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dronf

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  1. That did it! Thanks! I renamed the folder, as well as the name of the mod within the XMLs and was able to sleep.
  2. Hi Telric, thanks for digging in to this! I used the tester item to go to 100% sleepiness, set time to night, placed bedroll, and crouched on it. The only change in the buff list was the obvious addition of "buffcrouching". In the creative menu I saw that there are multiple bedroll IDs, the default one the modded game gives was bedrollblockvarianthelper, so i spawned a plain ol bedroll, and still did not receive the buffIsSleeping.
  3. No warnings pop up, and I don't see any red text in the F1 messages. The mod does let you pick up beds found in the world, and plop them down as a respawn point, so perhaps it changed something in how beds work enough to interfere with the sleeping mod.
  4. Is the sleeping mod incompatible with the Undead Legacy modpack? I see the sleepiness %, but crouching on a bedroll does nothing. Thanks!
  5. @Damocles Is there any plan to modify nitrogen to make it generate Darkness Falls appropriate maps? (as in, make specific prefabs generate in specific biomes) That would be HUGE
  6. Is there a way to make the wasteland zone gen like a normal biome, and not just in craters?
  7. Is there a way, via any of the config files, to make a specific POI ONLY spawn in a specific biome? Nitrogen works great for Darkness Falls, but there are a few POIs that only should spawn in the wasteland, but can go anywhere when generated via NG.
  8. As soon as i discovered how wellness worked i started grinding for skill books so i can make farmer my second class ASAP.
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