but it won't start.

  10. Spirit works with Darkness Falls; It only activates while you're wielding a Spellcast weapon :)

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    Spirit Resource

    Spirit is your available Spellcasting Stamina. When a Spellcast weapon is equipped, Stamina is immediately affected by Spirit benefits, such as: Spirit Regen, Spirit Max and the Sorcery Attribute. These benefits are lost temporarily when switching to a weapon, tool or item other than a Spellcast. Additionally, all Spirit effects are disabled while Spellcasting or Channeling any spells or abilities. This is to maintain balance with Stamina as a separate resource. Stamina is still very important for obvious reasons.

     

    7d2d-sorcery-wiki.png

     

     

    Even when weilding a spellcase my spirit doesn't go above 100. I thought I remember something on the darkness falls page saying they do not go above 100 with the UI or something like that. Is the spirit just invisible? In sorcery mod I start at say 210 and start running and it goes down from there. In darkness falls with sorcery I always have 100 even with a spellcast and it goes down from 100 immediately. I tried to take a screen shot but it was so poor quality you can't see the stamina anyway lol

  11. Titanium

     

    5-10 blocks above bedrock.

     

    Also, if you see little clumps of flowers/plants/grass it CAN be under that.

     

    So I just randomly dig down to bedrock and hope i get lucky? lol preferably near flowers. Does biome matter? Only wasteland or any? I ended up starting a game in a map with little to no wasteland lol

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