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FastBurst

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Posts posted by FastBurst

  1. 4 hours ago, Snufkin said:

    I'm gonna be honest. I have a lot of personal issues and on top of that, I was told that UMA was a no-go, so I didn't look too deep in that matter.

    No worries I can completely understand I was gone for over a year due to personal issues. I came back a couple months ago after being gone since Dec 2018, so all my A17 mods were useless with all the changes since then till now, took me a couple months to get everything working, recompiling over 259+ unity packages to update those and all the modlets I made as well. Lots of trial and errors. 

    I heard the same thing on the UMA which I was really upset about since I created over 140+ ones for A17, but from what I see a few things changed on them but still working so far. Not sure when they will actually pull the plug on that but it is still there for now.

  2. 3 hours ago, kooky112 said:

    So for some reason, and this is sicne the latest update, using this doesn't work for me anymore. The game just outright loads to a black screen and not even to the main menu. Side note Im running A19B178

    Did you make sure to disable EAC before running.

  3. 5 minutes ago, MuriloDestefani said:


    Thanks for your excellent work, the design of this mod is perfect and I always use it. :)
    I would like to ask if this pack has a tool belt with 10 slots too?

    Yes its an optional download at the link provided, requires DMT for it to work

  4. @Sirillion - Any headway on the Video's option not working. I thought maybe it was another modlet messing with it, but had it happen on a standalone new install as well with just SMX installed nothing else.

    There also seems to be an issue with looting, if you open a container and press R keep in mind this is with A19 B177

     

    2020-08-07T06:41:09 289.395 INF [DECO] written 0
    NullReferenceException: Object reference not set to an instance of an object
      at XUiC_LootWindow.Update (System.Single _dt) [0x00136] in <8fbb29136efb4922ae1ac85641b21e86>:0 
      at XUiController.Update (System.Single _dt) [0x0004f] in <8fbb29136efb4922ae1ac85641b21e86>:0 
      at XUiC_LootWindowGroup.Update (System.Single _dt) [0x00000] in <8fbb29136efb4922ae1ac85641b21e86>:0 
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x0014d] in <8fbb29136efb4922ae1ac85641b21e86>:0 
      at XUiUpdater.Update () [0x0003f] in <8fbb29136efb4922ae1ac85641b21e86>:0 
      at XUiUpdateHelper.LateUpdate () [0x00000] in <8fbb29136efb4922ae1ac85641b21e86>:0 
     
    (Filename: <8fbb29136efb4922ae1ac85641b21e86> Line: 0)

     

  5. 2 hours ago, Xsile said:

    Looks like b177 broke a bunch of stuff in this mod.

    Saying a broke a bunch of stuff does nothing for anyone brotha, can you provide more details, what broke? Which Modlet? What Errors? Details are key in getting fixes in place faster so we can all understand what is going on.

    Just FYI.

  6. 3 minutes ago, Krisrennt said:

    I would love to have this error. At least then I can understand whats wrong.

     

    I did two screenshots. One of them in the game and the other is the prefablist.txt which I am using.

     

     

    Trader1.jpg

    Trader2.jpg

    Looks like the issue is something else you have a TON of traders
    You are using the ComboPack44 correct?

     

    I am not getting any of those issues with any of my generated files.

  7. 4 minutes ago, Krisrennt said:

    Yeah I thought this would solve the problem too. I teleported to every trader on the map but none of them want to finish the quest. 😕

     

    If this quest would unfinished, but unlock the Kill Zombie and Find quest, I would be happy. But now only fetch quests are available. I spoke to every trader on the map and all of them have only fetch quests available. Is there a way to force the quest to be completed?

    Did you update your prefabs list to have the NEW trader prefab values??? I suspect you are still using the old trader values. (IN YOUR prefablist.txt under your Nitrogen Installl Directory under Resources)

     

    IF you have the Combo Packs install you need to change them to this

    xvanilla_trader_bob,none,2,-1,41,27,46,trader
    xvanilla_trader_hugh,none,2,-8,45,28,49,trader
    xvanilla_trader_jen,none,2,-1,43,24,41,trader
    xvanilla_trader_joel,none,2,-1,35,32,35,trader
    xvanilla_trader_rekt,none,2,-1,37,24,37,trader


    IF you have just vanilla change them to this
    trader_bob,none,2,-1,41,27,46,trader
    trader_hugh,none,2,-8,45,28,49,trader
    trader_jen,none,2,-1,43,24,41,trader
    trader_joel,none,2,-1,35,32,35,trader
    trader_rekt,none,2,-1,37,24,37,trader



    You more than likely still have the old settlement_trader prefabs listed or something else being generated.

  8. Resources folder where ever you have Nitrogen installed. Some rename the prefablist.txt file to like combopack44.txt so you have a new option.

     

    Me personally I just replaced them as the A19 B169-173 released did change and remove some vanilla prefabs and the replacement txt file accounts for those changes. works perfectly for me no issues.

  9. 4 minutes ago, EpicSpire said:

    i installed the CompoPak44 as per the instructions there, and when i go to create a new map, the only options for the prefab lists are: A19 vanillia (default), A18 vanillia, A18 Compopak, and Custom. 

    is there a file or something i need to add to the Nitrogen files in order to get the option for compoPak44? 

    The only thing i have done is copy/paste the prefabs from the folder into my main 7days to die prefab folder. 

    then you missed something. the Nitrogen-Files folder has the new updates for Nitrogen installation

     

  10. Per Magoli post on the new ComboPack44

     

    Quote

    COMPOPACK_44(for Alpha19exp_built169) is available now !!!

