Jump to content

Darklegend222

Members
  • Posts

    380
  • Joined

  • Last visited

Everything posted by Darklegend222

  1. That's interesting, it's a really great tactic in pois your going through, throw a hatch in the doorway, explore, run Back behind it and open it if your in danger then dispatch em easily Edit: episode 3 and 4 of that series get heavy use out of the hatch, it's very well done.
  2. If you open the hatch, they rarely get through. It makes it so you can melee them without too much worry of them hitting you or getting near you. It's not meant to prevent damage to the door, it's meant to prevent damage to you, and allow you to damage them. Glock 9s one shot one kill series will easily show you the value
  3. Since zombies can occasionally glitch through them, use the double sided poles and melee through those, that way they don't randomly glitch through the hole in the top, since plates are planning a rework for zombie pathing I changed up the hatch placement. Some call it too cheesy but that's what you do in an apocalypse, you barricade yourself and give yourself the upper hand.
  4. It looks bad when you don't have AA enabled, however that's to be expected without the edge smoothing. The road decals specifically look like blobs of lines, but it's nothing to the point of looking like shi* as they called it.
  5. If I'm in solo play, I'll take a nearby house and bust out the walls connected to doors so I can implement a melee feature without zeds getting through. Then I'll work on a second floor perch for explosives and clear out the area up top for storage. Then it's traditional gameplay and clearing hordes. For multiplayer, I build a cube on stilts with a ramp leading to the door so zombies path to our area where we kill them. I'll then put pillars 2 blocks away on both sides of the ramp so that I can hook up fence posts, and maybe a blade trap. We use that as a base and starting horde base. Taking over a POI is always much more difficult than just building your own since you have to learn the POI and the paths zeds with take. With your own, you design it exactly how you want it to work. I've never had a failed design of pathing unless demolishers get invited to the party, or unless the AI decides to do it's random thing of hitting walls when I'm clearly standing BEHIND the zombie punching it.
  6. Feral sense is doing exactly what's intended. All it does is increase the zombies sight/hearing value to a much higher number. The developers intended it for those who want to see more zombies, at a more constant rate. The option doesn't seem like it fits you very well and there's nothing wrong with disabling it. Your either gonna have to move to a stealth build, avoid the wasteland, or disable the feature entirely.
  7. If your traps aren't giving exp, make sure you have 3 points in advanced engineering. As for the molotovs, I don't believe there are any bugs or issues with it. Could be that the traps kill them before the mollies do thus causing no exp.
  8. Can confirm, just had this on my dedicated server. Ended up removing all my wires and replacing them, yet another thing to fix every horde night.
  9. I disagree, if you get that much exp you can spec into intellect for traps.i never build anything except a regular base on stilts as my home, then horde bases afterwards. My traps allow me to kill zombies at higher gamestages, which means as long as I keep my traps properly managed, the exp can keep coming in. More loot, more exp, and more refined horde bases. I'm at level 117 and I'm managing perfectly fine with a GS at 176, along with 3 people around the same GS. We're at the point of building now specifically for perk points. 3 blade traps, 3 dart traps, and 3 electric fence posts are MORE than plenty.
  10. Seeing how the RWG towns have places for helpers for POIs or cars to spawn (if I'm correct), then the same could be done for towns for signs and such. The truly difficult part would be to not allow repeats, you don't want to see multiple towns named the same thing. I'd like to see this though, hopefully it can get implemented after gold.
  11. Having rebar was so nice, I didn't even use it for the extra level of concrete. I only liked it because I could lay a foundation to upgrade. Now i need 4 materials on me taking all my inventory to build. Edit: after going through some XMLs and seeing the entire shape menu, I wouldn't be surprised if rebar was possibly abandoned for having all the air pockets. It would be a nightmare having to design the bars to be specific for all 1.3k shapes. I'm not sure if I'm skilled enough to bring it back at all, but if I do, it'll be textured as a different type of material.
  12. My idiot self clicked 2 things. Anyway, I already play on permadeath where I delete my entire save file if I die. I'd like an option for the game to automatically do that upon death, if I remember correctly, did previous alphas of the game have it? I could be mistaken.
  13. I see, thank you for the information. Those fixes wouldn't help me then because I have the GPU workload under stress, my processor can handle whatever the hell I throw at it
  14. I'm curious as to what all those change and how they affect the game. I know nothing about boot configs. Do these just affect graphical settings because I'm more worried about game corruption and having to constantly reinstall.
  15. Blood moons are really just about not dying, there's nothing special about em. It's just the same zombies, except they all know where you are and come for you. If you want to keep the game interesting, you increase the frequency and decrease the loot gained to 75% so it's not too bad but not too easy. Other than that, I prefer to keep them on. I have no reason to disable them either, really depends on the mood I'm in for that day. As for the pathing, it's improved greatly and allows for more unique builds, some of which I've never thought about. Really comes down to what you decide!
