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jorbascrumps

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Everything posted by jorbascrumps

  1. Always the beacon of positivity! That's a great way to look at it.
  2. By "over the drone" I meant what would followers add that the drone doesn't do already? Arguably you would expect a follower to be more useful than a drone, being more than a glorified portable storage chest. If there is no expectation of such then again I ask what is the point? Is there only one follower model with everyone running around with the same one? Are they customizable? Do they wear armour? Have skills? The complexity is in no way minimal. The animations alone would be a large undertaking. The drone is able to hover along the terrain with no expectations of it looking natural. If a follower were to teleport around like the drone it would be completely immersion breaking and just look broken. There is a certain level of acceptable suspension of disbelief that comes with the drone not being humanoid. The drone has been in development for, what, at least 2 years now? I'm sure it was a concept living in someone's head before that as well. Now let's say that drone tech can be reused for followers, maybe the timeline is halved? That's pretty generous. I can't see TFP investing a year into something that's not bandits, The Duke, a story, or general polish from here on out. I don't want to sound like a party pooper but I'm fairly certain we can expect to not see any new major features that the devs have not already discussed or promised in the KS goals.
  3. TFP won't add followers. What value does it add over the drone? Is the added complexity worth it while they're trying to sprint towards gold? Probably not.
  4. Keep in mind that faatal is a single dev who does not dictate the design of the game. Just because they personally would like to see more added to the game is in no way a guarantee and I would not hang my hopes on it. This does not mean complete. Could you elaborate on if this means a working prototype is in game or can we expect a showcase Soon™?
  5. You're going to need to show your work on that one.
  6. I understand what you're asking for but remember that inventory management is intentionally a very important part of the game. If there were hundreds of items to deal with then I could maybe see the value. Perhaps instead of hitting take all on every container you open without looking at its contents you could take a moment to parse what's there and only take what you want?
  7. I imagine this is along the lines of what we'll see. Basically repurposing existing spawns/ events.
  8. Watching your video, your vision doesn't seem all that impaired imo. That isn't to say it isn't at all but it's still fairly easy to follow the action on screen and hit your targets. Game balance doesn't necessitate following the rules of how an object behaves in the real world. Would it be nice if game logic and the real world were consistent? Sure it would. But there is a need to balance game mechanics so that players don't just flock to an instant win solution. If we're going to discuss realism, that block is more of an "impossible block" that shouldn't even exist in the game anyway as it appears to be floating.
  9. I see what you mean - logically and visually it makes sense for them to block projectiles - however, from a gameplay perspective I'm ok with their current behaviour because they need to be balanced somehow. How easy would it be to sit behind that block and shoot effortlessly between the spaces while the AI only has a very small chance to hit you back?
  10. There are some pretty wide gaps in that block, I'd expect projectiles to go through.
  11. Obviously it's way too early to start getting hyped but this is great news. Thanks for sharing.
  12. I believe this is for the Twitch integration.
  13. I've been back and forth for a few years between shaved and long hair. When everything closed I saw it as an opportunity to try one out without worrying how it looked. I went with shaved and thought it looked pretty good. Maybe one day I'll grow it out...
  14. Keeping expectations in check but this sounds like a great direction. Also that new pic is sexy af.
  15. Fair point. Right now we have the opposite issue, though. Finding a duplicate mod late game doesn't feel good. Mods are in a strange position where they don't scale with loot stage like weapons and armour do. Mod X on day 1 is identical to mod X on day 100. Not being able to uninstall mods would create another interesting choice: do I use this now or wait until I get a better gun? Using it now would make the decision to upgrade require more consideration, as well, because now I'm not just comparing base stats but also considering the mod's added functionality. You'll always find another mod for that late game weapon, it's just a matter of time.
  16. I don't necessarily agree with your entire premise but I like the idea of not being able to uninstall mods. This is a fairly common mechanic in a lot of looter games, especially when the number of potential mods is as limited as 7 Days. Once you find your first of mod X the next time is kinda lame?
  17. Yea, not having to re-search for the shape you want is handy - when you actually want it. Having a clear button would be a nice QoL feature.
  18. I'm sure they'll get to it eventually. It's a pretty non-critical bug.
  19. Well deserved! I haven't been able to play as much A20 as I'd like but it's great so far.
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