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MechanicalLens

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Posts posted by MechanicalLens

  1. On 3/12/2024 at 12:22 PM, Scyris said:

     

    Problem here is people lack self control and because they cannot control themselves they want it to be removed, nerd polling is a prime example of one of these sorts of issues, just don't use it to cheese poi's, only use it when building, the devs have taken enough sandbox elements of the game away from players since alpha 17 for no real valid reason lets not let them take another one just because people can't control themselves.

     

    Can confirm. I saw a post some months ago where someone asked for CM/DM modes to be removed from the game because they can't help themselves and spawn items in from the get-go and, in their own words, "ruin [their] experience". When suggested by others NOT to do that, it was like speaking a foreign language to the OP, and they were genuinely baffled how others don't suffer from the same problem.

     

    So yes, as I've encountered many times over the years, many people, likely due to how their brains are wired, entirely lack any semblance of self-discipline and restraint, to the point out of concern I'd genuinely advise them not to go to a casino, otherwise they'd likely spend their retirement pension in a week.

  2. 13 hours ago, SylenThunder said:

    I would suggest doing a bit of research before copping an attitude.

     

    Don't head over to the subreddit, it's a doozy over there.

  3. 2 hours ago, Adam the Waster said:

     

    theses animating are really cool/good 

     

    much better then what we have now. I hope we get this for zombies, humans, first person combat

     

     

     

     

    The animation that plays out 30 seconds in is eerily similar to the zombie dogs' wake-up trigger. Cougars in POI's coming to A22? ;)

  4. 16 hours ago, XCOUNTRY said:

    Hope the chicken is removed and we get a turkey or scaled quail instead. 

     

    How about a feral Canadian goose instead? ;) Those would be much more terrifying, hissing and flapping its wings as it charges you down.

  5. It's about time. Great to see the yearly tradition is continuing. :)

     

    With the change made to combining clothing/armor into outfits, I'm curious if the Heavy/Light Armor perks will influence their drops, or if they'll be tied to other skills. (Ex. The farming set will be more likely to drop in loot if you've perked in Living Off The Land.)

  6. A challenge I propose is called "The Trader's Gambit" (placeholder name). The TL;DR is it a combination of Nomad (living out of your backpack and vehicle storage, and you can only stay in a POI for one day/night before you must move) and horde night every night, with an added twist involved. Every day, you must return to your trader and select a quest. Whichever POI you select to be sent to is where you must hold down the horde at. If you want to remove player choice entirely, use a program to pick between 1 and 5, there are a few online that I know of. Rinse and repeat until you die.

     

    Encouragingly, you are only allowed to complete one quest a day. The rest of the day can be dedicated to resource gathering, upgrading your POI base, and looting elsewhere.

     

    Additionally, you have to use the existing shape of the original structure. This means no building pathway bases on the side of a building, or a wall surrounding the perimeter.

  7. "RWG uses tiles for many things. Biome tiles were 1024 squares. Now 256."

     

    Can someone please explain what this means and its significance? :)

     

    I'm curious if the burnt biome will be small patches located in the forest, or if it will be its own biome again. Also, will the burnt sections of the wasteland remain?

  8. On 2/13/2024 at 8:59 AM, Syphon583 said:

    There are a couple mods on Nexus Mods that remove trader quests (no option in the trader dialog). Meaning you can still trade with them, but gone are the OP rewards you sometimes get from quest grinding.

     

    There's yet another mod still on Nexus called "Extra Game Options" which, among other things, allows you to customize your trader experience fairly extensively, including the amount of quests you need to complete each tier, the ability to remove gear (guns, melee weapons, tools, armor, etc.) from trader inventories or quests, or from looting. The second latter option does make higher tier quests pretty obsolete, however, as I don't see anyone clearing a T5 or T6 (Infested) POI for 25 steel. :nono:

  9. 29 minutes ago, BFT2020 said:

    If I am remembering correctly, what we have today came about around A17 - prior to that it was LBD (and not sure what it was prior to that).

