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Darklegend222

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Everything posted by Darklegend222

  1. I know I'm about a week late to the party, but what glitches are you running into? i definitely feel like Vulkan is having issues for me at times. I've got the 6700 XT and even at high-ultra it can go through 1 second freezing intervals and I've got artifacts everywhere at times.
  2. The rain is nothing more than a graphical effect for the player, it affects nothing in the world aside from obscuring our vision. The devs have a water overhaul planned for A21 (subject to change), and I'm not sure what that all means. Does it mean different speeds of currents? Better textures? Rain to be improved and effect the world? Water to properly level if bucketed? It could mean anything regarding water. So perhaps what your wondering could be true in the future, but as of now it's not.
  3. I have the same issue with re-binding keys. They seem to only need re-binding 2-3 times at most for me. It's yet another issue the game has.
  4. The devs are extremely out of touch with how these things are. I myself am 1048 hours in the game and I didn't know this since A16. Every other early access game I've ever played has never once forced the player to do this. It is purely their fault for giving no information to the player unless you hound the forums which is not how it should work. The game should detect if the player has an upgraded version and recommend that we delete every file within the launcher, or have a script that does it automatically. It's a shame how buggy and volatile the files are. Every time I personally clean and reinstall a completely new bug appears but the older one isn't there. I've even went out of my way to get a new drive to put the game on and I'm still always having the same generic issues. It's a real shame how buggy the game is and how poorly it can get handled. It's still a fun game nonetheless, but I won't recommend it until it's out of early access. I can't imagine telling my friends to pay $30 for the game and then deal with every single hassle along the way that the volatile code offers.
  5. I'd say it should get a buff at night, IF the zombies are set to run or higher at night within the settings. There is 0 reason for nighttime itself to just buff the lootstage if the zombies are the same as day. The argument could be made that there are more ferals, however they are still slow when set to walk. Otherwise you can just go through a POI like normal and have bonus loot for no real reason. There needs to be a hedge to get over.
  6. Put one point into "cardio" so you can nearly run forever. Outrunning bears and wolves has never been easier, especially at night time. Just have to wear cloth armor and not be any form of encumbered that way you have the fastest movement speed possible. Learn to cheese doors and other blocks. I personally build doors in a 3x2 for the bases I build, not the POIs I'm clearing. The middle 2 blocks are a door, the walls beside the doors are poles with the angled base. It makes it so I can shoot out and melee all without being hit or risking creatures waddling through the gap. Repair the door and blocks when they takes damage the best you can. Don't take over any POIs on day 1 unless you're sure it's a tier one. Otherwise you'll get dogs and ferals some of the time, which is just enough to kill you before you have guns. If you're unsure if it's a tier 1, build a base on stilts 4 blocks high. Then build a bridge about 9 blocks out from the door, with a ramp leading to the bridge. That way zombies are forced to path to a cheesed door. It's a tower defense game, build a tower and defend it for the night! Dark Souls is a time-based game where you simply dodge and parry at the right times or die in 2-3 hits, this is not Dark Souls. You can't outrun your enemies in Dark Souls lest you want to die tired. You can outrun wolves (both dire and non-dire) along with both bear types. Don't be afraid to kite a bear away from home then take the wide way back with being seen. I'd be lying if I said I wasn't struggling at times myself. It's a very combat heavy game now so buff combat perks. I find pipe shotguns and their ammo most abundant so I keep 3-4 on my hotbar, it's the only way to live if you're cornered. Unless you have a pipe machine and ammo for it. In which case you don't need multiple pipe shotguns or other types of guns. With all that said, these are not nearly the only ways to play. These are how I've adapted my playstyle so far. It's going back to being the easiest game ever, but slowly. You just have to learn the ins and outs of weapons and go from there. They give us so much ammo in quests, 80-100 most of the time. You can't be stingy with it when you need it to survive. The main reason why A20 is so challenging, is because every single new POI has a trap with at least 3-5 zombies that don't make ANY noise. So it's literally impossible to know they're there at times. It's incredibly irritating more than anything else. I'm popping a bandage nearly every POI unless I get a weapon. Get better at nerdpoling upwards when you're forced to fall into a room from the ceiling. Or to run away and throw a hatch down in front of a door, then place a 1/2 block above it. Until every POI can be properly balanced this is what we've gotta do. I didn't have to do this method since A18, but it's making a comeback in this alpha. Balancing combat is this games heaviest weak point by far. They created trap POIs to prevent stealth and make them far more difficult to get through. Even a zombie in a 8x8 room can be a challenge. Especially if they decide to go on their hands/knees then back up instantly so it's virtually impossible to hit their heads while being hit 2-3 blocks away. You have to throw off the imbalance by door cheesing, falling trap cheesing, and hotbar cheesing by having multiples of the same weapons on the hotbar. The pipe weapons themselves would've helped the balance in A19.6 very perfectly, then they added more zombies, more traps, and tons of ammo. Now it's needed to have multiple pipe weapons instead of just one.
  7. I'm not sure how I feel about that. Yes it would gate progression, but I feel it would be an absolutely terrible idea for servers. Food, cars, and even trash would be so much more difficult on servers at 50+ days. If the trader special quest gave less crucial loot that's one thing. Hindering a new player on a higher day server? No.
  8. Ever heard of a dark joke before? It could also be taken as an essential oil joke. "One corona wipe a day keeps the disease at bay!"
