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Darklegend222

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Everything posted by Darklegend222

  1. I feel the biggest thing issue about the game getting new ideas, content, and a very large player base is that the game is extremely open. You can nearly play however you want and then you get a bunch of people on a thread who are all playing drastically differently and have many conflicting opinions with each other. It's hard for the devs to directly say "well we're adding content, we don't care about you right now", I don't believe the devs are AVOIDING suggestions that a majority of the playerbase want. They're on a schedule and that schedule doesn't have every minor thing that each individual wants. Look at farming or cooking, people are split down the middle. It's gotten to a point where the moderators have simply taken to nearly copy-pasting the same paragraph because there's nothing they can do about it, and the devs are not very interested in taking another year or 2 so they can cater to every single individual on this forum or to resolve every dispute. It'd be nice if the developers were more open with what they're currently working on so we have some idea, but we never hear about how many tests, scrapped ideas, or implementations just failed. It would give them a bad image in my opinion, so I think they're doing what they can. Modding isn't entirely a solution for players to get what they want, however the majority of games can't be modded in a traditional manner like this one to add or change small things. This game is very customisable with mods, so it's the next best thing for players to get what the devs won't do. The devs are in a position of making the game THEY want, and the people who dislike it are more than free to make/download mods to cater to the way THEY want to play as well. It's not something a lot of customers like to hear in an Early Access game being developed, so the moderators have to be in a position to slap a band-aid on it and hope the issue goes away with their copy-pastes.
  2. I like sledgehammers since they've got a very nice starting percentage to remove heads. Though they take a lot more precision and timing early game to prevent wasting stamina. Like standing around while a zombie is standing up so I can conserve that much more stamina even if they have one more hit left. I've never used clubs but I know that with all the mods installed they can become godlike for knocking down enemies without using too much stamina. They're also a really nice balance between knuckles and sledgehammers. I absolutely love knuckles despite them not being perfect for later difficulties unless you have a nice farm for hops and a constant in-flux of brawling/melee buffs around. They're perfect in my opinion for Middle difficulties like nomad or warrior. I've used them extensively on survivalist but it never felt right. I've heard nothing but good things about knives they just don't fit my playstyle the same with stun batons. The trade-off with stun batons is that your also supposed to be throwing down junk turrets for extra crowd control.
  3. I don't know about you, I wouldn't be able to eat a plate of spaghetti and be able to stay full all day. I'd have to eat another bowl 5-6 hours later. Of course, 30 minutes as you say is literally half of an entire day (12hours) in-game. If it's that detrimental to you, I'd suggest drinking only red tea (gives 15% food loss) same with pure mineral water. I've learned to love red tea, and if that isn't enough.. use Iron Gut perk. Then you'll lose even less food and water. I believe they overhauled it to be double the food loss because with all those buffs, the only time to eat in A19 was if you lost health. Hunger was in no way an issue.
  4. I'm still not sure how I feel about the game entirely. It's certainly fun, but the hordes are just a nuisance, and turning them off makes the game feel dull. I still haven't found the proper balance for myself in it yet. If I enable them, then it's a quest and an endless gunpowder mining operation for the next horde until I can find the materials for a kill box. If I disable them, c then mining for nitrate and coal is pointless since I rarely need to use ammo and I already get so much. The world also becomes dull and boring if all you do is quest and smelt iron/stone for base building. My worlds for singleplayer never reached beyond 30 days in A19.6 while my A20 worlds have yet to go past day 8. It's not a bad or content lacking game, it just feels like something is missing. I just can't figure out what it is.
  5. Ironically, I just decided to make a new world on a new seed, got steel tools schematics by specifically looting trash piles LOL. I know it's still random, but that's still very interesting nonetheless! Edit: I'm on day 1: 12:27
  6. I wouldn't know how to make an algorithm, but I'm sure someone of your expertise could. It'd be rather interesting to see what seed values produce the best type of loot per trader, each restock. I know that it might require generating nearly 100 worlds to get anything useful, and even then it may not produce enough information.
  7. So extremely rare. I appreciate you correcting me and pastimg some xml data. I've gotta get better at delving in there.
  8. We have a dedicated farmer in our world, never once complained about replanting. We have over 30 of every crop aside from mushrooms and a massive farm. People are way too whiny about farming for literally no reason. "Oh no, mah food that that i don't have to hunt for, and that i have to do manual labor for!"
  9. I can disagree with that, I've been in the city in the wasteland many times at a game stage of 90 and I have yet to see a demolisher. They only appear on horde nights so far.
  10. Towns are already rendering large heaps of data. So long as airports can be far away from cities low fps won't be an issue.
  11. I know you've probably been recommended this and it's annoying, but have you cleared your files through the launcher? Press play on 7 days to die, click the launcher button, go to the tools tab, and delete everything in those folders. Once that is done, right click 7 days to die, properties, then local files, and verify integrity of files. That way it will redownload every file and it should clear up any problems. A demolisher on day 2 seems like a major issue that only ap corrupt game will have.
