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calebelt last won the day on November 28 2018

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About calebelt

  • Birthday 09/13/1980

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  1. Let's admit that earlier versions of the game also had some very interesting ideas. I liked a lot of things before version 15.
  2. For fun, I installed 16.4 and 19 v173. Played for 30 minutes in each version, then increased the character's level by 10. In version 16.4 it is interesting to explore the world, zombies really scare and can kill if you relax. The default settings are average. I just set the option where zombies always run. In version 19, you have to stand and not move so that the zombies will kill you. I've played 60 hours of version 19 before and I've never been killed by a zombie. The level set the highest, always running. I don't know about You but I don't like this new mechanics of increasing the level of zombies along with the level of the player. If the player is weak, then even a zombie mouse should bite him. And if the player is strong, he can fight several zombies and survive. Try running version 19, summon the screaming zombie girls, don't kill the zombie girls so that the zombies run from all sides. You will notice that you can easily run and dodge while killing zombies with any weapon. Try to do the same in version 16. The difference is visible immediately. In version 16, scary zombies and the apocalypse. Version 19 has a sandbox with colorful and cute zombies.
  3. I have to make a video for You of me pumping a character with a wooden club and not picking up loot? This is very simple if you have played any dynamic game (Doom, Quake, l4d). But it's long and boring. Early versions of the game were more complex and apocalyptic. Download version 15 for example and make sure. The lack of loot does not affect the difficulty of the game. Early versions of the game were more complex and apocalyptic. Download version 15 for example and make sure. Why should developers cater to the weak players who started playing with the latest versions and forget about the strong players who have been playing with the earlier versions for many years?
  4. What for? Imagine there is a game about racing. In this game, there are few turns on the tracks and slow cars. Players are asked to add interesting tracks with obstacles and increase the speed of cars. But you say: you need to do 20 laps on a circular track at a speed of 30 km/h. And if I say that it is no more fun, Then you will offer to do 50 laps on a straight track at a speed of 10 km/h. In games, you can make settings with checkboxes. Weak players will disable all difficulties. In early versions of the game, they survived in the desert and wilderness. The rules of the game were more complicated than you can now set in the settings. When the bridge appeared, spare parts for it could only be found in rare air conditioners and shopping carts.
  5. The game does not get harder if you remove loot and increase the number of zombies. You will spend more time on the extraction of resources. I will still be able to build the cannon to get the iron and relax. I will still find, buy, and assemble 8 machine guns. I'll make a modification for them to fit more bullets. I will put these machine guns in all the fast slots and "survive". This is not survival, this is a sandbox where you sometimes have to hit a zombie with a strange electric stick. You can even remove all the zombies from this version of the game and not much will change.
  6. After version 16, the game became stupid and boring. Weak zombies, stupid RPG character leveling system, strange modifications for everything. On the first levels, you have several dozen muskets. No one plays with muskets, they are stupid weapons. Developers specifically force you to use it. Even so, a musket is worse than a bow. Loot in the game must be completely random and do not depend on the level of the player. You can find a rifle in the first house, or you can find ten evil zombies there. At about level 10, it becomes uninteresting to play. At level 30, all the boxes are full of ammo. During the Horde, you can take a machine gun and 3000 rounds of ammunition and just walk around shooting. If you have collected, found or bought a robot gun, this gun will do everything for you. No need to aim, no need to produce bullets. For this gun, everything is metal around the bullet, why go anywhere at all? The main weapon of a zombie fighter is a chainsaw made useless even for cutting firewood. The entire game should focus on chainsaw modifications. Who needs these strange-looking spears or electric sticks? Ash doesn't agree!!! Zombies that disappear in the air is a huge minus for the whole game. When there were corpses left after the zombies, it was very cool and apocalyptic. The developers plan to make it so that the zombies jump on their heads and coins fly out of them? Developers are going to meet whiners and weaklings. The game should have more fear, more surprise attacks, whole packs of mutant dogs, more ugly mutant zombies. To make the player afraid and keep looking around. Players complain about griffins. Very difficult. I'm complaining, too. Instead of griffins, there should be flocks of mutant birds. For example, 30 zombie crows attack you from all sides. This is the Apocalypse, run, hide, fight as hard as you can. Fill up your chainsaw and look back every few seconds.
  7. I'm sorry I explained it wrong. I think the player should not find a lot of ready-made things, especially those that he can make himself. It is necessary to focus the player on collecting resources and producing their own things. I remember how interesting it was to play the 15 version. You couldn't go and find a gun or a rifle right away. For ordinary springs, you had to go to dangerous places. Every bullet counted. Now at the initial stage of the game, you can find anything on the first day. You don't even need to craft anything. Real crafting only starts at level 50 or higher.
