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Puschpa

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Everything posted by Puschpa

  1. One of my players pointed me to this mod, and I installed a 16.4 client to test it. What a wonderful mod! Seems many other mods and modlets are based on the ideas of Starvation Mod, like the Farming, Animal Breeding etc. And it is not a mod that simply stretches the game by "split-recipes", as my player called it. I would really like to see an update to A17.
  2. Thanks for the update Yep, I fixed it for my server the same way, added the items with the old names to the new ones, so the player could login properly. And don't worry, your quests are really nice and my players like them. If I come here to nitpick, it is never critics, but help. Keep on your good work
  3. The renaming of Bambis Bow and the Arrows/Bolts will lead to ArrayIndexException errors too if a player has a Version of the item(s) with the old name. Just happened on my server when a player tried to login with the "Bambi's Killer Compound Bow" equipped.
  4. Lootlist 126 is used twice, in Bambis and Tazas quest. Fires errors in server log and for the clients trying to connect. 2019-03-14T13:55:51 37.928 ERR XML loader: Loading and parsing 'loot.xml' failed 2019-03-14T13:55:51 37.928 EXC Duplicate lootlist entry with id 126 Exception: Duplicate lootlist entry with id 126 at LootFromXml.LoadLootContainers (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData.LoadLoot (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) Fixed for me server by changing the lootlist entries to 127 in Bambis quest.
  5. Oh, lol ok.Thought it was a mistake
  6. Is there something wrong with the Anaconda now? I saw the newly added property for ReplaceMaterial0, and the Snake is now white, like a model without texture.
  7. And maybe add another Quest for a special Crossbow reward, like BearHunter or so, for the Bolts
  8. Thanks for the update! Just applied it to my server. I will come here to nag if my players find any issues
  9. Thanks in advance for fixing this. And just to add another one: The quest "+Writ Of Repaired Leon" requires 6 ingredients, while the crafting pane can only show 5, so players get the message they lack of some materials and do not know what it is. And the rewarded mods are chosen randomly from the item_modifiers.xml it seem, which leads to mods rewarded which are not yet officially in game, they are still commented out in loot.xml and recipes.xml. One of my players just got the "modGunMeleeBlessedMetal", which is one of them. as long they do not break anything it should be no issue, but probably they will not give the expected boni etc.
  10. I use this on my server, and the players love the "surprises" they get. I lowered the block damage of the badass dudes, because they did not only one hit my poor players, but also vaporize prefabs in minutes, what we don't want. But it is kinda satisfying to read in chat a player yelling, he is chased by a giant snake, or those wtf moments when players realize, the slow walking Hazmat Dudes spit electric 'nades
  11. I put this quests on my server and the players really enjoy them. But there seems to be an issue with the Gupta's Bandages Quest. A player informed me today, the collected resources are not removed when the quest is turned in, so it can be repeated infinitely. Since I had not yet the time to check the quest myself, here my players info in his own words:" gupta's bandages quest bugged doesn't use resources upon completing, making it possible to jsut start, turn in over and over. infinite skillpoints for the price of 24 aloe vera and 40 cotton, once. This is pretty op"
  12. Nice work! Now all I would like to have is a checkbox to enable/disable them on the map view.
  13. Recipe for making Acid is tagged as learnable. So it needs to be added to a perk too. Beside this, some good ideas
  14. I tried this on my test server, but got an error on loading 2019-01-11T13:56:07 12.013 ERR Failed loading and parsing XML (recipes.xml): 2019-01-11T13:56:07 12.013 EXC Unexpected token. Name is required here. Line 32, position 73. XmlException: Unexpected token. Name is required here. Line 32, position 73. Checked the recipes.xml of the modlet, and there was a missing space before the word tags in two lines (===>tags="learnable") Fixed it and now it loads without errors.
  15. Puschpa

    Server Tools

    The modified combination of Allocs, Coppis and Server Tools here contains return commands.
  16. There are some more blocks which gives this error message, it's the rockResource and rockResource2 (630 and 640), when they are placed around a prefab in a city. Destroying them stops the error.
  17. Oh, yeah, before I used Coppi's merged manually with your Fixes. Thanks for answering. It is not game breaking, but good to know what happened, and why
  18. I fired up the new Allocs Fixes rev. 277 (8_11_14_1) to my server, and it seems there is an issue reading from the existing saves (AllocsPeristentData.bin ?). I get error messages when the server is starting, and offline players from before the update are no longer shown on the map. Claims are visible, the owner names are shown as unknown, but with their Steam ID. The names of the claim owners come back, when the respective player logs in. Everything else seems to work fine, dunno what I was doing wrong, or why this happens. I uploaded the server log here: http://pastebin.com/mdKw23bf
  19. If you manage to get it to work, I would be glad if you'd share it with me, or everyone maybe Sadly I'm more into xml modding, and a bit Java, but have not much clue about networking :/
  20. Yeah, sadly FRT is really dead now. Even if we are using CBSM for our server now, I still continued using FRT as chat tool, because the chat was real time without any delay, which is not so with most other server managers, and we had then opportunity to use a fixed chat color for each of us (my and my admin team). Chat from FRT to server still works, but the other way it doesn't show now *sniff*.
  21. Coppi's is working fine on my server, but I used only his CommandExtensions and CommonFunc folders, NOT the WebAndMapRendering one, because this broke my map.
  22. Regarding the biomes.xml file, clay is generated the same way as in vanilla.
  23. While always being on the hunt for nice mods or at least tidbits to add to my server I found this mod...and it is NICE! Tried it in SP, to get a bit familiar to it, and later tried out on the server you mentioned. Me poor thing of course spawned in the middle of some zeds and died, but found back to a nice start very fast. Maybe I would like to play this on your server, but there is one thing that stops me - it is PvP. Some people may like it, some people may say yeah...it's the Zombie Apocalypse, you WILL fight about every ressource without mercy. And tbh, in a real Apocalypse me - of course - would kill my best neighbour, and probably cook and eat him, to save MY (and my dogs) life. But when it comes to gaming, I prefer a slightly more friendly environment, a counterpart to the real life, which is hard enough But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so
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