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Posts posted by Noisy Pants
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On 12/31/2023 at 9:15 AM, SylenThunder said:
Do note that having that high of spawns for zombies and animals is going to tax your CPU pretty heavily, and may cause AI pathing issues.
Thank you, I will keep that in mind. Will it affect people who connect to my server?
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Here we go, found a mod that needs fixing as far as the aesthetics. I now have all the boxes lined up yet I can't get in further.
Spawns and Claims download link
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claim size: 100, claim dead zone: 1, bedroll dead zone: 100
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Some of the options I preferred to have an option not listed, therefore I used registry editor to make the changes.... or so I thought. It doesn't matter how many times I change the values back - they just won't save as what I changed them to.
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I hate Charred Meat, therefore I downloaded a mod that is suppose to replace all Charred Meat with Grilled Meat, yet there is a problem. It says that there is something wrong with this line:
<set xpath="/lootcontainers/lootgroup[@name='groupFoodPileCommon']/item[@name='foodCharredMeat']/@name">foodGrilledMeat</set>
I've verified that everything is spelled correctly and such, even so, it still doesn't want to work - please help.
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On 8/28/2023 at 4:45 PM, seven said:
Did you take his advice and join their discord? You would probably have the best chance of finding people who know about modding SMX there. The discord link in that thread is https://discord.com/invite/6P67kJP
I would say it's not that people don't want to help but rather there aren't that many people that do modding (relative to players), and even fewer that use SMX. And people who do modding have their own mods to work on.
I've never used SMX so can't help with that, but I looked at your other topic and noticed all those "did not apply" errors. In my experience that means you're trying to change something that doesn't exist, which is often an error in the xpath string where it doesn't lead to a node (like a missing slash, or mispelled node level).
I'm not allowed to post anything, what do I do?
It works now, yet the only problem is the placing of the windows.0 -
I posted this in frustration which isn't an excuse, I apologize. The quote was to show how the majority of people are busy and I had no idea where exactly to find help. I struggle understanding instantly thus people get short with me and cut me off. I've been struggling to get this to work for a week an a half. Errors is all I'm getting and I'm not smart enough to figure out what I'm doing wrong.
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there are two problems I am facing:
1.Quote2023-08-24T04:56:22 45.919 ERR XML loader: Loading and parsing 'ui_display.xml' failed
2023-08-24T04:56:22 45.922 EXC crafting_category_list must have an display_type attribute2.
2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/sprite[@name='backgroundMain']/@height">204</set> (line 3 at pos 3) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect[@name='smxui_forgeinput_resources_content']/@height">204</set> (line 4 at pos 4) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/grid/@rows">3</set> (line 6 at pos 4) 2023-08-24T04:56:22 46.747 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/rect/sprite[@pos='105,-170']/@width">47</set> (line 8 at pos 4) 2023-08-24T04:56:22 46.748 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <set xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/rect/sprite[@pos='105,-170']/@pos">105,-238</set> (line 9 at pos 4) 2023-08-24T04:56:22 46.748 WRN XML patch for "XUi/windows.xml" from mod "BlastForge" did not apply: <append xpath="/windows/window[@name='windowworkstation_BlastForgeInput']/rect/rect/grid[@name='smxui_slot_preview']"> <rect> <sprite name="slot" depth="4" size="50,50" atlas="UIAtlas" sprite="ui_game_symbol_fire" pivot="center" color="[red]" globalopacitymod="0.8" foregroundlayer="true" /> </rect> </append> (line 11 at pos 4)
The lines are obvious yet I have no idea how to map out any pos.0 -
I'm not going to distribute this or any such thing; I just want this for my own personal use. I know I'm close yet I keep getting error messages no matter what I try. I will be very grateful for any help I get. I am trying to make the Blast Forge compatible with the SMXhud, SMXui, etc. so that I may enjoy the Blast Forge with the SMX user interface mods. After a lot of videos and reading I've gotten a whole lotta nowhere.
https://drive.google.com/file/d/1k6bcBblGGgvEhzVeEtytsi_v9z77T9Dq/view?usp=drive_linkthe Blast Forge is available to whomever via the link above
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On 8/17/2023 at 3:50 PM, RevenantWit said:
The forge cannot be expanded past 3 input slots through xml alone, it would require some C# modding.
Good to know, much appreciated
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https://drive.google.com/file/d/1P66uIX2X3l60MAoK56N1LnGAKAW5nxj6/view?usp=drive_link
Download link above for the Blast Furnace mod.
I made a custom forge with four boxes to put raw material into yet it doesn't work completely. It has some odd issue that happens when I put iron in to smelt. Instantly the custom forge will have a full stack of thirty thousand in the materials window yet when I pull the stack out the amount of available smelted iron drops instantly to zero. The only other thing I've noticed is that the fourth socket is treated as a output option rather a box for raw materials to be smelted in. I've put two days of effort into this and I've hit a wall because I don't know what's going on. What .xml do I edit to change slot 4 into a input rather than an output?
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14 hours ago, meganoth said:
Did you compare the workbench with the chemstation in XML? One is without, the other with fuel. The necessary changes should be visible.
