I love the trees, but forest seem less dense?
i fix by changing prob of pine trees. still have your trees but not as common as vanilla and thicker forests:
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeJuniper4m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine12m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine19m']/@prob">0.0015</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine27m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine31m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPineDry21m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine41m']/@prob">0.002</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeOakLrg01']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeOakMed01']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeOakMed02']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeOakSml01']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeFirLrg01']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeMountainPine48m']/@prob">0.001</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeTallGrassDiagonal']/@prob">.1</set>
<set xpath="/worldgeneration//biome[@name='pine_forest']/decorations/decoration[@blockname='treeShortGrass']/@prob">.1</set>
Try this? there is 2 maps like what you ask, and few others similar https://www.nexusmods.com/7daystodie/search/
and this is how it done: https://youtu.be/rakJV55W2Dc
i search config files and found it in Loot.xml
I do not have oaks pets. Do i need it?
I tried mod with no other mods in folder and still got same error
When i try this mod, I get error message about this missing
<item name="GuardTurretStuner" count="1" prob=".021"/>
game still works.
what is it? is it important? should i delete line? is it mispelled?
when there are no other mods, still same error
Oxide
I could not get /home to work. I read somewhere that oxide was problem. I removed oxide and that fix issue, but now i cannot use autobroadcast.
Is there a way to fix it so oxide works? Or maybe a way to make a /rules list via chat command?