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iamzombie

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  1. iamzombie

    Gnamod

    So do I just suck or is this mod just incredibly difficult? I've played lots of different "hard" mods (RH, DF, etc) but this is just punishing. I know one of the features is the randomized zombies, but when you're encountering radiated climbers on day 1, that's not difficult, it's impossible. Is there some way to configure the parameters of the randomization in the XML?
  2. FWIW, the latest script (v.110)doesn't seem to be compatible with A17, specifically the GameMode and GameWorld settings. If you're having issues with random gen on A17 using Alloc's scripts, check those settings. https://7daystodie.com/forums/showthread.php?99731-Linux-Dedicated-server-server-still-initializing-with-RandomGen
  3. My server w/ latest experimental build keeps exiting (or crashing, logs don't really seem to indicate) I tried a random map and navezgame, no change. Nuked the engine folder, ran another "updateengine --experimental", no change. Missing method NGuiInvGridCreativeMenu::GetAllItems() in assembly /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll, referenced in assembly /home/sdtd/engine/Mods/Allocs_CommonFunc/7dtd-server-fixes.dll aysToDieServer_Data/Mono/etc' Initialize engine version: 5.3.5p3 (4c1fbb057dc3) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies AudioManager: Using Unknown: NoSound Driver Begin MonoManager ReloadAssembly [..clip.. (all of the "this message is harmless" messages] The referenced script on this Behaviour (Game Object 'AudioMixerManager') is missing! (Filename: Line: 1655) The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing! (Filename: Line: 1655) UnloadTime: 0.940000 ms HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 257) 2016-09-17T10:10:16 0.040 INF Awake 2016-09-17T10:10:16 0.102 INF Version: Alpha 15 (b78) Compatibility Version: Alpha 15, Build: Linux 64 Bit 2016-09-17T10:10:16 0.102 INF System information: 2016-09-17T10:10:16 0.153 INF OS: Linux 3.13 Ubuntu 14.04 64bit 2016-09-17T10:10:16 0.154 INF CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (cores: 4) 2016-09-17T10:10:16 0.155 INF RAM: 3950 MB 2016-09-17T10:10:16 0.155 INF GPU: Null Device (128 MB) 2016-09-17T10:10:16 0.155 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0) 2016-09-17T10:10:16 0.166 INF Last played version: Alpha 14.7 2016-09-17T10:10:16 0.167 INF Local UTC offset: -3 hours 2016-09-17T10:10:16 0.168 INF Command line arguments: /home/sdtd/engine/7DaysToDieServer.x86_64 -logfile /home/sdtd/instances/15/logs/2016-09-17_10-10-15_output_log.txt -configfile=/home/sdtd/instances/15/config.xml 2016-09-17T10:10:16 0.173 INF Parsing server configfile: /home/sdtd/instances/15/config.xml 2016-09-17T10:10:16 0.223 ERR Error parsing configfile property 'FriendlyFire': Unknown config option 2016-09-17T10:10:16 0.223 INF Make sure your configfile is updated the current server version! 2016-09-17T10:10:16 0.223 INF Startup aborted due to the given error in server configfile 2016-09-17T10:10:16 0.224 INF Dedicated server only build 2016-09-17T10:10:16 0.228 INF Starting PlayerInputManager... 2016-09-17T10:10:16 0.246 INF InControl (version 1.6.4 build 8510) 2016-09-17T10:10:16 0.398 INF Starting UserProfileManager... 2016-09-17T10:10:16 0.400 WRN ApplyAllowControllerOption, sets: 3 2016-09-17T10:10:17 0.688 INF Texture quality is set to 3 2016-09-17T10:10:17 0.730 INF NET: InitCallbacks 2016-09-17T10:10:17 0.733 INF [MODS] Start loading 2016-09-17T10:10:17 0.738 INF [MODS] Trying to load from Allocs_CommandExtensions Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommandExtensions/AllocsCommands.dll (this message is harmless) 2016-09-17T10:10:17 0.756 INF [MODS] Loaded Mod: Allocs command extensions (4) 2016-09-17T10:10:17 0.756 INF [MODS] Trying to load from Allocs_CommonFunc Non platform assembly: /home/sdtd/engine/Mods/Allocs_CommonFunc/7dtd-server-fixes.dll (this message is harmless) 2016-09-17T10:10:17 0.756 INF [MODS] Found ModAPI, creating instance 2016-09-17T10:10:17 0.756 INF [MODS] Loaded Mod: Allocs server fixes (4) 2016-09-17T10:10:17 0.756 INF [MODS] Trying to load from Allocs_WebAndMapRendering Non platform assembly: /home/sdtd/engine/Mods/Allocs_WebAndMapRendering/MapRendering.dll (this message is harmless) 2016-09-17T10:10:17 0.757 INF [MODS] Found ModAPI, creating instance 2016-09-17T10:10:17 0.757 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (4) 2016-09-17T10:10:17 0.757 INF [MODS] Loading done 2016-09-17T10:10:17 0.768 INF Loading permissions file at '/home/sdtd/.local/share/7DaysToDie/Saves/serveradmin.xml' 2016-09-17T10:10:17 0.793 INF Loading permissions file done. 2016-09-17T10:10:17 0.825 WRN Command with name "teleportplayer" already loaded, not loading from class TeleportPlayer 2016-09-17T10:10:17 0.825 WRN Command with name "exportitemicons" already loaded, not loading from class ExportItemIcons UMA Overlay loading took 936 ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UMA Slot loading took 5 ms (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader. WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader. 2016-09-17T10:10:26 10.502 INF WorldStaticData.Init() needed 8.347s Platform assembly: /home/sdtd/engine/7DaysToDieServer_Data/Managed/System.Configuration.dll (this message is harmless) 2016-09-17T10:10:27 10.665 INF Started Telnet on 8081 2016-09-17T10:10:27 10.671 INF Error in StateManager.Awake: System.MissingMethodException: Method not found: 'NGuiInvGridCreativeMenu.GetAllItems'. at AllocsFixes.StateManager.Awake () [0x00000] in <filename unknown>:0 2016-09-17T10:10:27 10.673 ERR GetInt: InvalidCastException FavoriteServersList 2016-09-17T10:10:27 10.673 INF Webserver not started (ControlPanelPort not within 1-65534) 2016-09-17T10:10:27 10.673 INF Awake done 2016-09-17T10:10:27 11.492 INF Atlas reset took 174 ms 2016-09-17T10:10:27 11.493 INF Atlas load took 812 ms Anyone have any ideas? *EDIT* Didn't even notice the line in there about the friendly fire option. Removed it and it seems to be working now.
  4. As with every new Alpha, I created a new map to give Alpha 12 a try... I can connect, it asks me for my password, then it hangs... I'm currently getting this in my current_output.log when I try to connect... 2015-07-22T22:11:49 18.854 INF [steamworks.NET] GameServer.Init successful 2015-07-22T22:11:50 19.718 INF [steamworks.NET] GameServer.LogOn successful A client which was not in the connected player list disconnected. ??? (Filename: Line: 1900) 2015-07-22T22:12:04 33.949 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName='' Anyone have any ideas? Weird, I made a new server and it works now... disregard my post
  5. Ended up being some sort of port conflict, changed the remote control port to 8100 and it's working now.
  6. Not sure if this is where I should post questions about the server fixes .dll, but I just gave it a try this morning, and it seemed to have broke my server. The mapping webserver works, and the server runs, but I cannot login in-game. It connects, asks for the password and then sits at "connecting to server [iP Address/Port]" forever. I assumed it was due to the 9.3 update that was pushed out on steam today, so I did an updateengine --force and got things working again minus the server fixes .dll. Noticed that rev 180 says it supports Alpha 9.3, so I gave it another try... Same results, mapping via the webserver works, but I cannot login using the game client. I didn't see any clear spot on where to put the "7dtd-server-fixes.dll" and "Assembly-CSharp.dll" (once renamed, of course) so I put them under /home/sdtd/engine/7DaysToDie_Data/Managed Am I doing something wrong? the logs seem to suggest I'm connected, but the client doesn't? Is that steamworks error the problem? 2014.09.08 16:15:12: Allowing player with id 1 2014.09.08 16:15:14: EAC UserStatusHandler callback. Status: Authenticated GUID: [REDACTED] ReqKick: False 2014.09.08 16:15:16: RequestToEnterGame: 1/zOmbIE 2014.09.08 16:15:16: GMSG: zOmbIE joined the game 2014.09.08 16:15:17: RequestToSpawnPlayer: 171, 1, zOmbIE, 8 2014.09.08 16:15:17: Created player with id=171 2014.09.08 16:15:17: Adding observed entity: 1, (-373.2, 69.9, -714.0), 8 2014.09.08 16:15:17: Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative 2014.09.08 16:15:17: Player connected, clientid=1, entityid=171, name=zOmbIE, steamid=[REDACTED], ip=192.168.0.42 2014.09.08 16:15:18: Player set to online: [REDACTED]
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