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Xyle

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About Xyle

  • Birthday 01/14/1972

Personal Information

  • Biography
    Love video game programming! Unity Rocks!
  • Location
    Nevada, US
  • Interests
    Computer Programming, Video Games, Family!

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  1. Ok, again, forget my post. Had an error in my serveradmin.xml. Fixed it, tested server worked and could connect. Stopped server, copied Allocs server file fixes, restarted and joined! All is good in wonderland!! Thanks for all the help!
  2. Ok, got that done... again! Now server is kicking an error, it does start but can't connect WITHOUT Allocs server fixes installed. Verified dedicated server... 3.418 Dedicated server only build But I am getting this error 3.614 E default. Time 9ms (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 6.150 WorldStaticData.Init() needed 2.535ms (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) XmlException: 'blacklist' is expected Line 93, position 4. at Mono.Xml2.XmlTextReader.Expect (System.String expected) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadEndTag () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0 at AdminTools.Load () [0x00000] in <filename unknown>:0 at AdminTools..ctor () [0x00000] in <filename unknown>:0 at GameManager.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 92862. Total: 273.407257 ms (FindLiveObjects: 8.430145 ms CreateObjectMapping: 1.085153 ms MarkObjects: 262.453491 ms DeleteObjects: 0.720298 ms) Looked through logs before dedicated build was installed, didn't see anything concerning blacklist. I will have to chase this down before I can try Allocs server fixes again.
  3. lol!!! Uggggghhhh! These guys sent me an email saying they switched to the dedicated server build. Maybe when A9.1 was installed it was actually the client build that got installed. Thank you for the help!!
  4. Ok, stopped and restarted server and here is what the log showed. I didn't see anything about dedicated server build in the log... 3.140 GameStat.ZombieHordeMeter = False (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3.312 S default (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3.588 E default. Time 271ms (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 5.962 WorldStaticData.Init() needed 2.372ms (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Platform assembly: C:\TCAFiles\Users\JeffL\3779\7daystodie_Data\Managed\System.Configuration.dll (this message is harmless) 6.047 Started NetTelnetServer thread on xxxx (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 6.047 Started thread_TelnetListenThread() (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 6.065 StartAsServer
  5. Just copied R141 to server, restarted it, could not connect with FrontrunnerTeks SM and my client couldnt connect to game. The game did prompt for password then just stuck on Connecting to server xxx.xxx.x.xx/xxxxx... Output log file... 3.160 Dedicated server only build (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3.333 S default (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at cl00b1.md0007 (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0 at GameManager.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 5811. Total: 12.433279 ms (FindLiveObjects: 0.346034 ms CreateObjectMapping: 0.251077 ms MarkObjects: 9.131625 ms DeleteObjects: 2.019317 ms) A client which was not in the connected player list disconnected. ??? (Filename: Line: 1891) 91.200 OnPlayerConnected 1 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 91.318 PlayerLogin: 1094375808457429057/AllocatedID: 0/Xyle/Alpha 9.1 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 91.318 Token: FAAAAGaAfzpK9K5JcaCRAAEAEAFQ7f9TGAAAAAEAAAACAAAAnIVtYwAAAABS6QoAAQAAALIAAAAyAAAABAAAAHGgkQABABABstYDACYhkmNFAajAAAAAAJuB91MbMRNUAQAVeAAAAAAAAHPWxNo8FRgec472pwEvM0MCTHbHASwCVoFtCo8waL21n9/QBHcYNd4szdbpsPhpciRCy5dArlysuZ/WtGSvYZzFVdDTGoP3TDBmgtoc8D4RNZ7QyGJ8n1OM3vjy6kTDFPFaG+oasl8lP/VUAntVCUAc6qeCwYGok9oSFQBl3UhSaWFDTV9WYWx2ZUdhbWVzAAEAAAACY29udmFyX2JBbGxvd0dNU1F1ZXJ5VmlhQ01fVmFsdmVHb2xkU3JjR2FtZXMAAQAAAAJjb252YXJfYkFsbG93R01TUXVlcnlWaWFDTV9aZXJvQXBwSWQAAQAAAAJjb252YXJfYkNsaWVudEFsbG93SGFyZHdhcmVQcm9tb3MAAQAAAAJjb252YXJfYkNsaWVudFJlY29tbWVuZGF0aW9uc0VuYWJsZWQAAQAAAAJjb252YXJfYkNvbW1lbnROb3RpZmljYXRpb25zRW5hYmxlZAABAAAAAmNvbnZhcl9iQ29tbXVuaXR5QmV0YQAAAAAAAmNvbnZhcl9iRW5hYmxlQXBwcwABAAAAAmNvbnZhcl9iT2ZmbGluZU1lc3NhZ2VzRW5hYmxlZAABAAAAAmNvbnZhcl9iU3RlYW0zTGltaXRlZFVzZXJFbmFibGUAAQAAAAJjb252YXJfYlRlbXBvcmFyeUNvblZhckhpZGVNb2JpbGVEZXZpY2VTdGF0dXMAAAAAAAJjb252YXJfTWFuYWdlR2lmdHNPbldlYgABAAAAAmNvbnZhcl9TZXJ2ZXJCcm93c2VyUGluZ1N1cnZleVN1Ym1pdFBjdAABAAAAAmNvbnZhcl91c2VtbXMAAQAAAAJjb252YXJfdm9pY2VfcXVhbGl0eQAEAAAAAmNvbnZhcl9saWJyYXJ5X3NoYXJpbmdfYWNjb3VudF9tYXgABQAAAAJjb252YXJfbmNsaWVudGJhY2tncm91bmRhdXRvdXBkYXRldGltZXNwcmVhZG1pbnV0ZXMA8AAAAAFEZXZXaWtpUmVwb3J0QmV0YUJ1Z1VSTABodHRwOi8vc3RlYW1jb21tdW5pdHkuY29tL2Rpc2N1c3Npb25zL2ZvcnVtLzAvODQ2OTQxNzEwNjEzMjI2NDM3LwABbmV3c3VybABodHRwOi8vc3RvcmUuc3RlYW1wb3dlcmVkLmNvbS9uZXdzLwABc3RhdGUAZVN0YXRlQXZhaWxhYmxlAAEAAAAAAA== (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at GameManager.md0019 (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerId, System.String _token, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0 at ConnectionManager.RPC_PlayerLogin (NetworkViewID _viewId, NetworkPlayer _networkPlayer, System.String _playerName, System.String _playerID, System.String _token, System.String _version, System.String _compatibilityVersion) [0x00000] in <filename unknown>:0 (Filename: Line: -1) 103.823 OnPlayerDisconnected 1 (Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at ConnectionManager.OnPlayerDisconnected (NetworkPlayer _player) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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