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SrslyGTFO

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Everything posted by SrslyGTFO

  1. I've seen this as well. When adjusting the camera, sometimes your POV doesn't return to normal, but you now have the camera's POV for targeting. In the example shown by Blake, if you can see yourself in the camera view, sometimes when you leave the camera view, you can actually target yourself. This become apparent if you turn on the health bars via a Mod. In the screen where the (E) to pick up the frame should be, you'll see your health in the top. It's as if the camera targeting POV is hidden, but overlaid on your POV. I play Darkness Falls a lot, and run into this bug, it's more obvious what's happening. Relogging fixes it.
  2. Boooo, you've dashed my belief that Joel can never be wrong, and now I'm depressed. 😛
  3. So, the new spider zombie. Joel let it slip in the stream that it climbs. Is this true, or was he mistakenly thinking of the old A15 mechanic? Since Joel is NEVER wrong, it climbs, right??
  4. I could have sworn @KhaineGB mentioned something in 19.6 required a new game. Is that still a thing?
  5. Question: do I need to perk into explosives for dismemberment to kick in? I had a full stack of 20 from a quest reward, thinking, "this'll be fun with the next horde", and they did nothing at all in practice. Not a single dismemberment in a huge horde. Maybe I got unlucky? It sure would be fun to have the zombies go flying with explosions -- even if they aren't really hurt. Funny side note: I ran into some football players yesterday, and they jogged at me, something I've never seen before
  6. I've been testing this mod a little bit, and right away, my least favorite part is how useless explosives are. Pipe bombs and grenade only do 1 damage, no matter what you do. If anything, they should be more effective, and cause more ragdolling, stuns and dismemberment if possible. If I remember correctly, explosion damage is a bit buggy with this mod. Other than that, the change to the pacing is quite exciting.
  7. But did you unlock the coffee recipe?
  8. I just stumbled upon this wonderful tool, and look forward to many new adventures using it. I hope you plan to update it when the new vanilla RWG drops, as I love the customizable features you've added. Thank you so much for your amazing efforts.
  9. Supposedly if you shoot off their limbs, they're still supposed to be able to bite you. Kinda hard with that mask in the way.
  10. Ah well, that's fine. A20 will be that much more dope.
  11. Is 19.5 going to have these changes (#1 & #3)?? Looking forward to the updates and restarting my playthrough.
  12. I think you need to go make your own mod. You clearly have no respect for the work put into this one. Until you actually do something this extensive, you have no business coming in here and whining about anything. You don't even understand how certain features may not work when new alphas are released. This is you right now: "Waaaaahhhh, a feature I liked two alphas ago isn't here, put it back now! I don't like this new feature, take it out! Do what I say, because despite never creating anything, I know better! Waaaahahhhhh!" Don't like the hazmat armor mods? How about you make a DF mod that removes them from crafting and stop crying about it? Can't do it? How about you IGNORE THEM?
  13. If memory serves, the small bunker won't reset, but you can find more than one. The final bunker can be a Tier V quest so it can reset, and there can be more than one of those as well.
  14. I appreciate the effort anyway. Looking forward to any updates you have in the future.
  15. There are some new trees in the game (forest and desert biomes). Oranges, Apples, Coconuts and Bananas. One hit with an axe will "harvest" the tree. Don't chop it down, let it regrow. You can sometimes get a seed (later you can make seeds) that you can plant anywhere. You can eat fruit without worry. It won't give a lot, but you'll survive in a pinch.
  16. Seriously, eat lots of fruit. It'll keep you going until you learn to cook food properly.
  17. Eat fruit. Lots of it. Hmm, I found a little @Kage848 Easter Egg in a random yellow bag drop. Gives 15 skill notes, sweet! Fun thought: it would be pretty sweet to have some ultra-rare base decoration items you could find either in loot or as special quest rewards. How about mob heads?
  18. Put the feed in your hotbar, right click on the snare/coop. No hammer needed.
  19. Go here using a Chrome-based browser: https://kui.github.io/7dtd-map/ Drag your map files onto the page as directed In the PreFabs Filter, type "book". Take down the coordinates of the POIs listed. Profit. EDIT: Don't do this if you care about any map-based spoilers. If you just want coordinates, open the map's prefabs.xml in a text editor, search for "book", take down the coordinates by each match.
  20. SOooooo, a Demon Zombie Vulture?? O_o
  21. Quest thoughts: Are there any plans to add "timed" quests? Examples: When NPCs are added, you could have a time limit to rescue an NPC holed up in a POI before the zombies kill them and you lose (if you win, they just run off. When bandits are added, you could have a disarm quest, where you have to disarm a bomb mechanism before it obliterates the loot room. There could even be quests where if you accept it, the timer starts immediately, like recovering a medical bag from a POI for Jen, where the meds will expire if left in the open too long. Timed quests would have higher rewards, of course. Dead drop/delivery quests would be great for timed quests too. SUPER stoked for A20. Can't wait for the next live stream!!
  22. Thanks kindly! I wasn't sure if that would break anything, so that's good to know. Loving my new gen world so far.
  23. Any chance to tweak the trader spawn to always include at least all 5 canon traders? Maybe even an option to spawn only one of each? Great work so far!
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