Jump to content

ddraggy

Members
  • Posts

    11
  • Joined

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ddraggy's Achievements

Refugee

Refugee (1/15)

5

Reputation

  1. Make the changes in the Config.xml, but those settings seem like what you're looking for. Changing the SpawnRadius from 30 to 10 will change the distance at which the zombies are forced to spawn in from 30 blocks away down to 10 blocks away instead. 30 blocks away is a bit much and may cause framerate issues since that's a lot of zombies. It might spawn in the zombies in the POI next door too. Pick a number that works with how you play but won't kill your computer.
  2. Pretty cool, and the config lets you do some QoL things with sleeper spawn behaviour. Highlights: - Control range at which sleepers spawn. Default is 30, but you can change it to something lower like 10. - Switch spawn triggers on or off so, if you want, a roomful of zombies can still suddenly show up outside the range you set. - Control whether spawned sleepers are aggressive right off the bat. Stealth is doable again. 👍
  3. Hi, Just thought I'd say thanks for the mod! I'm still in the "hiding crouched in the attic" stage of the game so have barely scratched the surface, but so far the experience has been very polished. Interaction with items is logical and blends in naturally with the world. Things like using jars and bottles to get water instead of simply finding jars floating in the toilet, fuel cans to get fuel. Once I wrapped my head around it, the procedure just made sense. Or actually picking up boxes and other random junk and taking them home! I can actually grab a duffle bag I found, carry it around, and dump my stuff in it! Had to look up how to get bricks (maybe this needs a newbie journal entry?) and venture into the city a lot earlier than I usually do, but I'm having a good time. I look forward to seeing how things go once I make it out of the pine forest!
  4. I think it's been happening less since today is the first time? Might be the placebo effect, who knows. As usual, exiting to the main menu and loading it back up again fixed whatever got scrambled. I appreciate your efforts! Is there anything I can do on my end to assist? Also, here's the new version of the creepy lock lady.
  5. It saddens me to report the tweak reduces how often the glitch happens, but doesn't fix it completely: I think it's an even more zoomed in version of the glitched texture from before? (rather creepy, looks like a person). This was the first chest I tried to pick that session. I exited out of the game, tried again and it was ok.
  6. I played a bit today and it hasn't really glitched out so far. It was kind of weird, for a split second on the first lock, the glitch texture appeared, and then it sort of slid off to the right and was replaced by the proper lock texture. All the locks after that were fine. The minor tweaks that should do nothing look promising! 👍
  7. Yes, it's a new savegame with both mods running. I don't know what it is that triggers the graphical bug, or what it is that fixes it -- it seems that if the first lock attempted is fine, it'll be fine for the entire session. If it glitches, then it stays like that for a while until x happens, at which point it sorts itself out. Mysterious.
  8. I was playing as usual today when I tried to pick a door and instead of a lock, this zoomed in texture popped up: I still heard the "picking lock" sounds, but there was no visual feedback. This had happened in a previous game session, but the issue fixed itself somehow when I tried to unlock a safe later on in the POI. I'm also running a mod that lets you pick open vending machines (https://7daystodiemods.com/free-lunch-machines/). Could that be causing some kind of conflict? Thanks!
  9. Mod works great, it's a massive improvement over the vanilla "stare at the countdown while snapping pick after pick after pick" style. I think on average I use more lockpicks because I hit the spacebar too hard, but I'm getting better at it. Using actual skill to open locks is a big change. Being able to get through doors is a neat bonus (though temptation means I break into a room too early and end up getting lost in POIs sometimes). Enjoying it!
  10. Neat and makes more complex power grids easier to manage! The link to the solar recipes modlet seems to be down. Can you reupload it?
×
×
  • Create New...