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eXSe

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Everything posted by eXSe

  1. Isn't there a can of chicken soup also? But, I do agree that there should be more recipes... make food great again 😁
  2. Never thought of underground bases as impenetrable wall of dirt... and they were if we're being honest. But, nerfing the fall damage for zombies was, kinda, a @%$# move clearly aimed at making underground bases less viable. Having said that, I guess there should be a way, fiddling with some files, to fix that travesty and grave injustice 🙂
  3. I don't think they poop, I believe this was the tourist zombie before he turned.
  4. Yeah... I feel that if it proves itself as good as "learning stuff some other way", they will promptly kill it 😁
  5. Don't think so. Just relock them. @KhaineGB That wonderful NO XP modlet you have... does it, by any chance, work for vanilla?
  6. Alcohol... beating the physics since its invention.
  7. I always have some with me to adorn myself and to shower Jen with. Now, when I think of it, there should be a mod slot in clothes to drop in some nuggets and you get the bling shown.
  8. Can you please point me to it, or give me a name, because I've been searching the mods for two days and haven't seen it.
  9. Like the title says... or is there another modlet that kills XP, but gives points/levels in another fashion.
  10. Maybe. But only as an option that can be turned off.
  11. And nobody wonders about 45 attacks per minute on that bad boy!? That's some wild ass swingin'
  12. So, the zombies are really unsure what to do with you at first glance, eh?
  13. Don't know really what to think about pigeonholing you to use certain weapons with certain armor. It's just like classes now do 🤔 Maybe there should be more slots on the armor (in general), so you can put in different (new) mods that give you weapon related stuff (like the bandolier does), but keep the armor clean of those stats.
  14. I think something could be done with some tinkering with the XML's... I would try messing with entitygroups.xml in data>config folder. Of course, first do a backup of the original file Then, try to replace the ones you don't want... <entitygroups> <entitygroup name="ZombiesAll"> <entity name="zombieBoe"/> <entity name="zombieJoe"/> <entity name="zombieSteve"/> <entity name="zombieTomClark"/> <entity name="zombieMoe"/> <entity name="zombieYo"/> <entity name="zombieBusinessMan"/> <entity name="zombieArlene"/> <entity name="zombieDarlene"/> <entity name="zombieMarlene"/> <entity name="zombieSkateboarder"/> <entity name="zombieBiker" prob="0.3"/> <entity name="zombiePartyGirl" prob="0.3"/> <entity name="zombieUtilityWorker" prob="0.3"/> <entity name="zombieJanitor" prob="0.2"/> <entity name="zombieNurse" prob="0.3"/> <entity name="zombieSteveCrawler"/> <entity name="zombieFatHawaiian" prob="0.3"/> </entitygroup> With the one you do want... <entitygroups> <entitygroup name="ZombiesAll"> <entity name="zombieMaleHazmat"/> </entitygroup> This is just the first entity group from that XML and you have to do them all, so you have your work cut out for you... and I'm not even 100% sure that it will work. But hey, it's an idea
  15. Or... just have the number of parts needed fixed and only increase the number of things you are able to craft (steel, springs, forged iron...) for every next level.
  16. I think there are FAR too many threads
  17. Game is definitely worth it. As far as gameplay goes, you can set it up (with in-game options), or mod it (external mods) to your satisfaction pretty easy. Playing with pretty high-ish settings on: Windows 10 Pro Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz 3.20 GHz 16.0 GB RAM GTX 1650 4GB GDDR6
  18. I think there are FAR more important things to focus on than this
  19. Just kidding, I'd love to see it back too
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