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Lenny Lettuce Lips

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Posts posted by Lenny Lettuce Lips

  1. 3 hours ago, Crater Creator said:

    Hmm. My first instinct is a knife or multitool like others are saying. But you asked about items and guns separately, and if these can work like they do in 7DtD, then that junk turret is pretty appealing.

     

    I don't know if I could come up with ammunition for a regular firearm on demand, but I'm sure I could scrounge up some scrap iron to make junk ammo. Plus, to not only use it as a man-portable gun, but also deploy it and have it cover me 24/7 without needing power... however that works, it'd be dang handy.

     

    If that's deemed cheating, then back to the knife/multitool. I'm pretty good at keeping a low profile when I want to, so I may have bigger concerns in the apocalypse than zombie combat.

     

    Hot sauce?  No thank you, that's waaaaaaaay down on the priority list. I might sooner take, say, an N95 mask, if our last pandemic is any indication of how the apocalypse could be.

     

    If you ask me again in six months, I'll probably have different answers.

    How else are you supposed to season yourself for the zombies? ;)

  2. 20 minutes ago, Ripflex said:

    Nothing, I'm physically disabled and will die anyways - reality check.

     

    If I were healthy, a fire striker (lighters run out), Classic hot sauce, and any 9mm Pistol just because 9mm ammo is abundant.

     

    Reality officially checked. 

     

    I'll push your wheel chair and we'll find the minigun. Deal?

  3. On the run I usually know I've gone full panic and it's all gone bad. If you mean doing it a little more "raw" like in the wild, it's totally doable. I find a POI with a fair to middlin' elevation and cut the access points, find where they swarm and proceed. If it gets real bad, I make my way to the top and stay super close to an edge if it feels like it's gonna come down. 

     

    As far as being on the ground and mobile during a horde, I've had some fun with it, but I've always been very well prepared. It's just a hair out of control, even in earlier hordes to try and go full Rambo. I've had some fun doing it like that, especially with friends, but solo I always play safe and game the pathing. It's really the only way, if you want to both survive and not demolish a building. I wish it were different for the AI, but we work with the zombies we have. 

  4. In my experience the trader quest chests persist but the little yellow note ones despawn when you take the last item from them. If memory serves, all loot containers respawn loot after a certain point, unless you've adjusted it. 

     

    I've found that it's not uncommon to re-do the note quests with the same name "Sarah's buried treasure" or whatever, and sometimes have it respawn in the same chest I just dug up. If it's marked, it saves you dig time if it spawns back in that spot. It's also not uncommon to have those change locations, but they seem to cycle. 

     

    This has been my experience.

  5. Kill corridor bases have been my go-to for ages. Even a cobblestone one has served me from the first horde all the way to the fifth or even sixth with minimal upgrades. It just works. Added benefit of being super cheap, usually built in a day, but I collect the materials as I do jobs. 

     

    Per horde, you will have to fight it, so trying to make one impregnable base is impossible. They will get in one way or another and you don't want them to smash up your good base with your storage and workbenches so I always either a) make a remote horde base or b) use a POI as a horde base until I'm ready to move on to the next one. 

     

    Moats are more trouble than they're worth. My wife and I have dug massive ones and little ones and they always never work as planned. I don't advise them unless you like the look.

  6. You reminded me of why I boosted my loot bonus in my game with my wife. 

    It has felt a bit... off. A19 I felt like every fifth toilet had a level 1 pistol in it, now I raid toilets exclusively to find one early game. There's a shift in "feel" for loot overall for me, personally, even with the adjusted loot. Traders especially. First day? Motorcycle. Day 70? What's that? You wanted a water cooler? Maybe some cowboy boots? Best I can do is overpriced mushrooms.

     

    However, when you boost your loot, ammo really comes up and it balances out very well. I might be stuck with a level 2 pistol, but I have three stacks of ammo and at least a mod or so. 

     

    Praise RNGeezus.

  7. BFT2020 is like the encyclopedia of stats and codes. Major props. 

     

    I've always found that the guns "feel" less effective at range, even the rifles. I am unsure if this is sort of a balancing thing or a personal perception thing. I only mess with guns and range when I have the excess ammo to spare because followup shots are quick. The iron crossbow with iron or better, steel bolts was shown to be the meta for ranged in a video I'd seen some time back.  

  8. 4 hours ago, Apocalyptical Survivor said:

    My wife and I just discovered this game and are having a blast playing it on our LAN. But we're struggling with a lot of questions. We're on Day 5 and just finished setting up our cobblestone fortress for the first horde invasion, with big plans for future base building.

     

    1) What's the best way to get food and drink going initially? We keep getting told we don't have tools to cook and don't know how to make them. Which foods should we focus on at this stage, should we start farm plots and grow our own?

    2) When and how will we be able to make better armor and weapons? We're still wearing plant fiber stuff, even though we've been collecting a lot of cotton. Should we try and kill animals for leather? Should we make a forge? Can we at this stage? Best progression path?

