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Crable

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  1. Exactly, a well developed late game colony should have the capability to produce food indoors with heating and grow lights after investing in electricity and the infrastructure. The game RimWorld (a colony simulator) has a huge emphasis on growing food indoors and outdoors and preparing for the long cold winter with temperature controls, hydroponics, and grow lights. SO here is my post: First off, thanks for all of your hard work. I tried to go back to vanilla 7 days to die and it was just so boring. I will never be able to play vanilla again because of how fun this mod is. 1) Grow lights are great and I would be super excited if this was implemented along with a heater of some sort to control the temperature within a room 2) Someone brought this up earlier in the thread but I also thought of a mechanic that can repair blocks. I am actually trying to play the game fairly and build an above ground base and I seem to be getting about 4 or 5 hordes a day (my day times are 2 hours long in real life). Maybe at some point a mechanic can be implemented that can slowly repair blocks IF THERE ARE NO ENEMIES NEAR BY within a large radius of him if he has materials available within a small radius from him. More automation for a developed end game colony. 3) Branching off of the end game colony idea, in my opinion the farmer should have more use and be far more important to an end game colony. The farm should be able to plant more crops, remove plagued plants, and harvest. Also the whole concept of having a snow ball upgraded seed container that degrades over time is kind of wonky. I think what bothers me is the concept that I have to harvest tons of snow now which technically has a limited supply in a very specific biome. Why not have the seed and harvest container be a special type of fridge or something that requires electricity to run eliminating the constant need for snow. Or better yet, can I change it on my own in the XML file so that the snow upgrade does not degrade over time? 4) I am excited to test out animal husbandry and see how it works. I am reading that there are still some bugs but I am excited for it to be fully functioning again in the near future. Having a constant source of large animals for meat will be nice. Thanks for your hard work.
  2. True but making light shafts to bedrock is lame - O !!! It's not as immersive as having a massive indoor farm to express your sustainability and "end game colony" feel. Also temperature control.
  3. The tower can go right through the ceiling and it should still work. Maybe you are just getting unlucky with your spawns. Again, I would try it out in a fresh single player map with creative mode and see if it works. You can rule out a lot of reasons by running an experiment.
  4. My tower is at bedrock underground and it works. It spawns about a person a day or so. Maybe run an experiment in offline CREATIVE MODE and put a radio tower in a POI and one not in a POI and give it a test. Check for the light and make sure its working.
  5. Yeah, take a look at the top of the tower and see if it lights up. In the youtube videos I see there is a bright beacon like light that comes on and off. Although in my game I don't have a bright white light, there is some light that subtly blinks... You might have to get rather close to see it
  6. Supposedly, that is what Mortelentus has said above. I will check it out myself.
  7. I play a single player game of mine to experiment in creative mode, but I mainly play on a PVP server. So you need the bigger forge for both single player and multiplayer. Maybe that server you play on was modded or maybe that was an older version of the mod. I am new to the mod so I cannot speak to how the mod was in pervious versions. Create a single player creative mode game and mess around with it.
  8. Did you make the bigger forge? There is a bigger forge that does steel, copper, zinc, and a few others things. You learn steel as a skill like vanilla and then you need the bigger forge. I hope this helps.
  9. Great to hear that a new patch is coming out soon! Also, its always fun to discover things like Pacco's slot machine, which I didn't know about until you just said so! Thanks for responding so quickly.
  10. Hi, I first wanted to say thanks for creating this mod. It really really really enhances vanilla. I have a few questions myself: In reference to the post above about pigs, I too noticed that my goats reproduce but my pigs have never reproduced once. My chickens and rabbits eat food and drink water but my larger live stock (pigs and goats) do not eat or drink water. I too have a couple questions question! 1) Is there an XML file for the mod or someplace I can somehow look at the code to kind of figure out what's actually going on? For example, I know the wiki has some basic info like what NPC's eat, but I am looking for really specific things like how many blocks away does an NPC eat from, and how far does water travel in dirt for farming, and how far do the repellents work. Just a lot of little questions on mechanics. 2) How do you get a donkey / mule? Thanks!
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