     

    Unless I'm mistaken (feel free to correct me), for the majority of alphas throughout this game's history - up until Alpha 12, 13, or 14, can't remember - there was no perk system at all.

  10. Overall in my opinion this change regarding Sex Rex is a fantastic design choice and should encourage build diversity. Mining tools wasn't covered in the changelog, so I assume that Miner 69er will govern their own individual stamina reduction bonus per rank.

  11. I've decided to give a bit of light roleplaying a shot.

     

    1) In the first image you can see a white sedan, with a campsite up ahead. The story here is a couple were attempting to make their way to a cabin up North (marked on their map) but were caught out in the late evening after their vehicle broke down. With no other choice, they pitched tent a little bit ahead to weather out the approaching night.

     

    In this car I've spawned myself in a little bit of clothing - worn boots, a shirt, and some denim jeans. Nothing too egregious.

     

    2) In the second image you can see the tent to the right and a small campsite to the right. Unfortunately the two survivors did not see it through to the next morning - at least one zombie shambled upon them, and the forest was filled with their agonizing screams that night.

     

    In the campfire my survivor will find a can of chili and some bottled water. In the tent, alongside the two corpses, is a duffle bag containing a flashlight, a healing bandage, and a note where I pretend it's their map and coordinates are marked on it.

     

    3) In the third image you can see the cabin, located approx. 500 meters North of the campsite. The place is a dump, with rotting wood, a collapsed roof, trash everywhere, and evidence of a struggle.

     

    I built this place in creative mode to give my survivor a little bit of framework. A lot of it will have to be ripped out anyway, so it evens out.

     

    4) My survivor will enter the cabin and discover the true extent of the wreckage. The door has been busted down, and the back window is smashed (possibly from the survivor attempting to break out).

     

    In the wooden desk to the right I spawned in a quality level 1 pistol and fired as many rounds as it needed to degrade it to 0 durability. I'll roleplay my survivor picking it up, assessing that it's useless, and I'll toss it onto the floor to despawn.

     

    5) A devoured corpse is towards the back wall of the interior. Someone who attempted to hold out here got unlucky. It's likely a horde busted through their front door in the night, and this was the result.

     

    6) In the other shots you can see other sides of the cabin. My permanent base will be about 200 meters North in an open forested location, with flat ground.

     

    There are no rules or stipulations in this playthrough, although I will try to keep myself unnoticed in this stretch of woods as much as possible, only going into towns to loot when I desperately need to. This will mean a lot of mining, base work, and chilling out will take place in this playthrough. When I acquire a motorcycle I might even go on regular patrols, simulating actual survivors being in the game that may want to invade my homeland. (One day bandits will make it in folks!)

     

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  12. So the last time I visited these forums months back, my final posts were less than constructive and based solely on negative emotion. If I could change the past I would, but what's done is done and all there is to do is learn from them, move forward, and continue to improve. I'm still having a blast playing 7 Days To Die and I don't see that changing anytime soon. While I do have some amount of concerns about some upcoming features, I will grow and adapt just like I did with the inclusion of Demolishers, the new farming system, so forth. A21 is certainly taking a different direction in some aspects and I am cautiously optimistic about the future. :)

     

    Also, thank you, and I do sincerely mean THANK YOU, for rebalancing the traders. The details are murky as of the time of me writing this, but in my opinion they presented themselves as too much of a clutch in previous (and current) alphas, even when used sparingly. But that's just my perspective.

     

     

     

    This post isn't relevant to A21 (nor did I feel like it deserved it's own post, but I could be mistaken), but has there at some point been discussion of specialized loot sliders? :) One for medical items, another ammo, a slider for the frequency of finding gear (weapons, tools, armor), so forth?

     

    Edit reason: Merged with my previous post; separated them.

  13. In my current solo world I stumbled upon a most peculiar sight: a star-shaped forest minibiome located in the heart of the snow! Today, I share this seed with you.

     

    First disclaimer: I was unable to remember the Plains/Hills/Mountains ratio, so the seed that is provided here is slightly different than the one I am using in my own world.

