Hey Damocles, thanks for the latest version, the preview map looks just great!
Do do have plans to for a feature to save/load all the settings from the gui into preset files? Would be great to switch fast between different generation scenarios.
I am not sure if this is the right thread for this (sorry if not), but i have a question about biomes.xml and prefabs spawning, maybe you can help me, i am stuck with this currently:
1) Do you know if its possible with A18 to add or modify biomes completeley? What i want to do is to have one biome with much more dense forest (i can do this by changing the probs of the trees in the xml) and at the same time another biome with almost no trees (to characterize forrest/greenland from a real world map).
I tried to copy and adapt the forest pine biome over snow or burnt forest, but when i start the game it doesnt work properly, it looks broken. I also tried to add a new biome with an id and new color code, but it also doesnt work.
I added new biomes+colorcodes with A17 and it worked back then in combination with biomes.png.
2. Is it possibly to spawn not only models but also blocks into the world with the prefabs xml file? As i figured out, trees are blocks, and i could spawn trees programmatically into the world, if its not possible with biomes (to have strict greenland and forest regions).
Thanks anyway, keep on rocking with nitrogen