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Star69

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Posts posted by Star69

  1. On 6/15/2023 at 11:45 PM, Jugginator said:

    What do you mean about Xbox Triggers at start? Either way, you likely have bad files or just missing something. Reverify the file integrity twice in a row on Steam and try again. 

    There is a new section in the A21 log files that is mentions Xbox triggers, as an INF not a WRN or ERR. So his error must pop up right after its mentioned. 

     

    9 hours ago, Krougal said:

    I am getting the same thing (I am troubleshooting a mod so looking at console logs constantly)

    I have checked all my mods and it isn't any of them.

    I have done a file verify very recently as well so it must be some old code in the base game, probably benign.

    Remember that when testing mods that each time that you remove a mod, you must run the Verify Integrity tool because some mods overwrite vanilla code and just removing the mod will not reverse that mods changes. In your case it could be you removed a mod but didn't Verify??? Just a thought.....

  2. As Jugginator said, download DDU and run it in safe mode to completely uninstall your vidcard drivers. There's 2 ways to get the newest drivers. If you have Gforce Experience installed, run it and it will download the latest drivers for your card. Or go to nvidia.com and work your way through the site to download the latest drivers. If doing this results in you still having a problem then your video card might just be dead which would suck for you.

  3. There are a bunch of EOS warnings/errors in the logs. Most, but not all, EOS issues are related to the antivirus software blocking connections to EOS. For the host and all players, try creating exclusions in your antivirus software(including Windows Defender) for the game folder and saves folder. Turning off antivirus may not work, you must create exclusions. If you do not know how to do this, look at the pinned topic for instructions for the most popular antivirus programs:  SUPPORT FAQ: Information and Common Solutions - General Support - 7 Days to Die

    If that does not seem to work, post new logs after the exclusions have been created. 

  4. I looked at 4 of the logs and the significant issues I see, in one log the litenetlib connection failed and in the other logs requesting rules from the server failed. Most often this is caused by not having the correct ports forwarded on the host router. Be sure that the person hosting the server has forwarded the following ports:

     

    UDP: 26900-26903     TCP: 26900

     

    Also you should create exclusions in your antivirus software for both the game folder and the saves folder. Disabling antivirus software is not good enough( includes Windows Defender).

  5. Litenetlib connection failed. Most of the time it is due to not having the ports forwarded correctly on the server hosts router. Be sure that the following ports are forwarded:

     

    UDP: 26900-26903   TCP: 26900

     

    Also be sure the server host as created exclusions for the game folder and saves folder in the antivirus software including Windows Defender. It is not enough to turn off the antivirus.

  6. 12 hours ago, siku said:

    image.png.afc402d630e1b2be32622e09f2f4256d.png

     

    Line 12 **the three stars it says Request timed out**
    on Line 5, it doesnt give any extra info on the Star.

    It seems that the more people is on, the worse the problem is.

    Also people are getting stuck on the Map download.

    Looks like his issue is not on his end but one of the hop servers midway to the game server so definitely not his own equipment. The only thing that he can do is to talk to his isp but I wouldn't expect any satisfaction. The problem node might not be owned or controlled by the isp. I have never heard of an isp pushing through a change route for a signal before. The best that can be done is to switch where the game server is hosted and hope for a different route.

    EDIT: If this is a rented server you can ask the host to give you another server possibly in a nearby city. If it is a person hosting the server, they would need to change location like hosting it at a different persons house.

  7. He could try to narrow it down further by running the  tracert command and see if the issue is truly his isp. Run the command prompt as administrator and type tracert "server ip address" and he replaces server ip address with the actual ip address of the server without quotes. The results will list the latency of each hop from his house to the server. If the latency of the first hop is much greater than the others, the issue is either his router, modem or his isp. If he can borrow another router and rerun the tracert, the results will tell him if it's his router or the isp. If it's the router, he has his answer. If it's the isp, he could call the isp and have them test his connection to see if it is something that they can fix ie. bad wiring, bad modem, etc. In any case, there's nothing that tfp can fix.

