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arawra

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About arawra

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  1. This is literally false as I have made 16k maps before with 16GB RAM. Someone else I know has done so as well. This is on varying architecture as well. The main difference in this situation is that it is on Debian vs. Windows. I would also ask for documentation or a source material on this assertion.
  2. Log right before crash https://pastebin.com/Vr5zN1Zn Config https://pastebin.com/zegzXGP3 - - - Updated - - - Persistent Issue 7dtd@daggoth:~/7dtdserver$ ls -l total 75264 drwxrwxr-x 6 7dtd 7dtd 4096 Jan 29 22:38 7DaysToDieServer_Data -rwxrwxr-x 1 7dtd 7dtd 26239852 Jan 29 20:19 7DaysToDieServer.x86 -rwxrwxr-x 1 7dtd 7dtd 27877680 Jan 29 20:20 7DaysToDieServer.x86_64 drwxrwxr-x 10 7dtd 7dtd 4096 Jan 29 20:26 Data -rwxrwxr-x 1 7dtd 7dtd 922064 Jan 29 20:26 libstdc++.so.6 drwxrwxr-x 2 7dtd 7dtd 4096 Jan 29 20:26 Licenses drwxrwxr-x 6 7dtd 7dtd 4096 Jan 30 22:08 Mods drwxrwxr-x 6 7dtd 7dtd 4096 Jan 30 18:35 saves -rwxrwxr-x 1 7dtd 7dtd 13487 Jan 30 18:34 serverconfig.xml -rwxrwxr-x 1 7dtd 7dtd 819 Jan 29 22:38 startserver.sh -rwxrwxr-x 1 7dtd 7dtd 6 Jan 29 20:25 steam_appid.txt drwxrwxr-x 5 7dtd 7dtd 4096 Jan 29 20:26 steamapps -rwxrwxr-x 1 7dtd 7dtd 21967073 Jan 29 20:20 steamclient.so
  3. I specified a force_install_dir in steamcmd when installing the server. This made no difference.
  4. <property name="UserDataFolder" value="/home/7dtd/7dtdserver/saves/" /> <property name="SaveGameFolder" value="/home/7dtd/7dtdserver/saves/" /> 7dtd@daggoth:~/7dtdserver$ ls -l total 75264 drwxr-xr-x 6 7dtd 7dtd 4096 Jan 29 22:38 7DaysToDieServer_Data -rwxr-xr-x 1 7dtd 7dtd 26239852 Jan 29 20:19 7DaysToDieServer.x86 -rwxr-xr-x 1 7dtd 7dtd 27877680 Jan 29 20:20 7DaysToDieServer.x86_64 drwxr-xr-x 10 7dtd 7dtd 4096 Jan 29 20:26 Data -rwxr-xr-x 1 7dtd 7dtd 922064 Jan 29 20:26 libstdc++.so.6 drwxr-xr-x 2 7dtd 7dtd 4096 Jan 29 20:26 Licenses drwxrwxrwx 6 7dtd 7dtd 4096 Jan 29 20:34 Mods drwxr-xr-x 4 7dtd 7dtd 4096 Jan 30 03:19 saves -rwxr-xr-x 1 7dtd 7dtd 13479 Jan 30 03:21 serverconfig.xml -rwxr-xr-x 1 7dtd 7dtd 819 Jan 29 22:38 startserver.sh -rwxr-xr-x 1 7dtd 7dtd 6 Jan 29 20:25 steam_appid.txt drwxr-xr-x 5 7dtd 7dtd 4096 Jan 29 20:26 steamapps -rwxr-xr-x 1 7dtd 7dtd 21967073 Jan 29 20:20 steamclient.so
  5. This seems to be a bug related to the physics engine on the Unity developer's side. I'm trying to see if removing spaces from "WorldGenSeed" and "GameName" and adding a trailing slash "/" at the end of "UserDataFolder" and "SaveGameFolder" make a difference.
  6. Dedicated Server Debian 10.2 2020-01-29T21:26:08 1.123 INF WorldStaticData.Init() needed 0.268s 2020-01-29T21:26:08 1.130 INF Started Telnet on 8081 2020-01-29T21:26:08 1.131 INF Awake done in 1071 ms 2020-01-29T21:26:12 5.273 INF Started thread RWG 2020-01-29T21:26:12 5.274 INF WorldGenerator:Generating South Nefoyi County 2020-01-29T21:26:12 5.275 INF WorldGenerator:Generating Socket Data Receiving unhandled NULL exception #0 0x007fbe86e1e535 in abort #1 0x007fbe846abb3a in GC_unmap #2 0x007fbe846abba7 in GC_unmap_old #3 0x007fbe846aea9d in GC_finish_collection #4 0x007fbe846aed06 in GC_collect_a_little_inner #5 0x007fbe846af174 in GC_allocobj #6 0x007fbe846affa6 in GC_generic_malloc_inner #7 0x007fbe846b2e1e in GC_generic_malloc #8 0x007fbe846b3086 in GC_malloc_kind_global #9 0x007fbe84686135 in mono_gc_register_root #10 0x007fbe8463c3de in mono_runtime_exec_managed_code #11 0x007fbe8463c555 in mono_runtime_exec_managed_code #12 0x007fbe8463c59d in mono_object_new_specific #13 0x00000040b92f37 in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_object_new_specific (intptr)
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