  8. It seems to me that before the zombie invasion, no one did things to survive the Apocalypse. Who needs pipe pistols or muskets? Spears, stone arrows, and so on are things that can't be stored in store boxes or safes. Where can craft armor come from in an ordinary person's wardrobe? The world has been plundered and destroyed. But somewhere there are the usual things that were used in the economy: chainsaws, steel axes, wrenches, etc. The chance of finding such things should be the same. Factory-made weapons must be stored in safes. There should be an interest in producing your own things. Now you don't need to produce anything, you just need to do a lot of loot. On the first day, you can just run around all the houses and search all the boxes that come across. By the evening, there will be a whole set of everything that you can do on the initial levels. I think that most of the loot at any level of the player should be garbage. But if a player goes around 30 buildings and searches 200 boxes and finds a thing, it must be something good produced before the Apocalypse.
  9. Hi! Can we make sure that there are no homemade items and weapons in loot? And it is also interesting that the loot does not depend on the level of the player. This will be closer to reality. You can find anything, any quality, just like in real life. There can't be a primitive bow in an expensive safe or a stone axe in a warehouse store. Great random. Even if the player has level 200, you open the box, you think there will be good tools, but everything is rusty. This is the Apocalypse, don't relax. Or on the first level, you can easily find a chainsaw in the garage. Why not?
  10. I played for a few hours at v19. I really liked the new models and textures. Thank you very much for this. During two hours of play, I found 20 muskets in safes and more than 30 stone axes in toolboxes. I'm sorry, but this is nonsense. At least there should be pistols in the safe. The tool boxes contain factory-made steel tools. What does it matter what level the character is and what skills they have? The world around us should not depend on the character, it is the character who should depend on the world. I believe that the game should be full of unexpected accidents. Where it seems safe there may be a lot of dangerous zombies, and in the tool box may be a good tool that did not have time to steal looters. But you can't find or buy homemade tools or weapons in the game. Why even do something yourself, when just open any drawer and there you will find a ready-made musket or homemade crossbow? This is not survival, but a runner with a search for items. And traders do not have to buy the self-made trash and debris. They sell the loot that they produced in factories. And it should be really expensive.
  11. Thank you for the hint! Downloaded NitroGen and prefab generator. Downloaded prefablist.txt from this topic. But it didn't work out. I tried it in different ways, and edited the files following the recommendations here on the forum. Please tell me how to generate a map for DF? I think many users will be grateful to receive instructions.
  12. Vanilla buildings can't be added to the map generator? The whole map is filled with boring houses. Especially infuriating are these Japanese old buildings everywhere. I want a zombie Apocalypse in the city of megapolis with high-rise buildings, but all around these old houses from Japan. Even in Japan, these buildings are only in the Museum.
  13. I spelled it wrong last time. If you make radiation invisible so that it doesn't appear on the map. The player comes to radiation and he starts to fall health, not as fast as now. It's like death out of nowhere. You do not know where these beautiful red areas are drawn on the map, do not see clear boundaries. You can take risks and run in the field of radiation. Let's say 10 minutes it is possible to live without protection, but health all the time is reduced. Now I clearly understand where there is radiation and took the habit of constantly pressing the "M" key to see the red area on the map. If desired, I can stay in one block of radiation and enjoy life. And if the radiation will be invisible and kill quietly, so the player does not immediately realize that he has already passed the point of no return from the field of radiation (or failed, I think now, panic), then instead of joy appears harsh survival. Now if the dealer gives the quest in the radiation area, you can simply remove. Because the map is full of other places. And in radioactive places, there's nothing unique about going there.
  14. Good day! 1. How to protect against radiation? Yellow suit will go through radiation? Need a full set of this suit? Mask, jacket, pants, gloves and boots? I think the radiation kills too fast. It is better to do something that could be for some time to be in radiation without protection, and health/stamina slowly decreased and it could not be raised until you get out of radiation. Perhaps we should add a cure for radiation, similar to an antibiotic. It will add a sense of risk. 2. Bleeding kills too fast. Therefore, players are always running around with bats. It makes little sense. For example a player was bitten by a dog and started to bleed. The player quickly applies the bandage and fights again. I think things like the treatment process should be slow. The bleeding can be prolonged for a few minutes. And the process of bandaging should take more time. I think the player can not simultaneously fight to benthobatis, meds and eat soup. If you make the process of treatment and nutrition longer, the players will not be able to be treated during the battle. Therefore it is necessary to increase the nutritional value of food and its medicinal properties. 3. I really liked the guards of the merchants. I made a base near the merchant. I made fortifications and pushed the guards to these fortifications. And it turned out incredibly cool!!! Is it possible to buy mercenaries for money and put them as turrets? Instead of ammunition they will have to charge money. To defend your camp with live settlers is more interesting and cooler than to dig under the ground and leave soulless turrets.
  15. 7dtd again became interesting! The developers had to make the game like this. Hardcore, new NPCs, new dangerous buildings, fight for survival in the last breath. This is an amazing mod, thanks a lot to the author! Can you get the rest of the dead zombies back in the game? That they would not disappear immediately, and remained on the ground and make it difficult to move as it was in previous versions of the game?
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