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Posts posted by Slicker

  1. Wondering if anyone can help me out? I have Rifle class but can't assemble or repair the HK416, Steyr Aug, etc. My character is Level 60 now, Rifle Skills is at 6/10. What do I need to do unlock this?


    you need a rare book One Man Army

  2. i'd be happy if i had 3 or 4 traders but a single trader in each seed is kinda annoying, can you tell me your seed.




    in the center of 2 big cities and in each trader

  3. forget who was looking for the sewing kit, but nightstands and lockers have the best loot chances


    I found it on the construction site.

    now a new problem-there is no sword of dragons anywhere :distrust:

  4. Where'd you find your sockets?


    In cardboard boxes exactly where I do not remember. There is a good new building of a small warehouse - there is something useful found every time. 1 time, airdrop found in, but not sure. I found it on day 3 or 4. That is somewhere in a simple and accessible place for new survivors

  5. crowbar can be made to happiness... on my day 40 is 10 hacksaw :greedy_dollars: of the first I found from the 1st day now I'm missing the sewing kit and tenderizing. The rest I found

  6. in vanilla, it works as vanilla intended.


    in ravenhearst, it works as the author intended. this isn't a mod for quick loot and fast results.


    if the ability should give an improvement in the quality of things, but I continue to find gray things with full skill - this is not correct. It's not about survival or fast leveling...

  7. i passed level 60 and purchase quality joe 4/5 but the best quality i got is around 250 and very rare green or above ,,most item from 100 to 250 ,,how scavenging work ?


    me too. That's sad. In vanilla, it works right.

  8. there is no way of knowing if you just started, and you basically instantly die if you accidentally wander into a rad zone....


    you're kidding. To warn you that the world is dangerous at every turn? It's survival. be a man


    Jax wrote


    The Fallout Zone has spread! Beware where you step! Medics will now be the sole learner of the Trioxin, and its requirements have been lowered. Antibiotics and other medical items now require compounds and mixtures. Hazmat suits can be found or rewarded one piece for each weapon class you complete in full.


    if you're in one area too long, it dries up. explore more or leave and come back. animals and npcs all have settings per days for respawn.

    just like loot it requires the player leaving the area.


    It also happens in the areas where I'm leaving home. Where I haven't traveled yet.

    There is still the problem of an excessive number of parts of weapons in loot - I just have nowhere to put such a number now :cocksure:


    - - - Updated - - -


    What is the theory behind bowls, cans, jars... etc, being consumed after eating or drinking the contents? Is this just a ploy to make the player have to search for replacement vessels?:distrust::apathy:


    Yes, it is true

  10. Survival 4.3 Is a great fight for life.

    There are problems -

    1. minibike on any road moves more slowly than on biome (forest steppe destroyed burned)

    2. too often in loot books with rare recipes of weapons, tools

    3. when you turn off the respawn loot after a while again appear disassembled earlier cars that can be searched again and again to disassemble and so on - Maybe it's a vanilla problem.

    4. if you play for a long time without exit to the menu - stops spawn animals and zombies - Maybe it's a vanilla problem too.

  11. The best thing about this design is used to make the antenna - circle with radiating rays in 2 directions. Even sometimes placed on the ground in the yard of the gas station

  12. Minor Infection will go away with antibiotics, rest, and a bunch of other stuff but it takes time. The "Recovering" buff is what you want as that will lower your infection until it's gone for a while.


    I have the infection did not pass within 7 days. It's definitely not working right. I was taking medicine, taking a bath and resting on the bed

  13. I believe that the infection is not fully thought out. The permanent inscription is confusing. If you take the medicine there is no idea whether the process of recovery has begun or not. The infection as was and is. There is no information about slowing it down or healing it. For example on my 7th day the infection had not gone at all, no matter what I did - took a bath, took medicines, rested in bed. NOTHING helps. It's annoying. And tell me where I can fix the loot time in the different blocks? closed Cabinet loot time2sec, box 5 sec and shelves 8 seconds this is not correct. What file is this?

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