White River - Tools of Citizenship Quests A19.6, with DF & Multiple Languages in Mods Posted September 13 11 hours ago, Sugarfree said: So I did something - maybe not knowing what I was doing. If you want to update a mod - how do you do that? I (re)downloaded the mod for the White River and replaced my existing files. It dropped me back to level 1, as well as my game stage to level 1 and erased all the skill points I have gotten and all the books (recipes/schematics) I have read. One thing it did do - is now when loot from mobs drop - there is ALWAYS a green White River Citizenship card in the loot bag. I have like 10 of them already... I think that might have been an unintended bug to the new updates to this mod? So anyway - I took my experience gain to 300% because I feel like I was jipped out of everything and since my base is still intact and basically a level 60+ base it's not like I'm going to be upgrading it anymore... Hell at THIS point I might just start a completely new seed. I dunno. All the loot I'm getting now is back to beginner levels. ...meh. These mods are awesome but also not... But without them 7 Days To Die is basically over after 7 days 😕 New seed might not be so bad I guess since I'm basically at level 1 all over again anyway. I have to admit, I'm a bit surprised to hear this considering how little I changed from the previous version. I'm sorry that this happened to you. I've added a disclaimer to the download link on the front page warning that this is always a risk and to make sure to backup save game files. This is an alpha version, after all. Did your original issue go away? Are containers lootable? When I tested the loot drop rate on the citizenship card from the zombie lootbags, I was seeing something around 30% drop rate.. so I'm a bit surprised to see you indicate that it's dropping on every single bag. I'll take a second look at this today and recalculate the real-world drop rate again.