  8. Validation is a Steam process where it checks for missing and or corrupted games and redownloads them. I’m not on my pc right now but you right click on 7 Days in Steam through one of the options listed, you should find Validate Integrity of Game Files. It is usually recommended to run this at least twice.

  9. As long as it is in Alpha development, you still need to start a new game with each update. We are on alpha 21, it has been hinted that the game will gold after alpha 23 or 24 but there’s no promise. In your case, I would wait for it to go gold then you’ll never need to start over.

  10. I’ve seen similar lines in other logs that no one has given any suggestions that worked but I will toss out some things. Be sure that on the server and players computers that you have excluded the game folder and saves folder from you antivirus software, including if you use Windows Defender. Before A21, the vast majority of EOS errors resolved once those folders were excluded. Is this the same for A21? I don’t know but it’s worth a try.

     

    On your router, be sure that the correct ports are forwarded: tcp 26900 and udp 26900-26903.

     

    Tfp added a network workaround in the settings. Have your friend select that option for her game. This would be the easiest to try and she can just uncheck it if it doesn’t help.

  11. 8 hours ago, Kalex said:

     

    No, it isn't what I am referring to. For example, on my waypoint list there are 5 entries for the same Trader Jen - the one auto-added when I first approached the trader and the other 4 from shared quests that for various reasons did not get completed and got removed from the quest log. And I cannot delete the extraneous 4 entries. No matter which of the 5 I try to delete, I get the na-na-you-cant-do-that sound and the waypoint is not removed,

    I get what you're saying now with this second post. It sure sounds like a bug to me. Cancelling or finishing a quest should remove those waypoints. In long games for people who like to do quests, your waypoints list could get almost unmanageable.

  12. Would you be willing to remove the password on the server for a trial to see if it disconnects the affected players? I know the reasons to have it passworded but testing without a password should narrow things down to some sort of issue with the password system, maybe. I've never heard of a similar problem before but this might be of help.

  13. On 7/13/2023 at 12:33 PM, AdamSLR said:

    No, I tried all the settings, low, high, turned on and off everything that is possible

    Your second log shows lot and lots of driver problems. I would download DDU, Display Driver Uninstaller and run this in safe mode to completely uninstall your vidcard drivers. Go to Nvidia's site to download the latest drivers for your card. I would hesitate to use Geforce Experience to do this.

  14. On 7/11/2023 at 8:33 AM, siku said:

    no mods

     

     

     

    its as vanilla A21 public as it can be

    I apologize....still getting used to the new nuances of A21 logs. The 'mods' I saw are actually the Alloc server fixes at were added to vanilla but are called 'mods' in the logs. Your problem is perplexing, that's for sure.

  15. It was early in the seed, like day 2 and had found a level 2 baton in the electonics truck. When I ran into the feral, he is stunned and can't move but could still swing through  the stun. I didn't have that happen in A20 or before. I'll need to test this some more. I was wondering if they nerfed the baton against ferals because, as you know, the baton is the greatest melee weapon. I love taking on bears and demolishers and not taking damage so I could see them changing the baton so it works as expected against normal zombies but ferals can still swing but can't move.

  16. I'll throw my 2 cents in here. You are running a bunch of mods, do you know if they have all been updated for A21? Secondly, I see some errors with prefabs....do you have custom prefabs installed? What version was this seed created on? One of the experimentals or is this seed created with the stable A21 release? Then I see this error a few times:  

    1. 2023-07-10T09:16:43 11441.978 ERR IsMovementBlocked pipeSmallWall1x3 at -251, 34, -4125 has child parent, abandonedPickupTruck3Wide01Orange at -251, 33, -4125 and I'm not sure what that means.
  17. When you verify the game files, be sure to run it at least two or three times. Steam doesn't always get it right the first or second try. After that, if you run the game and have any issues, read the pinned topic: HOW TO REPORT AN ISSUE ---- Please Read Before Creating New Threads ---- - General Support - 7 Days to Die

    especially the part on how to find your output log file and how to use pastebin.com to generate a link to post here where someone can get you some help. On my rig, 7 Days takes up 15.87gigs and 13752 files so I'd recommend running the verify your gf's files a couple more times.

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