Jump to content

wizard puke

Members
  • Posts

    74
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by wizard puke

  1. Turn everything to lowest except texture quality because 1/8 makes it impossible to read things. (EDIT: you can't really see barbed wire at 1/8 which is no bueno) Play in 720. In console (F1) when the game loads in type:

    "gfx af 0" (disable texture filtering)

    "gfx pp enable 0" (disable post processing)

    If you still can't get it to an acceptable framerate:

    "dt 0"  (disables distant terrain -- last resort)

     

    You can also enter a launch option in your steam shortcut's path field to start without the friends list and store which brings the memory usage down. Disabling the steam overlay is helpful. Maybe disable the info gathering in the 7 days launcher.

     

    I had an integrated graphics card for like 5 years and this made it playable for me. The latest optimizations made a huge (relatively, 10 fps) difference as well.

  2. Half-baked solution: Keep rebar. Make it so it can't be crafted but can be purchased/rewarded. Anyone can upgrade rebar if they have concrete mix regardless of perks. Then if you skip the skills you're fine you just need to spend extra cash to buy concrete and frames. If you get the skill you don't need to buy the materials and can upgrade pre-existing structures saving you x per block.

    But then how do repairs work?...

  3. The meta then just becomes tiny wood pathing exploit platforms or what Roland said until you buy or find the schematic. You're talking about adding like 7(?) skill points by adding a 3 tiered skill. That's not a small change. Concrete is not optional like jumping an extra meter or increased harvesting yield.

     

    Also "I can't cook an egg! That's not realistic!" / "Yes! I finally got Master Builder! I'm going to fill my backpack up with so much concrete!" lol

     

     

  4. If you make a grid of tunnels leaving 2 x 2 columns between them you can see all of the blocks. If there's ore in a column knock it out and replace it with destroyed stone. You're only taking out 5/9 of the area but you can get all of the ore and nothing will collapse because there's never more than one block gap between supports to bedrock.

  5. 3 hours ago, Roland said:

    But I still want to be able to shop for cool stuff and I still want to do quests-- you know-- since I'm going to be scavenging POI's anyway...

    This is true. But it also means if you're being efficient (and not looking for something specific like tires or something) you're always going to go to the place the trader randomly picks. I know you don't have to do it that way, but I definitely don't just roll through city blocks for the hell of it as much as I used to. It's always a to b and then back to a again. Not that that is bad. It's just hard to not feel like you're "falling behind" by just exploring since the game is on a timer and balanced around doing those quests.

  6. 35 minutes ago, GoldsharkROU said:

    Hello !, I turn around every so often, and I don't remember this topic was discussed, but since I don't read ALL the messages, I leave these two queries.
    Today we cannot connect two sensors to a door, and we cannot use a sensor on one side to open, for example, a garage door and on the other to close it. This has a solution in A20?
    Why can't we have an elevator? I'm not saying something modern like UL's, but something more basic? The Unity engine doesn't allow it or what? ever since FP "fixed" the fake hatch lift I wonder.

    Thanks!

    There are youtube videos out there explaining how to "invert" power by overloading generators. You can couple that with creative motion sensor use to accomplish what you're going for probably. I have never messed with it personally.

×
×
  • Create New...