  16. Don't get me wrong, I'm okay with the random chances remaining as they are. Though they should better specify it as a chance drop, to avoid threads and confusion like these.
  17. Can we be honest that Microsoft butchers so many games? Grounded is pretty bad and linear despite being "open world", Prey was halfway decent, and Doom Eternal was hot garbage. Now we've got a multiplayer pvp game called Halo: Infinite. They're just really bad publishers. If Microsoft publishes you, you're hot garbage.
  18. Unfortunately that's why I stopped taking them. Nothing like taking a minibike over the nailgun and not getting any of the parts for the minibike. So not only do I waste a nailgun, but I don't even have a minibike to my name. I got very lucky the first time and received a full minibike so I thought it was supposed to work that way. They should really provide values in-game about % chances, or what's in the current bundle.
  19. I like the way they are except the dusting. It was better when they were covered in snow and only spawned there. Now I see em everywhere and totally forget what they're supposed to be. They're just normal zombies now and it's meh.
  20. Which is exactly why there was a nerf in the first place. I think the devs need to go further with it if they plan on it having a meaningful impact.
  21. To whomever actually believes that you can't start a massive farm on 60 minute days within meaningful time, these were taken just now, right before our farmer got back to base, and right after I cooked all our food. The only bottleneck is mushrooms since we're slacking, we have so much food so do we REALLY need that spaghetti??
  22. Also, isn't it infuriating being able to craft things cheaper with the workstation of which you don't have!? It's a real subtle way of the game saying "eff you" to me. Though I'm normally able to buy one from a trader, but it's still gut punching.
  23. Yes. Everyone cleaned their files and I'm hosting a dedicated server. Our first world we had to delete because of poor world generation, made it to day 9 and we had a decent farm, 70ish of EVERY crop, and now we're on day 18 of which I put the results up ^^ For our second world, I refreshed windows since i finally managed to get a large USB drive, and redownloaded the server. We're pretty much doing the exact same thing as last time and we're much further along. The only reason we don't have a lot more plants is because I'm consuming them for all our meals. We've got 8 blueberry pies, 7 sham chowder, 15 chilli dogs, 18 meat stew, and a few bits and odds of food here and there. We're on 1 hour days. With 200% loot abundance, but we don't harvest seeds from loot NEARLY as much as we rip farms apart for potatoes, corn, and blueberries. We buy every crop we can from the trader for planting and it has never failed us. Not sure what all the hate for farming is, we're never gonna run out of food. I'm not the dedicated farmer, but he says it's a much better system and that we've never done better. So I can vouch for him liking it. I'd even go as far as to post the world file on Google Drive along with coords for the base if it's requested. Edit: by refresh windows 10, I mean I threw the media creation tool H2H1 I believe on the USB, then entered the setup and completely formatted the drive windows was on and deleted all its partitions then reinstalled it to the same drive.
  24. It would really turn into new players coming here talking about how difficult it is for the food, then all of us try hard players would tell them to go run quests for a trader and use their tokens to buy stuff from a vending machine. And to put a perk into Master chef and rush a cooking pot for boiled meat and bacon/eggs if food got more complex. I will say, if it was a toggleable feature or a mod to have a food spoiler system then I'd be all for it. I can't justify just putting it in the base game though and calling it good. Since new players would struggle like you said, and it would be way too much of a new system to be forced to learn and may take away from future content. Edit: I also like to add that I remember a moderator, I don't remember who, but they created a mod that required a electric oven to cook certain foods. A food spoilage system might be better implemented if we had a refrigerator we could power to preserve it longer. Or even a cooler that uses bottled water or snow for early game food preservation.
  25. I am perfectly fine with farming, we are safely at well over 200 of every plant on day 10, aside from mushrooms because we haven't had a lot of use for them just yet. All you do is take the time to get the materials for a farm plot while buffing up your living off the land park. Simply play the game and you'll get the perks in no time, for best results start crafting farm plots the moment you can and shoving your seeds into them without harvesting until you hit level 3. Overtime your surplus will start to grow to astronomical levels. You'll reach a point where you don't have to plant that much crops anymore and you can actually take a break for a while. Spend the nights replanting instead of precious time during the day for quests or whatever else you don't want to do when zombies sprint. I'd argue me and my group are doing way better for farming than we ever have in alpha 19. We're sitting pretty on over five of every food in the game aside from tuna fish gravy. We're doing very well for food. There is so much more seeds and POIs with crops that we can start eating directly from those before even thinking about planting.
×
×
  • Create New...