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Clauticus

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Clauticus last won the day on May 25 2017

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About Clauticus

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    Student interested in video game programming, and design to an extent
  1. If the core engine is done (projectile math, drawing, texturing, sound, collision, etc.), then code-wise I don't think that there is that much to do; that being said there are a lot of other things that do take a long time such as: balance, code implementation (how something will be accomplished, which affects ease of writing, debugging, editing, and understanding code), UI (design simplification of complex devices for the player's sake, dwarf fortress is an extreme where this was not done at all), PR (forum, steam, etc.), and all kinds of other stuff. Also, a note from somebody who is learning code: its 40% writing it, 50% debugging it, and 10% pounding your brain trying to figure out why your code compiles and works in every instance except one.
  2. You might want to make the image larger, but thanks for putting this thread at all, there are way to many threads suggesting kickstarter goals. Also, I'm not sure what happened to that system that would have had accepted ideas and rejected ideas, but you might want to think about using that, again because of all the repeated threads (it may or may not help combat the problem).
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