     

    to get it go to the openingpost

     

    here is the Changelog:

    CHANGELOG COMPOPACK 44 :

    i asked Pille to do the whole conversation from A18 to A19 for all the CP-prefabs - and he did it inner minutes - thx Pille really appreciate your competent and good work
    it was also needed to adjust the brightness of the lit lights for A19 to let them appear like they were in A18 - also thx for that Pille

    in detail:

    changed following blocks to air in all prefab:
    1779   :  treasureChest cntMountainManChest
    2250   :  cntBuriedStashChest cntBuriedWeaponChest
    2119   :  cntBackpackDropped backpack03Prefab
    2670   :  toiletBlockVariantHelper cntToilett01
    2667   :  woodFurnitureBlockVariantHelper endTable


    exchanged following prefab with newer versions
    (thx to TopMinder for keeping his own prefabs always uptodate and also thx for working on some existing CP-prefabs) :

    xcostum_4Apartments(by_TopMinder)
    xcostum_7EndStore(by_Jackelmyer)
    xcostum_Blue_House(by_TopMinder_and_Pille)
    xcostum_CanucksCoffee(by_Genosis)
    xcostum_Cave1(by_NAGGcommunity)
    xcostum_celltower_2(by_axebeard)
    xcostum_celltower_2_waste(by_axebeard)
    xcostum_ColonyShip(by_NAGGcommunity)
    xcostum_deerstand_1(by_axebeard)
    xcostum_deerstand_2(by_axebeard)
    xcostum_Dormerhouse(by_TopMinder)
    xcostum_DriveIn(by_NAGG_Genosis)
    xcostum_Experimentalhouse(by_TopMinder)
    xcostum_hideout(by_axebeard)
    xcostum_hideout(by_TopMinder_and_Pille)
    xcostum_Hostel(by_TopMinder)
    xcostum_InsaneAsylum(by_Genosis)
    xcostum_MinderManor(by_TopMinder)
    xcostum_ModernArtGallery(by_Pille_TopMinder)
    xcostum_Paintballarena(by_Jackelmyer)
    xcostum_PetStore(by_Jackelmyer)
    xcostum_research_vessel(by_Pille)
    xcostum_Villa(by_TopMinder)


    REMOVED:
    xvanilla_carlot_03_temp (not available anymore)
    xvanilla_remnant_burnt_deco_01 (not available anymore)
    xvanilla_remnant_burnt_deco_02 (not available anymore)
    xvanilla_theatre_01 (not available anymore)
    xvanilla_warehouse_01 (not available anymore)
    xvanilla_settlement_trader_01 (renamed)
    xvanilla_settlement_trader_02 (renamed)
    xvanilla_settlement_trader_03 (renamed)
    xvanilla_settlement_trader_04 (renamed)
    xvanilla_settlement_trader_05 (renamed)
    xvanilla_ranger_station1      (renamed)
    xvanilla_theatre_01 (not available anymore)
    xvanilla_warehouse_01 (not available anymore)
    xvanilla_mp_waste_bldg_01_red (not available anymore)
    xvanilla_mp_waste_bldg_02_red (not available anymore)
    xvanilla_mp_waste_bldg_03_red (not available anymore)
    xvanilla_mp_waste_bldg_04_red (not available anymore)
    xvanilla_mp_waste_bldg_05_red (not available anymore)
    xvanilla_mp_waste_bldg_06_red (not available anymore)
    xvanilla_mp_waste_bldg_07_red (not available anymore)
    xvanilla_mp_waste_bldg_08_red (not available anymore)
    xvanilla_mp_waste_bldg_09_red (not available anymore)
    courthouse_med_02 (not available anymore)
    all A18 xvanilla-prefabs (exchanged them with the new A19 versions)


    NEW PREFABS :
    xcostum_Bookstore(by_Kayido)
    xcostum_Bunker(by_Pille)
    xcostum_ExcavatorMassGrave(by_Pille)
    xcostum_HNHouse(by_Hernan)
    xcostum_LazMans_church_01(by_LazMan)
    xcostum_Modernhouse02(by_TopMinder)
    xcostum_OrigamiGallery(by_Pille_TopMinder)
    xcostum_Sawmill(by_Pille)
    xcostum_SmallWoodhouse(by_TopMinder)
    (all the new A19 vanilla-prefabs)


    FIXED:

    -added questRallyMarker to xcostum_Bavarian_Bowse_Shop(by_magoli)
    -some block-repairs to xcostum_swimmingbath(by_magoli) (roof,water,cactee)
    -some block-repairs to xcostum_timbershop(by_magoli) (misrotated bedrolls)
    -set rotationvalue to 0 and metavalue to 0 on block256 terrWaterPOI (done to all xcostum_prefabs)


    WORKS on PREFABLIST.TXT FOR NITROGEN :
    -removed all entries for vanilla-prefabs that are deleted in A19
    -added all new vanilla-prefabs to the prefabslist.txt
    -renamed all vanilla-prefabs with new names (if needed)
    -checked and fixed all sizes, rotations and yoffsets values for all prefabs


    Magoli 2020-07-18

     

    keep in mind that there is NO RWGMIXER.XML in this COMPOPACK44-Release

    pls use the delivered examplemap or use Nitrogen to generate u a own map

     

    have fun

     

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