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vedrit

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Everything posted by vedrit

  1. I've noticed this since A21 b313, where sometimes placed lights will change settings to be colored or intermitted/blink. They also are not as bright. It seems to temporarily resolve itself with save and reload, or disconnecting from the server and relogging. It can also be temporarily fixed by picking up the lights and placing them back down and reconnecting to power.
  2. Because the devs are clearly wanting to make things more challenging. One person reading a magazine and everyone getting progress is the opposite of it. It cheapens the experience. If someone made a mod to do this, good for them and anyone that wants it, but I vehemently believe it should not even be an option in the base game.
  3. They really do need to tweak things. Armor, weapons, tools, I won't upgrade to the next tier unless it's the same quality because higher tier lower quality = worse stats (plus fewer mods) and higher stamina usage
  4. Last I logged in, all 3 of my land claim blocks - two of which overlap - were all active. Never had a problem.
  5. Yup. My group ended up having 2 collectors per player, and only then did we have enough to be able to make the glue/duct tape we need. 2 Collectors per player, and partially switching to consumables that don't rely on water (like yucca smoothie)
  6. Something to consider is fun vs realism. Yes, the "dew collectors" are rain catchers that don't catch rain yet still give an endless supply of clean water. Realistic? Not in the slightest. Is it more fun than having to create yet another work station to properly process collected water through tedious and sometimes difficult processes? Debatable, but I'd say yes. With this in mind, #2 and #3 are effectively completely out. #1 is a good suggestion, as it maintains the pressure for sustained water supply in the long-run. However, it comes with the drawback of giving the player more chores on top of "check collectors for water", which is already a hassle when playing with - and having to supply - a group. Loses at "fun vs realistic" #5 could probably be done regardless of other water changes. I don't think I've ever gotten dysentery in 7DTD, so in my opinion it's currently a complete non-issue. Giving it some more weight beyond whatever it currently does would probably be fine.
  7. Playing co-op with a group of 9, I do not like the "Share Knowledge" idea. It cheapens the experience. Like with the removal of glass jars and making water harder to come by, the magazines give the player a dilemma: Do I hold onto this magazine (for a craft I don't do) for a friend at base/looting elsewhere, or do I leave it behind and make room for other - potentially more valuable - loot?
  8. Shortly (maybe an in-game week) after buying my first A21 solar bank, I saw my first A21 solar cell. Quality 6, too. It was crazy expensive, like 70,000 tokens. So, yeah. 7DTD has solar. And as others have mentioned, we've had it for a while.
  9. Yeah, quest rewards seem to get better in the mid game, and then become worse in the late game.
  10. I and my group are now 60 days in. Water is no longer a problem (20 dew collectors at our main base). Collecting is tedious, but with the volume we get, it's not a big deal if we miss a day. In the early game, however, the frustration of seeing ponds, but not being able to drink (the prompt to drink from standing water frequently did not show up), craft, or cook, was immense. If the goal to make water a challenge in the early game, TFP have succeeded. However, there's not really any progression from there, just more of the same. It's stagnant and not fun. We can make cars and helicopters, but we can't use a bucket to carry water to the campfire?
  11. I'll check when I get back, but I can't find any documentation mentioning it. I found a couple old posts that made it seem like it was specifically for giving skill xp
  12. With the B317 update resetting player levels, it highlights to me that there is still no way for admins to give other players experience/levels. Yes, I know that you could "mod" in an item that gives skill points, but that's really not a good option, in my opinion, and neither is giving everyone admin access or free reign over the ability to give themselves experience. Is there a reason why there's no command to give other players experience?
  13. I don't think that TFP do their counting like that. Like Gronal says: We're not waiting for the "May 2023" release and expect a "July 2023" release to be coming up, there's nothing to say that A21 has to be released this month, or even this year. If anything, delaying the release by packing more content into any single update would likely mean that there are future content updates to do (I.E. is A21 is absolutely stuffed, there may not even need to be an A23)
  14. Exactly. It's why meme's like this exist.
  15. I've tried putting this into an existing dedicated server, but when I add in the XML options, it won't start because "ChargePerBattery" is an unknown config option
  16. I'll take a look, might have some handy nuggets of information, but from what you're describing, it indeed does not work how I'm wanting.
  17. Hi all, I'm trying to make a mod that adds workstations that run off of electricity rather than fuel (and eventually will be faster than vanilla) and I've run into a few stumbling points 1) Output slots seem to be missing in-game Seems to have fixed itself, somehow. 2) I can't figure out how to add the Power On/Off button 3) The recipe categories/filters are missing My code repository is here, I'm sure I've missed something(s) but this is my first 7DTD mod, so I'm not sure. Thanks! Edit: From what little discussion around electrical workstations I've seen, C# programming is required. This is fine by me, as I'm more familiar with C# than I am XML (weird, I know) I just need to know where to start
  18. I'm making a mod that essentially adds better version of campfire, forge, chem lab, and workbench. I'm wondering if there's a way to edit the speed some of these craft recipes
  19. Is there cheese in a cheeseburger? And to be on topic: Woo! Love this UI mod. It makes surviving so much more manageable
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