    3) Is there a way to respec skill points? We started off putting in points without a lot of thought, and didn't even realize initially that there were tabs for other skill lines so we have a lot of points in perception and now want to redistribute our points. Is that possible, or should we just re-roll at this point. Where do folks recommend putting the initial points in, and is there another way to get skill points other than one small point every level?

     

    Thanks for any insights or suggestions, I think we're going to have a great time growing with this game!

    1) One of my first points from the starter quest always goes into "master chef" just to unlock bacon and eggs, as well as coffee (also grilled meat, if you find a cooking grate). You have to find a cooking pot, or buy one, but it usually isn't too hard to come by. I raid every nest I pass to stockpile eggs and as others have mentioned chicken and rabbits are "easy" meat that won't fight back. Sham is the best tinned food to eat early on.

    2) The plant fiber stuff is clothing, and you'll find better clothing over time. I wouldn't bother making any, it's that easy to come by when you need it. Armour is a bit trickier. You will want the heavy stuff but it really bogs you down both in speed and how fast you move. You will consume "calories" a lot faster without a fair spec into heavy armour. Light armour (padded and leather) is fair. If you find you're getting beat up a lot, maybe stick to heavy but try to mind it. I've always personally avoided heavy armour. 

    3) You can with a super expensive item from the trader that is always available. It can be made a bit cheaper with sugar butts, a candy from the vending machines (always recommend it for big purchases alone like vehicles or stations). I'd advise your first blush to be sort of a learning game. It's a lot to learn and a lot to get good at, especially at once. Have fun, enjoy figuring it out and that discovery then once you're a bit more experienced start a fresh server where you're a little more organized and you'll really love it. 

     

    7 Days is a hard game to get good at, fast. Once you do, the game completely shifts to "I wanna build that thing, survive 200 days and raid everything indoors!!" I kinda miss not knowing what else was there, but it took me like 200 hours to get completely comfortable. Your mileage may vary. It's a damn good game for discovery. I liken it to a more adult Minecraft. 

     

    Other tips I wish I knew: tree stumps and honey. Hack up every tree stump until you're sick of honey. Breaking down cars will be a hobby. Vending machines that aren't active have some high tier goodies. Read everything. Be a packrat and don't be afraid to make drop points. Throw snowballs.

  9. Aight, I've done extensive research, been in super close contact with everyone involved including their dogwalkers...

     

    The story is gonna blow your mind, okay?

     

    See, you're missing the first element. You never sleep. Why? Because you don't need sleep on meth. Hear me out. All of the "zombies" are actually your neighbors, and you're just too zonked to understand. You're digging through bird's nests for eggs for breakfast and when they show up concerned BLAMO, zombie was coming at you, right? Wrong. That was your neighbor Maggie, concerned for your mental health. Too far gone now. 

     

    Days go by and finally the whole town has had enough and they want to all call an intervention. It's time to put down the drugs. But you've made plans for this. No way they're getting you off the sauce, you made sure of that. You have spinning blades tied to car batteries you stole from downtown. That cop who tried to ask how your day was? Long gone. He had bad breath. 

     

    You're amped to the max, the sky is red and there is creepy music in the background. You know something ain't right. The weird skin bugs even stopped itching. Then here they come, the whole town. Calling your name. They all want you off the drugs. They want their car parts back, hell some want their money back. You can't let that happen. It's all a sham, they're zombies. Look at them, they're all coming at you! You fight them all off, determined to survive as the guy who's house you broke into definitely tries to get even with you. Finally, come morning and countless shots it's all over... The nightmare begins again. You cook those eggs you found in your neighbor's backyard for sustenance and plot whose car you'll break down today. The mini bike is thirsty and adventure is calling....

  10. I have an idea.... Could be crazy

     

    What if they all get an improvement in damage (especially the pistol) but you cannot repair them. Once they break, you can only scrap them for bits. I also think making them is too achievable, and I wouldn't mind it being more resource intense. Maybe even requiring forged iron, as it's not hard to find if you get your hands on a wrench early. Even if it's just 1-5. You're making a gun for survival, you may consider it a priority.

     

    I do not mind the feeling of imbalance because if you always feel beaten down, coupled with the AI pathing, it becomes unfun in a fat hurry. Giving a fresh spawn a fighting chance ain't all bad. We've seen how us long timers balance it ourselves for challenge. I think what's tough is that because the game is so customizable and so open ended it's created a void where if choice was lacking and we just had a game we booted up and played without the choice to play with options it would all be mods. I can assure you the mods making the game more difficult would be less popular but the overhaul ones like Darkness Falls and Undead Legacy would prevail and their difficulty would be accepted. 

     

    I think a massive part of why people gripe is because you can tune literally everything so you find little thorns where it doesn't fit well for you and it becomes a focus. I like sniping. If I could I'd be a zombie sniper all day. It doesn't work well for me in this game twofold: they don't spawn far enough for it to matter, and if they did, it's not like I can shoot through walls where they are and I wanna be. So I opt for alternative means. This isn't a game for sniping, so why complain? 