  9. That's a leeper volume assuming you're in a closet. I'm specifically referring to in-world spawning. I can't go as far as you can to say they won't ever fix it. It was perfect in A16.4 since sleeper volumes weren't necessarily a hindrance. There was a lot less zombies per POI and they didn't move, just slept on the floor completely still. They do the sleeper volumes for 2 reasons, one so the zombies spawn at proper times since only 64 zombies can be active at a time. Ever run through a giant POI during bloodmoon which is set to 64? As you kill the hoard the zombies spawn in. The other reason is for auto wake-up so traps can work properly and you can't fully stealth unless it's nighttime. Which could use tweaking, but it's a different conversation for another thread. As for in-world spawning which is what we're referring to, I feel that it's buggy and creatures aren't despawning or getting removed as they should. Further exploration on the matter doesn't do much since there is so "spawning_log.txt" for us to see how the system is handling it.
  10. I find the best way to manage stamina is to stop running all over the place, adjusting difficulty, learning how to use melee weapons and figuring out how specific zombies move so you don't miss your target. You get bonus points if you put perks into sexual tyrannosaurus like you're supposed to for melee weapons. As well as the weapon your using. If you're seeing ferals on day one at nighttime, have you tried running away? You also have access to pipe weapons, you should try using them and everything else the game offers. Like coffee, fortbites, skull crushes, and anything that buffs your character of which you'll find use for.
  11. I have to disagree very hard, the game literally has a tutorial button. You just have to use it. I used that button so much back in A17 because I had no idea where to find lead, iron, or nitrate. It's there for people to use
  12. The loot is my major concern as of now. I joined the developer testing server on day 88 i believe to help out by doing what I always do. Then I asked if it was PvP enabled after I heard someone shooting guns near me (which I didn't have at the time) and I was told yes. So instinctively I left, I'm not gonna get mowed by someone who has more time on the server than I do. Especially when there are 6 bases by the trader. It's a real shame since this game isn't great for PvP, it's a much better co-op game where survivors work together or independently. Not against each other, the last thing I need is to go offline for 9 hours, come back and my stuff could be destroyed by someone bulk crafting dynamite, it's just a terrible thing to play PvP, especially when we NEED bases late game for horde nights.
  13. Are the settings on the test world PvP enabled? I'm all for playing on it and doing what I normally do if it's disabled. Otherwise I'll just head back to singleplayer. Edit: it is set to PvP enabled so I'm gonna head on out, props to everyone in PvP for sticking with it! I wish all of you the best of luck.
  14. It highly depends on the world. I've gotten some 50m away, and others 1.4km away from the same trader. If you're still early on, make a new seed that you'll like
  15. https://www.nexusmods.com/7daystodie/mods/1437 I didn't get to test it for A20 yet, but all it does is add recipes to the tool and weapon parts. There's no reason it shouldn't work unless the devs renamed them, which I don't see happening.
  16. Can confirm, 6700xt, i9-10850k gets hung up at 1-3 seconds when looting, sometimes it gets REAL hung up at 5 seconds. I've got the OS on an M.2, and the game on a separate SSD, hwinfo shows no sectors having problems, and other benchmarking programs show no problems.
  17. I've made a mod that makes the parts craftable if that is something you're interested in.
  18. When you press play on Steam, click the launcher option and ok. After that, go to the tools section and click on all 4 bars. Delete everything in the folders that it opens. When you open the registry, delete ONLY The Fun Pimps folder and close it, don't touch anything else for the registry. After that, verify the game files and let it redownload
  19. We had the same issues with 4x4s being in the sky, hopefully the issue will be resolved by the time it goes stable. The biggest issue is that this is an experimental build, in an already experimental game. I keep having saves break on me every in game day so I'm currently installing it to a different drive that I know works perfectly
  20. I could be talking out of my ass, but I think it's because they update the unity engine which is why a lot of it breaks and needs to be written differently to some degree.
  21. If I'm correct, doesn't steel craft quicker if you have perks in advanced engineering. I think the same thing happens with gunpowder if it's made in the chemistry station too.
  22. I don't think the developers "hate" stealth, and the way I see it is that the POI designers are doing what they can to get the sleeper volumes to a very finished state before revamping stealth. There is no excuse for it to not get fixed, the game is still in early access and they have time to make it right before the release. I am not in any way, casting down at Madmole when I say this, but I feel like he doesn't give a @%$# about players. He made a comment the other day about a player not being able to be at day 38 when an update dropped (42-48 hours) i believe before that. He also went on and said something along the lines of "I'm not getting that much loot bag drops so whatever you're doing is off". This was in the A20 dev diary comments if I remember correctly. Not realizing it's a random game, and some players have all the time in the world to play. I've had saves in 19.6 where I've gotten 13 treasure maps before day 7, and others where I haven't seen one for 20 days. Same applies to loot bags. (I've had a lot of worlds, more than I can express, none were the same). TFP cannot please every single player, and that's understandable. "They?" Don't want players to be able to just stealth through an entire building with no threat, which I can understand. But then we get the gray area of stealth needing perks and they aren't useful on bloodmoon. If you really want a full stealth build, then the best we can do is disable blood moons entirely and forget about hordes. I feel it can be negated better if blood moons spawn the same amount of zombies around you and have a toggleable option if you want them to lock on or not, that way you can choose your battles for a stealth build or not. Edit: I want to further elaborate on Madmole, he is a person just like the rest of us with a human body and human emotions. He is a game developer and programmer who is apart of a lead team that we all purchased into. He should think about what his players like and dislike about mechanics, and fully understand what the code is capable of before making such statements.
  23. All the difficulties do is make zombies/animals deal more damage, and take less damage.
  24. 3 points in "The Infiltrator" perk let's you pick them up with "E".
  25. Oh we have that alright in the Skyscraper POIs, most notably, Skyscraper_01 (Dishong Tower). If you're looking for more of a challenge, head there without a quest and try your best at it! Bonus points if it's in a harder biome.
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