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Scumgrief

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Everything posted by Scumgrief

  1. Looks like on the server end, the Mods folder still needs to be added & the mods put there like usual. At least for Alloc's & CPM, anyway. Not sure how the dedicated server structure will change down the road in regard to mods... I'll go back over change log but anyone have an easy mode explanation for the future cutover of the mods? At this point I'm pretty sure my whole issue was the first update of the server to latest stable had something bad in it. Once I did the second check for update & I got the right serverconfig.xml, something in that update had the right sauce for the server to operate normally. On the client side, can we do anything about turning off the nag re: Potential crashes You are running on Windows 11. EAC might fail to start for you in the current release. Please run with it disabled in you do experience it failing to start until the error is fixed by another update. First, QA please on the "disabled in you" to "disabled if you". Second, yes I know. Everyone is going to die because Windows 11. Please allow a checkbox or something to suppress this message.
  2. I had the same problem & errors yesterday. I figured I'd wipe because I had mods (Alloc's x3 + CSMM_Patrons) installed on the server, and, well, the mod thing... Pretty lame to wipe but w/e I guess. I actually had to reinstall the whole server (Bluefang) and noticed the serverconfig.xml updated again after my first update, so I guess the 2 new parameters got added there. Gave up at that point while it reinstalled. Just now getting back to it... I didn't save my original launch string from yesterday but before I gave up I do remember looking at that & re-did my active parameters. I just now finished launching the server & it is now coming up in the search. Connecting... did I just see something regarding Epic in the messages? Got into the game w/out the mods. Back to figuring out the rest of that mess considering the folder moves...
  3. Summary: I decided to remove my Roll Up Door 5x4 and try the powered 5x3 option. Started hitting the 5x4 door with my steel pick axe, then it stopped registering all hits or interactions. I imported the dev super digger and the bugged door absorbs the shots and will not remove. I had 4 of these 5x4 doors in my base, this is the only one with the issue. The block will not register focus data via dm F3 menu, nor will it lose structural integrity & break when destroying all 'linked' blocks around it. Game Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit Platform: PC OS/Version: Windows 10 (10.0.22000) 64bit CPU Model: AMD Ryzen 7 3700X 8-Core Processor (cores: 16) System Memory: 32700 MB GPU Model and VRAM: NVIDIA GeForce RTX 2070 SUPER (8012 MB) Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) Screen Resolution: current screen 3440 x 1440, 60hz, window 3440 x 1440, mode FullScreenWindow Video Settings: Custom, I don't think this is graphical in nature. Happy to provide more data on this if desired. Game mode: multiplayer on dedicated server, RWG. I am experiencing the bug from my client. Server was rebooted & issue persists. Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? No Are you using any mods? Yes: 1) CSMM_Patrons 2) Allocs_CommandExtensions 3) Allocs_CommonFunc 4) Allocs_WebAndMapRendering EAC on or off? On Status: NEW Bug Description: Detailed steps to reproduce the bug: (unknown if reproducible) 1) Roll Up Door 5x4 is installed in a concrete block 'frame' 2) Start whacking it with a steel pickaxe 3) Block takes some damage then ceases to register hits or interact with anything Actual result: See above Expected result: Door takes damage until it breaks & disappears.
  4. I throw rocks every play through. Since I play on Survivalist difficulty, it is my early game strategy for surviving through the first nights while I build or dig buried supplies. Occasionally I'll use it for the animal vs zombie death matches to distract and/or soften up early game dogs/bears. For mid game, it continues to be a survival mechanism while operating in wasteland areas, especially at night. Extremely useful to keep the zombie bears & numerous ferals at a comfortable distance. Late game I find rock throwing much less useful unless I want to work in wasteland un-bothered, especially at night.
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