     

    Second disclaimer: I am using JaWoodle's Mega City modpack. I cannot promise that this seed will be decent using vanilla town/city generation.

     

     

    If you feel inspired, feel free to construct a similarly shaped base here! :)

     

     

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  14. 15 hours ago, Roland said:

    After you move to your new place, intentionally stay away from the old place for at least two weeks. Then when you go back to it, it feels like a place you really used to live in. I'm not kidding, it is eerie. Even weirder is to boot up an old save from about a year or more ago and visit your base. It almost feels like seeing your childhood home again.

     

    I should really start keeping my saves backed up. I always delete mine once I retire from a world.

  15. The premise for this challenge is pretty straight forward. You are Negan, the sole survivor of the post-apocalypse world (unless you count the traders, provided you plan to use them). You have grown even more unhealthily attached to Lucille than ever before - you refuse to use any other weapon besides her. (The exception is the wooden club, but you must ditch it forever once you craft, loot, or buy your bloodthirsty companion.)

     

    Aside from this being a bat (and wooden club) only run, there are several more stipulations - they and a mod list are provided down below.

     

     

    STIPULATIONS & SETTINGS | Horde every night. x64 BM horde size. Zombies walk during the day and run at night; the latter also includes the feral and blood moon options for zombie speeds. Feral sense is on during the day. You can reduce XP gain if you wish.

     

    Note: Guns, bows & crossbows, explosives (including molotovs), other melee weapons, and electrical traps are banned. If you wish to allow yourself to use primitive traps (spikes, barbed wire fences), go right ahead.
     
    Additional Note: If you wish to fight every horde night on the streets, be my guest. ;)

     

     

    MOD LIST:

     

    https://7daystodiemods.com/dangerous-zombies/

     

    https://7daystodiemods.com/25-increase-headshot-damage/

     

    https://7daystodiemods.com/increased-zombie-spawning/ (feel free to modify the XML's for even crazier zombie fun)

     

    https://7daystodiemods.com/rage-removal-from-normal-zombies/

     

    https://7daystodiemods.com/headshot-only/

     

    https://7daystodiemods.com/wandering-horde-frequency/

     

    https://7daystodiemods.com/blood-moon-until-dawn/

     

    TL;DR of mods: 1) Zombies deal 2.5x damage. 2) 25% increased headshot damage. 3) Increased zombie wilderness and town spawning. 4) Removal of rage from standard walkers. 5) Headshot-only; body shots on zombies and animals deal 0 damage. 6) Massive, frequent roaming hordes. 7) Blood moon hordes last until morning. Note: Makes all regular zombies walkers no matter how you tinker around with the settings. :confused2:

     

    Note: I hope mentioning mods in this thread won't be breaking forum TOS. :noidea:

  16. Sage's Trader's Gambit Playthrough - POI / Horde Base List

     

    Day 1: Gas Station

     

    Spoiler

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    Spoiler

    Day 1 was a smashing success. After spending my morning gathering resources from the local environment, I made my way to the trader (Jen) and selected a clear quest for the gas station POI featured above. I found a wrench pretty early on and I was quick to disassemble the workbench and chem station inside along with two other workbenches I found along my journey. After I was done with the Pass-N-Gas, I cleared a nearby house and found a healthy amount of glue - I used this along with some short iron pipes and other materials to craft a level 1 pipe machine gun, of which I have 20 rounds for. Not wanting to get too crazy with the levelling, I chopped down some trees and looted some garbages until sunset. A plowed field bestowed upon me plenty of fresh meat from three sleeping boars. I heard no thunder at all this night, so I thought the hordes were broken, but luckily that did not turn out to be the case. The horde offered no opposition, as to be expected - I only got 3 zombies. With my stun baton I could have easily taken them all out on foot, but not wanting to risk injury I engage in melee with two of them at the front "door" (a hatch I had placed down). The third proved to have an IQ below room temperature and I had to go chasing out after him after he refused to stop beating on the sign out front.

