Syc0Maniac
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Posts posted by Syc0Maniac
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You just want to see a textured model ?
you'll need a 3D-editor (blender3d, 3dsmax) or 3D-Viewer, or, the easiest way to use the Unity3D engine.
I'm not sure how you're going to use it. You have two obj-files. One low-poly model is another high-poly model. Just choose one of them.
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facecover_shatteredmask_d - this file contains color information (diffuse)
facecover_shatteredmask_nrm - this file contains information about bumps (normals)
facecover_shatteredmask_g - (???) glossy ?
you can use all three or any of them depending on the task.
I am trying to 3D print the model.The obj is just the mask with basic shapes. Is there a way to combine the mask with all of the layers and then export THAT as either .stl or .obj? The obj files do not have the markings ON the mask. just the outer cracks and breaks Also if there is a way to "increase" poly count or smooth out the mask?
.obj currently looks like this for printing
But would like it to have the scarring and "smoothness" on it like this
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I would like to get some help please. I am trying to 3D print an item from a game and I need to figure out how to combine files to make a complete image. I have extracted 2 .obj files and 3 .png files and I need to put the files together so the image is not just a "low poly" .obj file. Any help would be appreciated please! End file needs to be either .obj or .stl
Here are the files I have extracted
https://drive.google.com/open?id=1zifVyggxAI3Q-vZFqZMIRWeMt3yaXs19
Here is the full asset folder in case there is something I have missed
https://drive.google.com/open?id=1ON02G5N-oGj8SMNlCmnxdzW0r90Pj8zx
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UABE - Asset Bundle Extractor
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Ok, TY for your help nonetheless!