     

    I can't say I'll complain if it's nerfed, I'll adjust (I wasn't using it much to begin with, ironically), but I don't know I get why people are married to it. Don't we move on to the AK pretty quick anyway? I feel like it's silly to poke at early stage weapons when the goal is to graduate to something better. Even if you have a good early stage weapon, wouldn't that mean you have to choose whether or not you spec into it anyway? I feel like people want a harder game without changing their difficulty to something harder when they have the option. 

    On 12/16/2021 at 1:25 PM, Goemaat said:

    I think a more serious nerf is needed.  It reloads so fast that the magazine capacity isn't really an issue.  The lowered magazine is enough to take care of any group of mobs I found in the world, and I just reload after every couple zombies anyway.  I had a quality 6 pipe machine gun that was better than quality 4 AK-47s I'd found so I was still using it until I found a quality 5 M60.

     

    I'm thinking lower damage and accuracy, because hey, it's a pipe and not a rifled steel barrel.  Right now there's little reason to use the hunting rifle (I sure don't) because the machine gun does about as much damage, is about as accurate, and isn't single-shot.  Actually improving the reload speed on the hunting rifle, pistol, and shotgun would be nice to make them actually useful.

    Did you use it because it had better stats or because you were better with it? 

    I've always defaulted to the basic pistol, personally. I've liked stealth builds from the jump and when I spec into handguns I have several options. When I'm late game, the SMG works a treat with a silencer for me. For hoards, magnums and SMG. I'm good with that setup. I might have an auto shotgun by that point, but not only are my points/books in what I carry, my ammo I make is not tailored to the higher damage weapon on paper because my skills compensate. Maybe I'm reading too deep. Cheers mate. 

  11. I like this. 100% on board. 

     

    I think someone mentioned being able to build up to the highest you can afford without having to ad additional UI fluff and I like that more. It' simple if I have the ability to build a tier 5 but the parts for a tier 2, showing me a tier 2 as the upcoming result would send the message. I do wonder if this could be confusing to newer players if implemented in that fashion however... Maybe a prompt? like "You can afford to build tier X, would you like to proceed?"

  12. 3 hours ago, Maharin said:

    Never try to attack something while holding broken glass.  It is not a weapon to be used on others.

    I'd found this out the hard way at a very inopportune moment. 

    Later in life I actually used this when I got stuck in a spot that I couldn't reasonably escape from. Always carry wood or frames on you. Maybe that's another tip. 

  13. 56 minutes ago, Gav said:

    Thanks people

     

    Anymore tips for beginners? 

    I build a separate base just for hoards. I find this helps keep damage to my home base low and I don't lose anything important, but you certainly don't have to.

     

    wrench down broken workstations and defunct vending machines for some good loot!

     

    Don't go into the wastelands unless you crave depression.

  14. If you stumble into a little trio of vending machines those are for multiplayer servers and will never have anything in them while solo. The blue one is the one you want (and its inventory changes daily, so keep an eye on it!)

     

    As many have said, hold your reload button to open the radial to change ammo types. This goes for all ranged weapons. 

     

    I'd bank the AP ammo, personally unless you're in a pinch. I don't know how early on you are, but bows are your friend because stone arrows are basically free to make, and you find iron arrows pretty commonly. Plus, you have a good chance to recover them.

  15. I actually like it, and if it were a skill I'd want it to be for something less common like ammo piles or even hidden crates. 

    I used to have terrible luck finding the first bird's nest. I also wouldn't mind having an option to simply skip the opening quest altogether. I've done it a gorillian times, unless it adds something new like a unique follow up at the end, I'm good. 

     

    I take no issue with how it's handled for new players though. The game is a beast to take on the first time, and it took me a while to really feel like I had a solid grip on it. 

  16. I haven't played the most recent update, but when A20 initially went stable it felt like it was reasonably kind and I always feel like I get books closer to my skill tree. Example: more shotgun books if I spec into shotguns. It's felt like this for a long time to me, and it could be entirely mental. It isn't 100%, and repeats are common, but it feels like the game kind of gives you a bone there. I could be crazy or lucky, or both.

  17. Given the nature of the game in its current state, I'd advise having you two pick roles. I do with my wife, and we pan out well. 

     

    Game those stats and work with the weaknesses. My wife usually goes for a scrapper/farmer build and I go for the more offensive build. Come hoard night it evens out because we build a base dedicated to it (kill corridor) and we just stack our guns and ammo for it in the early game. I don't know how old your daughter is, but if you're encountering more of difficulty via time, maybe boost your XP gain up and start there. Even going to 150% speeds you up pretty well, and 200% for experienced players is like crack. It gives you a chance to gain more points faster and open that window to be more diverse. It will also boost your gamestage so beware. Early hoards will be bigger and later hoards will be much nastier, as well as sleepers and it does open up wandering hoards a lot quicker. 

     

    You'll get hooked on levelling faster so remember to spend it wisely because it plateaus pretty fast and you'll wanna bump it again. 

  18. I've found two elements in my experience:

    1 - What I want is abundant when I can't afford it

    2 - What I want is unavailable when my gamestage needs it. 

     

    I don't know the code like some of the slick dudes here, but I feel like the machines adjust a lot off either my @%$# poor RNG or gamestage. I've also felt like they know I like sugarbutts which is why I rarely find them. Jerks. 

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