I don't know why I thought you were speaking of the Advanced Forge when you were actually talking about the Chemical Station; I'll try your idea and see if I get anywhere.🤪
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Advanced Forge Download
This mod is awesome yet outdated, therefore I want to make my own. I don't know how to make a forge that doesn't require fuel like the Advanced Forge yet I will appreciate it greatly if someone will enlighten me. Thank you, in advance.0 -
I have a hard time figuring out how to make the localization file for this skill that I will add more tools to once I get a grasp of how to do the utilization file. For now, I need help understanding what I did wrong in regards to the utilization file.
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My goal is to make a " Custom Tools" category in which I would put custom tools yet the only problem that I'm facing is the progression.xml. I don't know how to add a new category to the Crafting window. There are no errors displayed when the game starts; nothing at all.
Progression.xml Download Link0 -
On 7/27/2023 at 11:31 PM, stallionsden said:
in entityclasses xml do a mass replace of # with @: and ? with /
items xml - #Other/Items? with @:Other/Items/
if you compare vanilla items.xml and entityclasses to yours you will see the above has changed.
Thank you stallionsden1 -
7D2D Log Download Link
I don't understand why I'm getting this error; I can't even find the file they are referring to. I've verified my install therefore I know I'm not missing any files.QuoteERR Loading AssetBundle "D:/7D2D_dedicated_server/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../Data/Bundles/Other/Items" failed: Parent folder not found!
I've been unable to locate this file in any given location.0 -
On 7/22/2023 at 11:27 AM, Astralweaver said:
Try getting rid of the LootGameStage line I think it is only LootStage now. I remember having to have to remove that from numerous mods.
thank you for pointing this out, it was the problem0 -
I have been alternating between modifying and searching the internet for a couple hours, yet I can't remember how to properly write mods. Especially with the changes to make custom recipes craft-able. There are two errors I can't fix:
1.Quote2023-07-21T07:44:28 39.943 ERR XML loader: Loading and parsing 'items.xml' failed
2023-07-21T07:44:28 39.946 EXC Requested value 'LootGamestage' was not found.2.
Quote2023-07-21T07:44:28 40.333 ERR XML loader: Loading and parsing 'recipes.xml' failed
2023-07-21T07:44:28 40.333 EXC No item/block with name 'Superior_Goggles' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <0266d593c0f442fa83ca9e728741ee90>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <0266d593c0f442fa83ca9e728741ee90>:00 -
No matter how hard I try with different combos of mods, I can't get in a vehicle. Them something really weird happens, when I get too far from the vehicle I'll fall through the world.
Here's all the logs I could find in my server folders:
https://drive.google.com/file/d/1JekVqYKYjQum4g_Ew2eNavrppJW26Vbm/view?usp=sharing
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The only problems I'm having are:
1. Making it unlockable
2. Making a working iconPlease refresh me on the process of how to do what I have forgotten, thank you.
Here is the mod, Armored Lantern, a tough light source for bloodmoon - https://drive.google.com/file/d/1SGdNXNljk8wEaeH4LGO3j23ZfRVQVLls/view?usp=sharing
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I have a dedicated server that is managed by 7D2D RAT 3 and it comes with a teleport feature which: 1. I have no clue how to use, 2. the forward slash commands popping up in the game chat non stop are annoying as hell! Please help.
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The log says that the "loot.xml" did not apply.... why?
Quote<config>
<append xpath="/lootcontainers/lootgroup[@name='groupApparelFaceCover']">
<item name="apparelBandana" mods="dye" mod_chance="0"/>
<item name="apparelShades" prob=".7"/>
<item name="apparelToughGuySunglasses" prob=".7"/>
<item name="apparelNerdGlasses" prob=".7"/>
<item name="apparelSkiGoggles" prob=".7"/>
<item name="apparelAviatorGoggles" prob=".7"/>
<item name="Superior_Goggles" prob=".4"/>
</append>
<append xpath="/lootcontainers/lootgroup[@name='sportingGoods']">
<item name="meleeToolFlashlight02"/>
<item name="resourceGunPowder" count="20,50"/>
<item name="resourceScrapBrass" count="100,250"/>
<item name="resourceArrowHeadSteelAP"/>
<item name="toolCookingGrill"/>
<item name="toolCookingPot"/>
<item name="resourceLeather" count="5,15"/>
<item name="medicalFirstAidKit" count="2"/>
<item name="bedroll"/>
<item group="groupApparelShirtLong"/>
<item group="groupApparelPants"/>
<item name="apparelBandana" mods="dye" mod_chance="0"/>
<item name="apparelTShirtPlain" mods="dye" mod_chance="0"/>
<item name="apparelSkiGoggles"/>
<item name="apparelShades" prob=".7"/>
<item name="apparelNerdGlasses" prob=".7"/>
<item name="apparelSkiGoggles" prob=".7"/>
<item name="apparelAviatorGoggles" prob=".7"/>
<item name="Superior_Goggles" prob=".4"/>
<item name="apparelNightvisionGoggles"/>
<item group="groupApparelHats"/>
<item name="apparelBallCap" mods="dye" mod_chance="0"/>
<item name="apparelWornBoots"/>
<item name="armorFootballHelmet"/>
</append>
</config>Isn't this the correct format? If so, why isn't this applying?
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Please help me with a glitch.
in Discussion and Requests
Posted
I can't add a picture for some strange reason, -error 200, so I'm linking the screenshot. This tree sprouts in the air and grows while floating and nothing I do makes it go away.
Floating Growing Tree Image