     

    Notable looted items today: Drone schematic, steel sledgehammer schematic (I'm going clubs though), three wrenches, quality level 1 stun baton, hobo stew

     

    Oh and a dire wolf attacked just as soon as the horde was over.

     

    Spoiler

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    Day 2: Farmhouse.

     

    Spoiler

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    Spoiler

    Day 2 was fairly eventful, but nothing crazy happened. I got a grave digger mod from the trader and with some stuff I sold to her I bought myself a cigar and three molotovs for later use. (I ended up looting double that amount later.) I cleared out the farm house, set up two hatches, confining myself to a small room, and I looted for the rest of the day. A farm and a house fell prey to my loot goblin-ing ways today, granting me both a quality level 2 and then a quality level 3 pipe machine gun; I scrapped the level 1 I had. I also looted a couple books, some more food, supplies, a quality level 3 primitive bow, and a quality level 3 iron shovel, which was nice. A pair of +3 lucky goggles finished off today's looting spree.

     

    The horde went better than I had anticipated due to the zombies getting stuck on a chain link fence outside. I took some cheap shots before they quickly broke through and subsequently died to my hands. There were 9 zombies total.

     

    Level: 7

    Gamestage: 9

    Zombie kills: 101

     

     

    Day 3: Gas Station

     

    Spoiler

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    Spoiler

    Another productive day in the apocalypse. Trader Jen rewarded me with 60 shotgun shells for her efforts this morning. I grabbed another job from her and it took me to a Pass-N-Gas. Upon looting an ATM, clearing the POI, and selling everything back to Jen, I bought myself a helmet light mod, a bunch of grenades and molotovs, and cobblestone. Later on I found a level 1 purse pistol, which was sweet.

     

    The horde night went well. Again, I made use of hatches but I'm getting the feeling those won't prove to be as effective as a defense for much longer. I got 9 zombies on night 2, but tonight I saw 38.

     

    Level: 10

    Gamestage: 14

    Zombie kills: 185

     

  17. 1 minute ago, theFlu said:

    Sounds fine to me; if you end up doing that, maybe try to get the "main defense" into another part of the POI each night - mostly to avoid it feeling repetitive.

     

    Sounds fair. Also, to avoid repetition, you can make a habit to write down the label each POI has so you don't end up doing the same place twice. (i.e. if the trader sends you to another house_old_gambriel_05 in the same town, then you'd know.)

    Note: If you happen to get all buried supplies or what have you, remember that you can log out of the game and come back in, and the trader will offer you an entirely different selection of quests. I don't see this being an issue past the first tier of quests though. That's another great feature in A20: being able to select previous tiers of quests. :)

  18. 1 minute ago, theFlu said:

    I think you missed the "and whichever POI the trader sends you to (provided you haven't been there before)" in the OP.

     

    But OK, I can see some appeal to hiding the evidence; although I prefer leaving my marks on the world .. this type of challenge is great for that :)

     

    Okay, how about this. If you want to use the same place twice (if the trader happens to send you there again), that's totally up to you. But the rule is you must activate the quest marker before the horde, otherwise you'll be using previously constructed defenses. :)

  19. 1 hour ago, Roland said:

     

    I've gotten sent to the same place again before. But even if not it would be cool to see the decimated post blood moon POI get instantly fixed. As a side note you should have to fortify the POI so that you start on the ground floor and only retreat upstairs/roof top if necessary. Since this is supposed to be a challenge it would be kind of cheesy to simply break out the stairs of every POI you go to from the very start.

     

    To add to this, while you can add traps in and around the POI, double thick walls if you want, add bars around the outside or inside, whatever, you can't just build a tower next to the POI or have a wall surrounding it and face the horde from there. That would defeat the whole purpose of the challenge, at least for that particular night. ;)

  20. I'll be starting up this challenge as well. To anyone who will be participating in your own games, feel free to share stats (such as when you died if you play this as permadeath), what POI's the trader sends you too, etc. :) I'll definitely be doing the latter, but I'll be placing the screenshots on here in a spoiler tag.

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