Just copied R141 to server, restarted it, could not connect with FrontrunnerTeks SM and my client couldnt connect to game. The game did prompt for password then just stuck on Connecting to server xxx.xxx.x.xx/xxxxx...
Output log file...
3.160 Dedicated server only build
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3.333 S default
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at cl00b1.md0007 (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0
at GameManager.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 5811.
Total: 12.433279 ms (FindLiveObjects: 0.346034 ms CreateObjectMapping: 0.251077 ms MarkObjects: 9.131625 ms DeleteObjects: 2.019317 ms)
A client which was not in the connected player list disconnected. ???
(Filename: Line: 1891)
91.200 OnPlayerConnected 1
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
91.318 PlayerLogin: 1094375808457429057/AllocatedID: 0/Xyle/Alpha 9.1
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
91.318 Token: FAAAAGaAfzpK9K5JcaCRAAEAEAFQ7f9TGAAAAAEAAAACAAAAnIVtYwAAAABS6QoAAQAAALIAAAAyAAAABAAAAHGgkQABABABstYDACYhkmNFAajAAAAAAJuB91MbMRNUAQAVeAAAAAAAAHPWxNo8FRgec472pwEvM0MCTHbHASwCVoFtCo8waL21n9/QBHcYNd4szdbpsPhpciRCy5dArlysuZ/WtGSvYZzFVdDTGoP3TDBmgtoc8D4RNZ7QyGJ8n1OM3vjy6kTDFPFaG+oasl8lP/VUAntVCUAc6qeCwYGok9oSFQBl3UhSaWFDTV9WYWx2ZUdhbWVzAAEAAAACY29udmFyX2JBbGxvd0dNU1F1ZXJ5VmlhQ01fVmFsdmVHb2xkU3JjR2FtZXMAAQAAAAJjb252YXJfYkFsbG93R01TUXVlcnlWaWFDTV9aZXJvQXBwSWQAAQAAAAJjb252YXJfYkNsaWVudEFsbG93SGFyZHdhcmVQcm9tb3MAAQAAAAJjb252YXJfYkNsaWVudFJlY29tbWVuZGF0aW9uc0VuYWJsZWQAAQAAAAJjb252YXJfYkNvbW1lbnROb3RpZmljYXRpb25zRW5hYmxlZAABAAAAAmNvbnZhcl9iQ29tbXVuaXR5QmV0YQAAAAAAAmNvbnZhcl9iRW5hYmxlQXBwcwABAAAAAmNvbnZhcl9iT2ZmbGluZU1lc3NhZ2VzRW5hYmxlZAABAAAAAmNvbnZhcl9iU3RlYW0zTGltaXRlZFVzZXJFbmFibGUAAQAAAAJjb252YXJfYlRlbXBvcmFyeUNvblZhckhpZGVNb2JpbGVEZXZpY2VTdGF0dXMAAAAAAAJjb252YXJfTWFuYWdlR2lmdHNPbldlYgABAAAAAmNvbnZhcl9TZXJ2ZXJCcm93c2VyUGluZ1N1cnZleVN1Ym1pdFBjdAABAAAAAmNvbnZhcl91c2VtbXMAAQAAAAJjb252YXJfdm9pY2VfcXVhbGl0eQAEAAAAAmNvbnZhcl9saWJyYXJ5X3NoYXJpbmdfYWNjb3VudF9tYXgABQAAAAJjb252YXJfbmNsaWVudGJhY2tncm91bmRhdXRvdXBkYXRldGltZXNwcmVhZG1pbnV0ZXMA8AAAAAFEZXZXaWtpUmVwb3J0QmV0YUJ1Z1VSTABodHRwOi8vc3RlYW1jb21tdW5pdHkuY29tL2Rpc2N1c3Npb25zL2ZvcnVtLzAvODQ2OTQxNzEwNjEzMjI2NDM3LwABbmV3c3VybABodHRwOi8vc3RvcmUuc3RlYW1wb3dlcmVkLmNvbS9uZXdzLwABc3RhdGUAZVN0YXRlQXZhaWxhYmxlAAEAAAAAAA==
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.md0019 (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerId, System.String _token, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
at ConnectionManager.RPC_PlayerLogin (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerID, System.String _token, System.String _version, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
103.823 OnPlayerDisconnected 1
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0
(Filename: Line: -1)