I'm playing the 20.6 dev build, and this lockpicking is SO much better. Being able to actually open safes on night one without needing 30 lockpicks is much more realistic. I pick locks for fun in real life, and break a pick about once every 3 months or so of picking almost every day so breaking lockpicks so easily is extremely unrealistic. Even with only a single point in lockpicking they feel decently durable. I would prefer them being much more durable, but it makes sense to make them fragile from a balance perspective. Great job.
The first trader I found has a bunch of auto turrets around the perimeter on the top of the fences, but none of them have any ammo in them, so they don't shoot at zombies. Is this an option to fortify the outpost by feeding the turrets ammo, or a bug?
I see you added in the Ruthenian lion flag, hopefully you did this to show support for Ukraine, and not to spread the Russian propaganda centered around a similar SS flag. Great mod, great work, thanks for making it!