Jump to content

ssauraabi

Members
  • Posts

    3
  • Joined

ssauraabi's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. Not supposed to show. You either have to learn to make a watch or the radio (survival mastery item). It's intentional.
  2. Yeah, I used the advanced options to generate a new RW, Traders spawned without issue. Only other thing about RWG if you can tweak it is the mod pack for buildings is awesome, but it's hard to find the cool new dungeon layouts they did for A17. If that can be tuned at all, it'd be swell, but it's not game ruining for me.
  3. Had an issue where I did a fresh setup using the Mod Launcher (have a game running on a different system with a manual install fine, started right around the 17.2 update) and immediately after finishing the initial stone hammer quest I'm getting a null error (val where instance). Trader quest pops up and shows they're 0 meters from me, so assuming the random gen seed didn't populate any traders (or the links to them is broken). Going to make a new seed, will update if it's still happening. BTW, definitely love the food idea. I'm guessing the system is based on a generalized ticker (i.e., actual seconds) rather than a relative ticker (1 second for a 1 hour game day, 2 seconds for a 2 hour game day, for example). If you're assuming default days for the need ticks, I'd say no less than twice a day eating. Heavy activity versus computer sessions double calorie requirements quite easily. I know the system used to be based purely on travel distance in one of the old alphas, and I believe some of the system currently tracks exertion against environment. When I say no less than twice a day, I mean however that would map to, say, traveling 3-5k on foot and some light combat. More or less based on activity variance if that's viable. If I'm overcomplicating it, just twice a day would be ideal for making the farmer perk useful.
×
×
  • Create New...