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DUST2DEATH

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Everything posted by DUST2DEATH

  1. The modlets all generally work. The Main Textures at this point are not happening. Terrain is now in a array like blocks. So, we'll have to wait and see what/if/can happen in some time. As for the shiny, yea, its just a texture thing. I havent looked fully at what I can get to for textures, just know that I couldnt change the terrain (as the first thing I tested).
  2. Its not looking good for replacing textures.... (current outlook)
  3. No idea how this has an effect on traders or any other POI. The mod doesnt do anything to that area of the game. - - - Updated - - - should be no issue swapping between 2K and 4K.
  4. Dont use the game for MP. Run the ACTUAL dedicated server on his machine (or yours). Then both clients connect to *that* instance. Probably requires port forwarding to be setup.
  5. Pleased to hear its working well for you. I dont mind at all, Im sure someone else will want the same as you. Thanks for sharing
  6. HDHQ Guns v1.2 has been uploaded. Proper Texture maps per gun instead of basic materials (all 96). Still "Basic" skins New brighter/better icons to replace place holder icons Per gun unity bundles 7 DAYS MOD LAUNCHER DOWNLOAD FROM NEXUSMODS HDHQ MODLET REPO @ GITLAB
  7. LAUNCHER and GITLAB now has 17.4 b4 files. Nexus will be whenever cause capped upload. GITLAB 4K 17.4 b4 GITLAB 2K 17.4 b4 17.3 files moved to stable on GITLAB. GITLAB 4K 17.3 b18 GITLAB 2K 17.3 b18 Sorting nexus. so, in 84 years.
  8. Hey all, Ive been away since Friday, and just got back home. I'll get 17.4 files updated ASAP.
  9. Launcher is fully up to date with 17.3 files. Nexus has 17.3 files. Ive moved the 17.2 files to stable. Uploading 4K still.. will be a while. Also fixed the vehicle icons brightness, and readded the APC icon back in (No idea how I lost it in the first place).
  10. If you are playing 17.2, make sure you select to install the 17.2 experimental files from the launcher. I simply did not do an update to "Stable" as the files are the same, its a lot to upload just for the sake of "Stable label" when I have other things going on at the moment. The warnings are harmless, as long as you are using the DF compat patch, it will all work as expected and you can ignore the warnings. I cant do anything about them unless I write a specific modlet just for DF as opposed to the DF compat patch that already exists. Make sure the compat patch loads after the main modlets. The modlets were designed to replace the vanilla trees as my trees are less taxing on the system. Feel free to play around with the biome.xml spawning rules to mix and match as you see fit, as well as density levels. Density is set to "max" if you will. Forests are generally dense and samey IRL.
  11. Nothing really, just verify your files to regrab the vanilla dedi or replace from another dedi instance. Main pack isnt needed on the dedi server itself, only client side.
  12. b27 stable/experimental is the same. I released files during experimental for b27. I didnt update them to "Stable" as they are the same file and I have things going on. Use the b27 experi files for b27 stable.
  13. You are using the experimental files for b27 yes?
  14. You have a modlet or something else that has removed/changed what the Plant-Wind modlet is looking for. Check any other modlets that load *before* HDHQPlants-Wind
  15. I dont have this problem at all with the HDHQ packs. The mod doesnt touch those textures *at all* (yet) Anyone want to send me how to repro?
  16. the name appearing on screen is controlled by this line: <property name="DisplayInfo" value="Name"/> - - - Updated - - - The main install is only the main pack. You need to then use the Add more mods button and select from there. I guess Sphereii is having problems?
  17. Prefix is necessary as farmed versions arent changed (still vanilla - didnt want to nuke servers with farms), so you would conflict.
  18. No updates required for 17.2b27. The 17.2b20 files work fine. Modlets work fine too.
  19. Open the biomes.xml in the appropriate biome modlet. In this file you can adjust the spawn probability. I have them set to "maximum" density. You can turn this down as much as you like.
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