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Posts posted by BadKarma

  1. On 10/7/2020 at 12:46 PM, Ynnos said:

    Hi all - does anyone know if the Nitrogen map generator takes into account any mods installed? We've been trying to transfer our characters to a new map, and when logging in for the first time it fails char creation and reverts the char back to level 1.


    I don't have the server-side-only mods that only have the "Config" folder installed on my computer, where I'm generating the maps.


    Just thought I'd check and see if there might be a potential issue with the new map we're generating.


    Thanks in advance for any help!!


    Be safe,


    It doesn't need to look at the installed mods as they normally don't affect the map or POI's.
    If you think they are move the mods folder somewhere else until your done.
    Characters on a new map will be starting from Day 1, Level 1.

  2. 19 hours ago, egosumumbravir said:

    Must be missing something with loading generated maps on a dedicated server.  Generated a custom 10k world.  Edited relevant section of serverconfig.xml to the following

    Copied the generated map to /saves/GeneratedWorlds/Aeths_v19p1_Nitrogen/ and ran the startup script
    Nope, server generates it's own map.

    Copied the generated map to /Data/Worlds/Aeths_v19p1_Nitrogen/ and ran the startup script.
    Nope, server generates it's own map.

    Since the server insists on making the map "Seciha County" in generated worlds, I deleted the generated stuff and copied my custom map over.  Now it seems to be working.

    Did you copy the prefabs.xml from the newly generated worlds folder to the ......\7 Days To Die\Data\Prefabs folder?


  3. Looking at the code it should work. Gonna try it again on the new build and see what it does.

    7 minutes ago, BadKarma said:

    Looking at the code it should work. Gonna try it again on the new build and see what it does.

    Working fine now! Thanks!

  4. On 9/10/2020 at 12:55 AM, Noisy Pants said:

    Hello, did you make the "Mod" folder to put the mods in? here is a quick tutorial, i prefer videos for learning:

    7D2D Mod Installation

    My dedicated servers run on a dedicated PC. The path to my servers is C:\Steamcmd\SERVERNAME
    There is a dedicated MODS folder in the root of \SERVERNAME.
    I have a lot of mods running, and I write my own as well. 
    Not sure why it didn't work as I didn't dig into the code.

  5. None of my dedicated servers have that path either on my server or run on the local machine as a dedicated server unless I create a folder named and located at "C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server". No need to run the path that deep for it.

    Not trying to beat you up here, but running it on the real dedicated server and adding it to a client as well isn't working. 
    I want it to work, so please don't take this as bashing you.


  6. 18 hours ago, Abrondino said:

    But it's the server that does not have the prefabs. I have been running Compo since they came out and this server for almost 7 years. I never saw these errors in the server log. 

    Plus, if the server itself does not know the prefab. How does it know how large it is?

    If you're getting those errors the server doesn't see the files in the Prefab folder on the server.


  7. Gotta say I love your vehicles. I've used quite a few of them.
    PS- The Marauder set to a max speed of 30 is insane. :) It rubberbands now and then, but it's too fun to drive.

    And it will snap a small tree in one hit.

  8. Love the new Zombies, but the newer version is having some issues for me.  I'm running a dedicated server with 18.4 (b4).

    With the original version I was getting the new Zombies all the time. Living in a snow biome I got lots of Wendigo's. 
    Saw plenty of the others as well. I got a good mix of them coming around for the Blood Moon.

    When you updated it I only get them on the Blood Moon now. I don't see any in the wild any longer.

    I grabbed the latest version today and updated the server, but after about 3 game days I haven't seen a single one. 

    Could the entitygroups_nobloodmoon.xml file possible have a negative effect? 


    Thanks for the cool mods!

  9. Anyone else getting this error on A18.3 b3 Experimental?

    Red line in console stopping the load...

    FileNotFoundException: No height data found for world 'TRUMP2020'


    I copied the entire folder over to the server. I've done about 10 server with Nitrogen, so I've used it successfully.

    ETA: I used NitroGen_WorldGenerator_v0474


    UPDATED: Tried another map gen name with the same map and it worked OK. Sorry for a false flag.

  10. I downloaded the tools and setup a map on my Dedicated Server this weekend.

    I just wanted to say WOW!!!!! This is an awesome tool, and it only took 2 minutes to generate an 8k map.

    Following the Dev notes on the server install to just modify the map name and seed in the servercfg file worked like a charm.

    The world it generated is beyond awesome!

    Thanks for this!

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