wizard puke
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Posts posted by wizard puke
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Your gun is in your chin and renders through walls in almost every fps game but this is the thing that makes it unrealistic for you? 😋
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OP is the dude from Postal 2
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On 8/11/2021 at 4:54 PM, Matt115 said:
honestly i think movement in 7dtd is just good. well i hate codmw2019 movment but for example half life 2 and l4d2 have rly good
All hail Carmack, architect of the One True fps controller. May your addspeed always be ridiculous and your drop forever be 0.
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Turn everything to lowest except texture quality because 1/8 makes it impossible to read things. (EDIT: you can't really see barbed wire at 1/8 which is no bueno) Play in 720. In console (F1) when the game loads in type:
"gfx af 0" (disable texture filtering)
"gfx pp enable 0" (disable post processing)
If you still can't get it to an acceptable framerate:
"dt 0" (disables distant terrain -- last resort)
You can also enter a launch option in your steam shortcut's path field to start without the friends list and store which brings the memory usage down. Disabling the steam overlay is helpful. Maybe disable the info gathering in the 7 days launcher.
I had an integrated graphics card for like 5 years and this made it playable for me. The latest optimizations made a huge (relatively, 10 fps) difference as well.
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I have always assumed it was a weight lifting protein inside joke about eating vile @%$# for gains or somebody's grandma's signature dish from a dog-eared dust bowl era cookbook.
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23 hours ago, doughphunghus said:
I will argue that that would be kinda fun though, never really feeling safe from rare random environmental disaster.
I get the sentiment behind this but with the broken leg debuff the way it is the novelty of that would wear off very quickly for me.
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Just go to a Phish show.
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Half-baked solution: Keep rebar. Make it so it can't be crafted but can be purchased/rewarded. Anyone can upgrade rebar if they have concrete mix regardless of perks. Then if you skip the skills you're fine you just need to spend extra cash to buy concrete and frames. If you get the skill you don't need to buy the materials and can upgrade pre-existing structures saving you x per block.
But then how do repairs work?...
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The meta then just becomes tiny wood pathing exploit platforms or what Roland said until you buy or find the schematic. You're talking about adding like 7(?) skill points by adding a 3 tiered skill. That's not a small change. Concrete is not optional like jumping an extra meter or increased harvesting yield.
Also "I can't cook an egg! That's not realistic!" / "Yes! I finally got Master Builder! I'm going to fill my backpack up with so much concrete!" lol
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When you hit the regular, non-toggle crouch button it currently doesn't break out of a toggled crouch. I feel like changing that would improve the controls a little bit.
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Cards own because every two years when I remember they exist I sell all the ones I've accumulated and it's like bam free garbage hentai game
E: I didn't sell my 7 days ones obv
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If you make a grid of tunnels leaving 2 x 2 columns between them you can see all of the blocks. If there's ore in a column knock it out and replace it with destroyed stone. You're only taking out 5/9 of the area but you can get all of the ore and nothing will collapse because there's never more than one block gap between supports to bedrock.
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3 hours ago, Roland said:
But I still want to be able to shop for cool stuff and I still want to do quests-- you know-- since I'm going to be scavenging POI's anyway...
This is true. But it also means if you're being efficient (and not looking for something specific like tires or something) you're always going to go to the place the trader randomly picks. I know you don't have to do it that way, but I definitely don't just roll through city blocks for the hell of it as much as I used to. It's always a to b and then back to a again. Not that that is bad. It's just hard to not feel like you're "falling behind" by just exploring since the game is on a timer and balanced around doing those quests.
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If you order me a pizza I will watch you on twitch and do the dumb and dumber "most annoying sound in the world" in discord every time you try to leave a quest poi.
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35 minutes ago, GoldsharkROU said:
Hello !, I turn around every so often, and I don't remember this topic was discussed, but since I don't read ALL the messages, I leave these two queries.
Today we cannot connect two sensors to a door, and we cannot use a sensor on one side to open, for example, a garage door and on the other to close it. This has a solution in A20?
Why can't we have an elevator? I'm not saying something modern like UL's, but something more basic? The Unity engine doesn't allow it or what? ever since FP "fixed" the fake hatch lift I wonder.Thanks!
There are youtube videos out there explaining how to "invert" power by overloading generators. You can couple that with creative motion sensor use to accomplish what you're going for probably. I have never messed with it personally.
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Just put plates over the gaps
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On 5/20/2020 at 3:09 AM, Sellsents said:
Like junkies waiting for the next kick.
Pretty sure you don't understand how drugs work, buddy.
E: Fix. The word you want is fix.
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I want an extremely brutal gurgling sound for eating broken glass death please. Also crafting food and putting glass in it and putting it back in containers in pvp would be hilarious.
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Alpha 20 Dev Diary
in News & Announcements
Posted
If you want to play a pirate fighting zombies and skeletons I have exciting news for you regarding 2 of the 5 total enemies in 2021 GOTY New World.