Thanks for the thoughtful reply and the development insight.
This sounds like a good fix i noticed how even the first Action skill levels give a huge boost and the spawning rates are ok on day 2. The idea that POIs were once alive and are now too dangerous on day one would also work nicely but you are forced into them because the wildernis spawn rate is also high and you need the bent nails for your first skill points.
The additions sound amazing, i feel the Fun Pimps really got the beginning part right (every skill point really matters / meaningful progression / choosing your fights) and a good extension of beeing afraid of the easiest zombies is great. The scaling zombie rage system also fits perfecly in that vision.
Some great Ideas for Ravenhearst 7 i cant even imagine how brutal the mod will become when bandits are fully integrated.