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neb6

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Everything posted by neb6

  1. Stop trying to argue the point the point here is that 8 players is set for liability/headroom reasons for the exact reasons you are describing. But at the same time that does not mean you get to come in here and try to override someone who simply stated that 8 players is not really relevant anymore nor is it relevant to those who have adequate hardware or even redundant amounts of headroom. I also don't really appreciate you regurgitating stuff i said and trying to twist it back on me thanks that is what people do when they are trying to argue with someone. End of the argument because we are not going to go around in circles thanks. TLDR: 8 players is not relevant now
  2. No point trying to incite an argument thanks. That is the divide those who know how to host a game and those who don't any game is going to have the same sort of conundrum. Which is those who complain about performance because they don't actually know anything and expect miracles on their perfectly fine X because it does Y and has no problems doing Y vs those who can run well past the intended threshold because they actually know what they are doing and what they can expect at any given time from the hardware that they actually obtain. Imo if you don't have at least upwards of 64gb minimum but more like 128GB redundant then you cannot even really complain about stuff not working as intended if you are trying to push 50 ppl on a 7dtd server with 8GB of ram then that is your problem not everyone else's. Bottom line was that the game runs fine post 30 players if the server admin actually know whats happening
  3. dynamic mesh set to 100m or turn it off
  4. Not trying to start an argument but personally from my own experience i feel that is an old throwback that has been losing ground for a long time if 8 truly was a significant barrier then we would not be playing 30 slot or even 50 slot servers without issues. What i mean is that there is many servers out there that run perfectly fine with 30 or more concurrent players irrelevant of what the supported max is. realistically I would say pre hub city is the last time this held any relevance and towards the end of hornets around a15 def 16 was when the 8 player soft limit srtarted losing its reality. Unless they actually come out an update the stance on this then yeah 8 is the max supported/recomended and the game is still early access so i think it is more of an over/undersight at this point than a hard requirement. Truly though if it was that significant then they would make it so that we are only allowed to have 8 players capped with the ability to have no more than that. I use to play on a server that would average 50 players at any time and was perfectly fine it had good hardware though and have played several in the past that average 30 or more that also have no issues running those sorts of numbers. I have hosted this game numerous times so i know how taxing it can be but if you have proper hardware then its not an issue.
  5. Since the EOS system has been in the game we now have to put up with servers abusing region mods. Someone in a English locale should not have to put up with Chinese and Korean servers at the top of their lists when filtering by player count. Basically burn it with fire thanks, the old system worked much better. No seriously can you please address this issue because there is no point splitting the servers by region if server owners are going to cheat the system and defeat the system.
  6. That is old world conditions we have been past the 8 player barrier for a long time and definitely not a problem since RWG maps, 8 players is way back when the game visually still looked like it was in an LSD paradox which is back at the start of the game.
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