  12. So essentially we should use algorithms to find what's going to come next if we can't find a crucible or a beaker by day 40. Since it's clearly predetermined
  13. Interesting, didn't know that. I must have my own definition of faulty then. Anyway, ran 13 of them at the same time with 2000mb each, none had faults or popped any errors at 120ish percent.
  14. This thread is wild, it went from talking about how the mechanics have changed, to how horror needs to be "better suited FOR ME". Now we're down to M60 degredation. Tune in to this thread to see what comes next!
  15. Ahh, I realize what you mean now. The slots on armor paired with storage pockets unlock all slots so you don't need pack mule at all. I'll agree though, an entirely new row of inventory would be helpful
  16. It's too late for event viewer, and memtest came back with full coverage. If it had been a faulty stick then my computer wouldn't be able to boot, and the chances are my BIOS light may indicate the processor is faulty when it isn't. I've had faulty sticks before on older rigs, not sure why memtest is needed in this case since the game is extremely buggy as it is.. no other developer or customer support group would even recommend memtest. Edit: I made a new world and everything worked after a 2nd time. It seems to freeze exactly when the world's done generating
  17. As someone else said, explosives. Make the zombies path and group up to a choke point, then hail Mary a pipe bomb down. Drinking a learning elixir beforehand. If the horde is seemingly soaking up that pipe bomb damage like it's nothing, it's time to start eating Atom Junky candy for 50% more explosion damage!
  18. Have you tried not being on top of a city tower and actually being on top of your own built structure? They go towards doors mostly, so build defenses between them, and your door. If they happen to break the door, then you better have some explosives or defenses planned on the other side as well. There are PLENTIFUL guides online and some great tips here as to how you should go about it, you don't even need to copy any ideas to get a fully working defense. You just need some creativity and some know-how.
  19. That's very interesting, I assume the yellow X's are where you have pressure plates? They've changed the traps and weapons a lot. Blade traps used to set off demolishers, dark traps used to set them off, and SMG turrets and shotgun turrets were useless once demolishers got brought in. I made a line of 10 SMG turrets and 10 Auto turrets all filled with ammo against 15 demolishers at once, not a single one got set off. That is very useful information, turrets will be making a comeback and I'll have to start getting into using dart traps. I've never once used a tripwire post, I forgot they're even in the game! Edit: turns out, tripwire posts.. don't trip. They send out a signal which is how I'm assuming that you specify the dart traps to shoot so that they don't waste all their ammo
  20. Interesting, I've always assumed it had a chance to change the customizable values one higher or lower per level of random. For example, towns could go from many to few, or few to default.
  21. I may need a screenshot of how you have that setup, I thought I was good at creating paths for zombies. It seems that you have it properly covered. I found the easiest solution is to create a box of 8 blade traps, with 4 electric fence posts. It can handle any form of horde on any difficulty, but it needs a ton of steel. I'm sure it's the best horde base out there since you don't need to do anything except repair, however I always like new designs that offer manual labor! I'll do some personal tests, I'm not sure if I'll be able to upload a video since I don't have any editing software and the last time I tried, youtube wouldn't allow the file type. (because @%$# me for trying to upload a video to a site which gets tons of uploads)
  22. Hmm, i may create a wall of dart traps in that case. I personally prefer the blade trap with a fence through it. I'll have to setup a motion sensor that's connected via switch so I can manually set the darts to go off when demolishers show up. That way I can also repair the blade trap and fence post when they're dead and not worry about my traps killing me.
  23. I'll piggyback off ya! Back when I first played a15, i dug a hole inside of a house and sealed the top. I did not dare leave my hole. Then in A19.6 I decided walking zombies was enough and it was time to face my fears directly. Ended up crouching everywhere at night literally horrified of zombies. Now? I just run around at night fighting sprinting zombies head on. Is that a bear? Do i have ammo? Let's take it! I have nothing to worry about anymore. Insane difficulty on default settings with some to make it harder, is a walk in the park. Provided that park doesn't have murders.. or coyotes.. or, well anything bad.
  24. Have them launch the 7 days to die launcher through Steam, click the tools tab and clear all game data. You'll lose the world, saves, everything. It should clear up any issues that you have.
  25. I've attempted to make a mod that changes all the values of each POI to show all sleeper locations once you start a quest. However you can't edit prefab files with mods from my understanding. I did manually configure Dishong Tower to show all the sleeper areas upon startup.. and well, there was about 60 yellow dots in my face, It was hard to tell where to go. There needs to be some form of limitation so you don't get a screen spam and without the hassle of waiting. I've been thinking more on it, perhaps they should add a trigger to the loot rooms that upon entering, every sleeper volume is displayed for the quest.
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