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eXSe

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Everything posted by eXSe

  1. Oh no, no, no... I'm getting along in years and I've had my share of heart stops and jumps in this game thank you very much 🙂 On a serious note, isn't the screamer kinda like her?
  2. Don't think so, but you can use command DM (open console with F1 then type and execute it there once to enable it, second time will disable it). It enables teleporting when you're on the map view (control + right click on map where you wanna go). You have to "team up" (there's an option ingame to friend them and invite them to a team/party) so you can see eachother on the map view. Yes. Don't know exactly the number, but you can fiddle with the multiplier every time you're starting the game in the options part (on the server comp obviously). I think so, but you'd have to search the mods section of the forum.
  3. I guess, if possible, more variety is always welcome. New models... sure. But, even variety in clothing would be welcome as far as I'm concerned. George in that Hawaiian shirt, or Big Mama in that slinky black dress 🙃
  4. Good thing you didn't find yourself inside the bear... in smaller chunks 😉
  5. Well, that's why I meander away from vanilla towards the mods, or the overhauls like Darkness Falls, fairly quickly. Only when I play MP with stubborn friends I could stay in vanilla longer, but we usually drop the loot down to like 25% to crawl our way up
  6. Nothing to feel bad about. I've disassembled whole workshops, let alone homes... though I've never dug out someone's driveway. Heh, live and learn
  7. My last PC was an i3 2120 with 750 Ti and 8 GB RAM and I could manage to play A19 with some graphical tweaking... it wasn't as pretty, but it was playable, so I'd assume that it would run A20 similarly. Don't know your exact PC specs though
  8. Thx man, you're a lifesaver 😀
  9. I've tried searching, but haven't found anything about it in this topic. Anyway, some of my textures seem washed out/blurry (boxes, trader, ore nodes), so I was wondering is there a fix for that? I had a similar problem sometimes in the past (some mod, or even vanilla, I don't remember) and it was fixed by toggling streaming textures on/off, but this time it didn't fix it.
  10. Thx, that would be a huge help.
  11. Is there a way to integrate locking inventory slots so that they are not moved or rearranged when I transfer stuff or sort my inventory? Maybe it's already in but I'm just blind
  12. I simply make them come a certain way to me by walling off (4-5 high wall) a square of real estate (size is of your choice but a bunker in the middle should be a must) and leaving a corridor 2 wide and some 10-15 blocks long for them to come and have a go... if they think they're hard enough Then employ imagination to murder them... blades work fine for me (inbeded into the wall at floor level on each side of the corridor, so that they can mince doggos and spider monkeys), but you can couple them with anything that may fit your design. Remember, though, there is no overkill
  13. eXSe

    Ravenhearst Mod

    Yeah, found that and it works. Thanks
  14. eXSe

    Ravenhearst Mod

    Is there any way to turn on trader protection on an already started game? Or, what actually happens to traders if the zomberts bust through? Do they die and are gone for ever? Do others spawn? I just need some info about this please. Thanks.
  15. Yes. Looking in retrospect, wellness system was better than what we have now. Not perfect, but better, just because you had some effect from eating better quality food than you have now. Will you make it like it is now (with better perks you can just ignore eating for a day or more), or will it be more "realistic" (you need a few meals daily no matter what)? At least make the players stomach rumble if he hasn't eaten anything for 12-16 hours so the zombros can hear you XD
  16. I was thinking that exact same thing. The more you go towards the good eatin' the less you need it. I don't really know what avenue TFP, or modders for that matter, could take to rectify it, but there should be something in there to compel the player to eat and drink (at least once, or twice, a day), because this is just silly I'm just rockin' mu brain trying to come up with something, but the only thing that comes to mind is to do away with "food" & "water" meters for something more complex that will need to be "refilled" daily so you have a healthy character (better health gain if diet is well balanced and negative buffs if you eat crap... just thinking out loud here ). Maybe something like in real life, the fact is that you need protein, fat, carbohydrates, vitamins and minerals, so better quality food fills more of those meters, or something to that effect. I really don't know now, it's early morning and I haven't slept yet. Maybe I think of something after I've had a good sleep
  17. I think I found those in Working Stiff boxes and, not 100% sure about this one, random drawers.
  18. I'm guessing that batteries lack "juice", 'cause I don't see the durability bar (kinda messes up my night electric fence defences now). Edit: Yes, the current carBattery in items.xml is lacking "effect group" at the end. When you return that, it brings back degradation and levels and it works fine in a battery bank... Don't know, though, if that messes with anything else <item name="carBattery"> <property name="HoldType" value="45"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="VehicleSlotType" value="battery"/> <property name="Material" value="MresourceScrapLeadLarge"/> <property name="RepairTools" value="resourceRepairKit"/> <property name="Stacknumber" value="1"/> <property name="Weight" value="160"/> <property name="EconomicValue" value="500"/> <property name="Group" value="Resources"/> <property name="DegradationBreaksAfter" value="false"/> <property class="Attributes"> <property name="DegradationMax" value="1000,6000"/> <!-- needed for electrical calculations --> <property name="BatteryMaxLoadInVolts" value="24, 36"/> <property name="BatteryDischargeTimeInMinutes" value="30,90"/> </property> <effect_group> <passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="DegradationMax" operation="base_set" value="5000,10000" tier="1,6"/> </effect_group> </item>
  19. Yup, vanilla stuff. Just needed to get hit/scratched by another zombert and it went away. Sorry I bothered you with this.
  20. Well, there's no visible debuff, so no real issue except a little annoyance, so I'll just ride it out for the time being
  21. Happens in vanilla as well. You can try this in the console. debuff buffIllDysentery1 debuff buffIllDysentery2 debuff buffIllFoodPoisoning1 debuff buffIllFoodPoisoning2 debuff buffIllPneumonia1 debuff buffIllInfection1 debuff buffIllInfection2 debuff buffIllInfection3 debuff buffIllDysentery0 debuff buffIllFoodPoisoning0 debuff buffIllPneumonia0 debuff buffIllInfection0 If none of those work, I recommend sticking all your stuff in a chest and chowing down on a glass sandwich. Tried everything that you've said and nope, still got it... alongside NDT Is there, by any chance, some custom thing you've added that I'm not aware of? Need to sleep, or to eat anything (think I saw scurvy or something... but i ate some oranges and drank the juice, so yeah).
  22. I've seem to contracted some mysterious illness that won't show itself, or go away no matter what I hit it with... honey, herbal and real antibiotics, also tried oranges, bananas, coconuts, coconut water, orange juice and whatnot, but to no avail because the timer just keeps growing. Don't seem to have any debuffs yet though. Any help on how to get rid of the persistent little bugger would be appreciated Edit: eating glass has crossed my mind, but I would like to avoid it if possible
  23. Are gore blocks removed? I can't seem to find that value in entityclasses.xml to remove them myself :-/ Edit: Nevermind, found the answer on page 101
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