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calebelt

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Everything posted by calebelt

  1. I'm sorry I explained it wrong. I think the player should not find a lot of ready-made things, especially those that he can make himself. It is necessary to focus the player on collecting resources and producing their own things. I remember how interesting it was to play the 15 version. You couldn't go and find a gun or a rifle right away. For ordinary springs, you had to go to dangerous places. Every bullet counted. Now at the initial stage of the game, you can find anything on the first day. You don't even need to craft anything. Real crafting only starts at level 50 or higher.
  2. It seems to me that before the zombie invasion, no one did things to survive the Apocalypse. Who needs pipe pistols or muskets? Spears, stone arrows, and so on are things that can't be stored in store boxes or safes. Where can craft armor come from in an ordinary person's wardrobe? The world has been plundered and destroyed. But somewhere there are the usual things that were used in the economy: chainsaws, steel axes, wrenches, etc. The chance of finding such things should be the same. Factory-made weapons must be stored in safes. There should be an interest in producing your own things. Now you don't need to produce anything, you just need to do a lot of loot. On the first day, you can just run around all the houses and search all the boxes that come across. By the evening, there will be a whole set of everything that you can do on the initial levels. I think that most of the loot at any level of the player should be garbage. But if a player goes around 30 buildings and searches 200 boxes and finds a thing, it must be something good produced before the Apocalypse.
  3. Hi! Can we make sure that there are no homemade items and weapons in loot? And it is also interesting that the loot does not depend on the level of the player. This will be closer to reality. You can find anything, any quality, just like in real life. There can't be a primitive bow in an expensive safe or a stone axe in a warehouse store. Great random. Even if the player has level 200, you open the box, you think there will be good tools, but everything is rusty. This is the Apocalypse, don't relax. Or on the first level, you can easily find a chainsaw in the garage. Why not?
  4. Thank you for the hint! Downloaded NitroGen and prefab generator. Downloaded prefablist.txt from this topic. But it didn't work out. I tried it in different ways, and edited the files following the recommendations here on the forum. Please tell me how to generate a map for DF? I think many users will be grateful to receive instructions.
  5. Vanilla buildings can't be added to the map generator? The whole map is filled with boring houses. Especially infuriating are these Japanese old buildings everywhere. I want a zombie Apocalypse in the city of megapolis with high-rise buildings, but all around these old houses from Japan. Even in Japan, these buildings are only in the Museum.
  6. I spelled it wrong last time. If you make radiation invisible so that it doesn't appear on the map. The player comes to radiation and he starts to fall health, not as fast as now. It's like death out of nowhere. You do not know where these beautiful red areas are drawn on the map, do not see clear boundaries. You can take risks and run in the field of radiation. Let's say 10 minutes it is possible to live without protection, but health all the time is reduced. Now I clearly understand where there is radiation and took the habit of constantly pressing the "M" key to see the red area on the map. If desired, I can stay in one block of radiation and enjoy life. And if the radiation will be invisible and kill quietly, so the player does not immediately realize that he has already passed the point of no return from the field of radiation (or failed, I think now, panic), then instead of joy appears harsh survival. Now if the dealer gives the quest in the radiation area, you can simply remove. Because the map is full of other places. And in radioactive places, there's nothing unique about going there.
  7. Good day! 1. How to protect against radiation? Yellow suit will go through radiation? Need a full set of this suit? Mask, jacket, pants, gloves and boots? I think the radiation kills too fast. It is better to do something that could be for some time to be in radiation without protection, and health/stamina slowly decreased and it could not be raised until you get out of radiation. Perhaps we should add a cure for radiation, similar to an antibiotic. It will add a sense of risk. 2. Bleeding kills too fast. Therefore, players are always running around with bats. It makes little sense. For example a player was bitten by a dog and started to bleed. The player quickly applies the bandage and fights again. I think things like the treatment process should be slow. The bleeding can be prolonged for a few minutes. And the process of bandaging should take more time. I think the player can not simultaneously fight to benthobatis, meds and eat soup. If you make the process of treatment and nutrition longer, the players will not be able to be treated during the battle. Therefore it is necessary to increase the nutritional value of food and its medicinal properties. 3. I really liked the guards of the merchants. I made a base near the merchant. I made fortifications and pushed the guards to these fortifications. And it turned out incredibly cool!!! Is it possible to buy mercenaries for money and put them as turrets? Instead of ammunition they will have to charge money. To defend your camp with live settlers is more interesting and cooler than to dig under the ground and leave soulless turrets.
  8. 7dtd again became interesting! The developers had to make the game like this. Hardcore, new NPCs, new dangerous buildings, fight for survival in the last breath. This is an amazing mod, thanks a lot to the author! Can you get the rest of the dead zombies back in the game? That they would not disappear immediately, and remained on the ground and make it difficult to move as it was in previous versions of the game?
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