Jump to content

Tritox

Members
  • Content Count

    65
  • Joined

  • Days Won

    2

Tritox last won the day on July 14 2017

Tritox had the most liked content!

Community Reputation

2 Neutral

About Tritox

  • Rank
    Survivor

Personal Information

  • Location
    Finland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tritox

    Origin UI MOD

    My humble thanks again YseGuy for all the help you are doing! I really appreciate it especially now when I'm a bit busy in RL and I haven't even had the time to play the game. /bow I've facilitiated your fix to the mod and along A17.1 and uploaded the new version.
  2. Tritox

    Origin UI MOD

    Fixed the compass sprite; it was indeed off a bit and thus uploaded the first version for stable A17. Oh, and I also updated the screenshot from the first post to bring it up to date.
  3. Tritox

    Origin UI MOD

    Yup, I actually revisited the whole first post before dropping in that reply.
  4. Tritox

    Origin UI MOD

    Thank you SO MUCH! I've briefly looked through the other mods available and I had noticed the moddlet support being around, but sadly I haven't had the time to do some thorough digging let alone do the conversion. I gave you credit for the initial conversion while I edited the first post. ------ That said, I've updated the mod "officially" to the 1.02 version which is basically just tidying up bits and pieces after converting the mod to the XPath moddlet. While the current experimental build hasn't broken anything, I suggest updating the mod to something which doesn't require messing wi
  5. Tritox

    Origin UI MOD

    Probably not, I think changing that is beyond our reach. I'll keep an eye out though if someone manages to do that. ------------------ Anyhow, the initial version for A17 is downloadable! Please note that the directory structure has changed slightly and all files should be extrated to \7 Days To Die\Data\Config\XUi now. Firstly, text outlines seems to be gone, I have to dig deeper into why effect="outline" doesn't seem to affect anything. Secondly, I haven't tested the buff timers AT ALL as I just wanted to push out some working version. So they might not work if someone happens to us
  6. Tritox

    Origin UI MOD

    Ok, I've gotten most of the changes converted into A17, but I still have few adjustments left to be done and then I need to do some actually gameplay testing so I'm confident there isn't anything fishy lurking. If no dealbreaker appears, an update is coming tomorrow around this hour or definitely on Friday at latest.
  7. Tritox

    Origin UI MOD

    Maaaaybe! I won't promise anything yet though as I've been mostly lurking in the background while waiting for A17 to hit. Installing the patch as I write this and gonna see what has changed in the UI and how much; gonna evaluate then what's the next move.
  8. Tritox

    Origin UI MOD

    Sorry for the late reply! I am mostly solo player and almost never play MP (when I do, it's coop) so player kill counter is something I don't really need to see in the HUD. Same goes with the zombie kill counter; I think it really doesn't give any useful information and if I need to see it, I can always quickly view it from the score screen. That said, kill counters aren't on my road map, but there are plenty of other mods around which have them. Feel free add them to my mod if you want to. The reason why I don't have it is that the mod doesn't really need the controls.xml. It u
  9. Tritox

    Origin UI MOD

    Oh shoot, I had missed the experimental build totally, my apologies! Anyhow, I've an update ready for 16.2 which should help.
  10. Tritox

    Origin UI MOD

    Hmm, that container looks modded or I just haven't played the game enough. Could it be that the server has some inventory mod activated?
  11. Tritox

    Origin UI MOD

    My mod changes doesn't alter the chests/inventory in any way so I find that very odd. Are you using some other (inventory) mod as well which could cause it?
  12. Tritox

    Origin UI MOD

    Sorry for the late reply but sadly afaik, only 3) would be doable, but I think it would only be useful in the lower levels where XP needed per lvl is low. On higher levels it wouldn't be that great indicator since the smaller xp gains wouldn't always even increase the bar. On other note, uploaded a version for the first stable A16. I decided to remove the coordinate part as they just wouldn't work.
  13. Tritox

    Origin UI MOD

    Hmm, I couldn't reproduce this at least on SP, so I'm not sure is the cause my mod - it doesn't even alter anything the death screen. I'm not ruling out the possibility that my mod IS the cause, but by searching the forums, this bug seems to be related to dedicated server: at least this post from B119 describes something very similar than you wrote.
  14. Tritox

    Origin UI MOD

    B129 didn't/doesn't change any of the mod files, so a) I won't push an update and b) you can keep on using the existing version. Cheers.
  15. Tritox

    Origin UI MOD

    It's rather easy, basically you first center the top left element to middle and then lower the compass a bit down in the screen. The following should do the trick: 1) From styles.xml you need to change the style of buffpanel.window values to this: <style name="infopanel.window" type="window"> <style_entry name="pos" value="0,50"/> <style_entry name="size" value="300,80"/> <style_entry name="anchor" value="CenterTop"/> </style> Notice that '0' from the pos-attribute's value, you need to change that something negative like -200 if you want center the indicat
×
×
  • Create New...